Conceptual Structures: Knowledge Architectures for Smart Applications ; 15th International Conference on Conceptual Structures, ICCS 2007, Sheffield, UK, July 22-27, 2007, Proceedings
Conceptual structures focus on the representation and analysis of concepts, events, actions and objects with applications in - search,softwareengineering,manufacturing and business.The book covers computer science, information technology,artificial int- ligence, philosophy and a variety of applied disciplines to explore novel ways that information technologies can be leveraged to assist human reasoning and interaction for tangible business or social benefits. Conceptual structures can be used to augment human intelligence by facilitating knowledge integration, desion making, the creation of intelligent software systems and the exploration of implicit structures.
Conceptual Structures : Knowledge Visualization and Reasoning; 16th International Conference on Conceptual Structures, ICCS 2008 Toulouse, France, July 7-11, 2008 Proceedings
This book constitutes the refereed proceedings of the 16th International Conference on Conceptual Structures, ICCS 2008, held in Toulouse, France, in July 2008.
Conceptual Structures : Inspiration and Application ; 14th International Conference on Conceptual Structures, ICCS 2006, Aalborg, Denmark, July 16-21, 2006, Proceedings
th The 14 International Conference on Conceptual Structures (ICCS 2006) was held in Aalborg, Denmark during July 16 – 21, 2006. Responding to the Call for Papers, we received 62 papers from 20 different countries, representing six different continents. This clearly indicates the international nature of the ICCS community as well as the widespread interest which was spawned by the previous conferences.
Conceptual Modeling of Information Systems
When designing an information system, conceptual modeling is the activity that elicits and describes the general knowledge the system needs to know. This description, called the conceptual schema, is necessary in order to develop an information system.textbook explains in detail the principles of conceptual modeling independently from particular methods and languages and shows how to apply them in real-world projects. It covers all aspects of the engineering process from structural modeling over behavioral modeling to meta-modeling, and completes the presentation with an extensive case study based on the osCommerce system, an online store-management software program freely available under the GNU General Public License. His presentation is based on well-known industry standards like UML and OCL as a particular conceptual modeling language, yet also delivers the basics of the formal logical language background.
Conceptual Modeling for New Information Systems Technologies ; ER 2001 Workshops, HUMACS, DASWIS, ECOMO, and DAMA, Yokohama Japan, November 27-30, 2001. Revised Papers
The objective of the workshops associated with ER 2001, the 20th International Con- rence on Conceptual Modeling, was to give participants the opportunity to present and discuss emerging hot topics, thus adding new perspectives to conceptual modeling.
Concept Lattices and Their Applications ; Fourth International Conference, CLA 2006 Tunis, Tunisia, October 30-November 1, 2006 Selected Papers
This book constitutes the refereed proceedings of the Fourth International Conference on Concept Lattices and their Applications, CLA 2006, held in Tunis, Tunisia, October 30-November 1, 2006.
Computing science, communication and security ; 2nd International Conference, COMS2 2021, Gujarat, India, February 6–7, 2021, Revised Selected Papers
This book constitutes revised selected papers of the Second International Conference on Computing Science, Communication and Security, COMS2 2021, held in Gandhinagar, India, in February 2021. Due to the COVID-19 pandemic the conference was held virtually. The 19 full papers were thoroughly reveiwed and selected from 105 submissions. Papers are organised according to the topical sections on artificial intelligence and machine learning; networking and communications.
Computing science, communication and security ; 1st International Conference, COMS2 2020, Gujarat, India, March 26–27, 2020, revised selected papers
Constitutes revised selected papers of the First International Conference on Computing Science, Communication and Security, COMS2 2020, held in March 2020. Due to the COVID-19 pandemic the conference was held virtually. The 26 full papers and 1 short paper were thoroughly reveiwed and selected from 79 submissions. Papers are organised according to the topical sections on artificial intelligence and machine learning; network, communication and security; computing science.
Computing Attitude and Affect in Text : Theory and Applications
Human Language Technology (HLT) and Natural Language Processing (NLP) systems have typically focused on the “factual” aspect of content analysis. Other aspects, including pragmatics, opinion, and style, have received much less attention. However, to achieve an adequate understanding of a text, these aspects cannot be ignored. The chapters in this book address the aspect of subjective opinion, which includes identifying different points of view, identifying different emotive dimensions, and classifying text by opinion. Various conceptual models and computational methods are presented.
Computers helping people with special needs ; 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part II
The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic.
Computers helping people with special needs ; 17th International Conference, ICCHP 2020, Lecco, Italy, September 9–11, 2020, Proceedings, Part I
The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020. The conference was held virtually due to the COVID-19 pandemic.
Computers and Games ; 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
Computers and Games ; 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers
This book covers all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Computers and Games ; 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
Computer-Human Interaction ; 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008 Proceedings
This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008.
Computer-Aided Innovation (CAI) ; IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Computer vision in human-computer interaction ; Vol. 3766
Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems.
Computer Vision Beyond the Visible Spectrum
Recently, there has been a dramatic increase in the use of sensors in the non-visible bands. As a result, there is a need for existing computer vision methods and algorithms to be adapted for use with non-visible sensors, or for the development of completely new methods and systems. Computer Vision Beyond the Visible Spectrum is the first book to bring together state-of-the-art work in this area. It presents new & pioneering research across the electromagnetic spectrum in the military, commercial, and medical domains. By providing a detailed examination of each of these areas, it focuses on the development of state-of-the-art algorithms and looks at how they can be used to solve existing & new challenges within computer vision. Essential reading for academics & industrial researchers working in the area of computer vision, image processing, and medical imaging, it will also be useful background reading for advanced undergraduate & postgraduate students.
Computer vision and machine learning for intelligent sensing systems
Offers a selection of high-quality research articles that tackle the major difficulties in computer vision and machine learning for intelligent sensing systems from both theoretical and practical standpoints. This publication includes intelligent sensing techniques, twelve foundational investigations into sense-making methods, and discusses particular uses of intelligent sensing systems in autonomous driving and virtual reality.



















