الصفحة 49
الصفحة 49
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Euro-Par 2006 Parallel Processing ; 12th International Euro-Par Conference, Dresden, Germany, August 28-September 1, 2006, Proceedings

This book constitutes the refereed proceedings of the 12th International Conference on Parallel Computing, Euro-Par 2006. parallel and distributed databases, data mining and knowledge discovery; grid and cluster computing: models, middleware and architectures; parallel computer architecure and instruction-level parallelism.

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Euro-Par 2005 Parallel Processing ; 11th International Euro-Par Conference, Lisbon, Portugal, August 30 - September 2, 2005, Proceedings

This book constitutes the refereed proceedings of the 11th International Conference on Parallel Computing, Euro-Par 2005, held in Lisbon, Portugal, in August/September 2005. The 120 revised papers presented together with 4 invited papers were carefully reviewed and selected from 388 submissions. The papers are organized in topical sections on support tools and environments, performance prediction and evaluation, scheduling and load balancing, compilers for high performance, parallel and distributed databases, data mining and knowledge discovery, grid and cluster computing: models, middleware and architectures, parallel computer architecture and instruction distributed systems and algorithms, parallel programming: models, methods, and languages, parallel numerical algorithms.

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EUNICE 2005: Networks and Applications Towards a Ubiquitously Connected World ; IFIP International Workshop on Networked Applications, Colmenarejo, Madrid/Spain, 6-8 July, 2005

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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E-Training Practices for Professional Organizations

E-Training Practices for Professional Organizations is an essential reference for anyone interested in the integration of e-business, e-work and e-learning processes. The book collects, for the first time, the proceedings from the 2003 IFIP eTrain Conference held in Pori, Finland. The text serves as a multi-disciplinary resource for information on the research, development and applications of all topics related to e-Learning. The first half of the book discusses theories, paradigms and their applications in academia and industry. The last half of the book examines learning environments, design issues and collaboration among the corporate, governmental and academic sectors. With academic and professional contributors, E-Training Practices for Professional Organizations reflects the multi-faceted and exciting nature of e-training studies. This volume presents the balanced view of past developments and current research necessary to truly reach the potential of this burgeoning field.

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Ethical and Social Issues in the Information Age

This book takes off where the second ended to examine ethical, social, and policy challenges stemming from the emergence of cyberspace, the convergence of telecommunication and computing technologies, and the miniaturalization of computing, telecommunication, and information-enabling devices. This accessible volume broadly surveys thought-provoking questions about the impact of these new technologies, with particular emphasis on the rapid growth of a multitude of computer networks, including the Internet. It assumes only a very modest familiarity with the basic computer literacy.

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Ethereum Smart Contract Development in Solidity

This book introduces readers to the Solidity language from scratch, together with case studies and examples. It also covers advanced topics and explains the working mechanism of smart contracts in depth. Further, it includes relevant examples that shed new light on the forefront of Solidity programming. In short, it equips readers with essential practical skills, allowing them to quickly catch up and start using Solidity programming.

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Establishing The Foundation Of Collaborative Networks ; IFIP TC 5 Working Group 5.5 Eighth IFIP Working Conference on Virtual Enterprises September 10-12, 2007, Guimarães, Portugal

While today production and service provision constitute the main areas of application for Collaborative Networks (CNs) worldwide, during the last decade the paradigm is extending to many new application areas. These developments emphasize the need for establishing a sounder foundation for collaborative networks, namely in terms of theoretical principles and formal models, capturing the concepts, entities, behaviors, and operations of the CNs, and developing technology-independent infrastructure architectures, tools and methodologies. This book includ represent a comprehensive overview of recent advances in various domains and lines of research and development on collaborative networks. There is a special emphasis on the CN topics related to trust aspects, performance and value systems, VO breeding environments, VO creation, e-contracting, collaborative architectures and frameworks, professional virtual communities, interoperability issues, business benefits, and case studies and applications in industry and services.

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Essential Software Architecture

Job titles like "Technical Architect" and "Chief Architect" nowadays abound in the software industry, yet many people suspect that "architecture" is one of the most overused and least understood terms in professional software development. Gorton's book helps resolve this predicament. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies.

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Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts.

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Essential discrete mathematics for computer science

An ideal introductory textbook for standard undergraduate courses, and is also suitable for high school courses, distance education for adult learners, and self-study. The essential introduction to discrete mathematics / Features thirty-one short chapters, each suitable for a single class lesson / Includes more than 300 exercises / Almost every formula and theorem proved in full / Breadth of content makes the book adaptable to a variety of courses / Each chapter includes a concise summary

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Ernst Denert Award for Software Engineering 2020 : Practice Meets Foundations

This book provides an overview of the dissertations of the eleven nominees for the Ernst Denert Award for Software Engineering in 2020. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice.

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Ernst Denert Award for Software Engineering 2019 : Practice Meets Foundations

This book provides an overview of the dissertations of the five nominees for the Ernst Denert Award for Software Engineering in 2019. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice.

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Ergonomics and Health Aspects of Work with Computers ; International Conference, EHAWC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, Proceedings

This book address the latest research and development efforts and highlight the human aspects of design and use of computing systems. It cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume contains thematic area of Ergonomics and Health Aspects of Work with Computers, addressing the following major topics:Health and Well Being in the Working Environment, Ergonomics and Design

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Environments for Multi-Agent Systems III ; 3rd International Workshop, E4MAS 2006, Hakodate, Japan, May 8, 2006, Selected Revised and Invited Papers

This book are organized in topical sections on models, architecture, and design, mediated interaction and stigmery, governing environment, and applications.

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Environments for Multi-Agent Systems II ; 2nd International Workshop, E4MAS 2005, Utrecht, The Netherlands, July 25, 2005, Selected Revised and Invited Papers

This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Environments for Multiagent Systems, E4MAS 2005, held in July 2005. The 16 revised papers presented were carefully reviewed and selected from the lectures given at the workshop.

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Environments for Multi-Agent Systems ; 1st International Workshop, E4MAS, 2004, New York, NY, July 19, 2004, Revised Selected Papers

The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.

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Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

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Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.

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Entertainment Computing - ICEC 2005 ; 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

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