الصفحة 41
الصفحة 41
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Future Interaction Design

In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.

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Future Generation Grids

Future Generation Grids is the second in the CoreGRID series. This edited volume brings together contributed articles by scientists and researchers in the Grid community in an attempt to draw a clearer picture of the future generation Grids. This book also identifies some of the most challenging problems on the way to achieving the invisible Grid ideas.

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Future data and security engineering ; 7th International conference, FDSE 2020, Quy Nhon, Vietnam, November 25–27, 2020, Proceedings

This book constitutes the proceedings of the 7th International Conference on Future Data and Security Engineering, FDSE 2020, which was supposed to be held in Quy Nhon, Vietnam, in November 2020, but the conference was held virtually due to the COVID-19 pandemic. The 24 full papers (of 53 accepted full papers) presented together with 2 invited keynotes were carefully reviewed and selected from 161 submissions. The other 29 accepted full and 8 short papers are included in CCIS 1306. The selected papers are organized into the following topical headings: security issues in big data; big data analytics and distributed systems; advances in big data query processing and optimization; blockchain and applications; industry 4.0 and smart city: data analytics and security; advanced studies in machine learning for security; and emerging data management systems and applications.

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Future data and security engineering : Big data, security and privacy, smart city and industry 4.0 applications ; 7th International Conference, FDSE 2020, Quy Nhon, Vietnam, November 25–27, 2020, Proceedings

This book constitutes the proceedings of the 7th International Conference on Future Data and Security Engineering, FDSE 2020, held in Quy Nhon, Vietnam, in November 2020.* The 29 full papers and 8 short were carefully reviewed and selected from 161 submissions. The selected papers are organized into the following topical headings: big data analytics and distributed systems; security and privacy engineering; industry 4.0 and smart city: data analytics and security; data analytics and healthcare systems; machine learning-based big data processing; emerging data management systems and applications; and short papers: security and data engineering.

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Funology : From usability to enjoyment

This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.

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Fundamentals of the New Artificial Intelligence: Neural, Evolutionary, Fuzzy and More

The significantly updated second edition of Fundamentals of the New Artificial Intelligence thoroughly covers the most essential and widely employed material pertaining to neural networks, genetic algorithms, fuzzy systems, rough sets, and chaos. In particular, this unique textbook explores the importance of this content for real-world applications.

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Fundamentals of pattern recognition and machine learning

Fundamentals of Pattern Recognition and Machine Learning is designed for a one or two-semester introductory course in Pattern Recognition or Machine Learning at the graduate or advanced undergraduate level. The book combines theory and practice and is suitable to the classroom and self-study.

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Fundamentals of multimedia ; 3rd ed.

Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.

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Fundamentals of multimedia ; 2nd ed.

Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.

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Fundamentals of information systems security ; 3rd ed.

Provides a comprehensive overview of the essential concepts readers must know as they pursue careers in information systems security. The text opens with a discussion of the new risks, threats, and vulnerabilities associated with the transition to a digital world. Part 2 presents a high level overview of the Security+ Exam and provides students with information as they move toward this certification. The book closes with information on information security standards, education, professional certifications, and compliance laws. With its practical, conversational writing style and step-by-step examples, this text is a must-have resource for those entering the world of information systems security.

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Fundamentals of information systems security ; 4th ed.

Provides a comprehensive overview of the concepts readers must know as they pursue careers in information systems security. The text opens with a discussion of emerging technologies and the risks, threats, and vulnerabilities associated with our digital world. Part II takes a deeper dive into the foundational knowledge areas and functions associated with a career in information security. The book closes with a survey of information security standards, professional certifications, and compliance laws. With its practical, conversational writing style and step-by-step examples, this text is a must-have resource for those entering the world of information systems security.

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Fundamentals of computation theory ; 16th International Symposium, FCT 2007, Budapest, Hungary, August 27-30, 2007, Proceedings

This book constitutes the refereed proceedings of the 16th International Symposium Fundamentals of Computation Theory. The papers address all current topics in computation theory.

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Fundamentals of computation theory ; 15th International symposium, FCT 2005, Lübeck, Gemany, August 17-20, 2005, Proceedings

This book constitutes the refereed proceedings of the 15th International Symposium Fundamentals of Computation Theory, FCT 2005, held in L]beck, Germany in August 2005. The 46 revised full papers presented together with 3 invited papers were carefully reviewed and selected from 105 submissions. The papers are organized in topical sections on circuits, automata, complexity, approximability, computational and structural complexity, graphs and complexity, computational game theory, visual cryptography and computational geometry, query complexity, distributed systems, automata and formal languages, semantics, approximation algorithms, average case complexity, algorithms, graph algorithms, and pattern matching.

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Fundamentals of Artificial Intelligence

Fundamentals of Artificial Intelligence introduces the foundations of present day AI and provides coverage to recent developments in AI such as Constraint Satisfaction Problems, Adversarial Search and Game Theory, Statistical Learning Theory, Automated Planning, Intelligent Agents, Information Retrieval, Natural Language & Speech Processing, and Machine Vision. The book features a wealth of examples and illustrations, and practical approaches along with the theoretical concepts. It covers all major areas of AI in the domain of recent developments. The book is intended primarily for students who major in computer science at undergraduate and graduate level but will also be of interest as a foundation to researchers in the area of AI.

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Fundamentals of Algebraic Graph Transformation

Graphs are widely used to represent structural information in the form of objects and connections between them. Graph transformation is the rule-based manipulation of graphs, an increasingly important concept in computer science and related fields. This is the first textbook treatment of the algebraic approach to graph transformation, based on algebraic structures and category theory.

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Fundamentals and Methods of Machine and Deep Learning : Algorithms, Tools, and Applications

provides a practical approach by explaining the concepts of machine learning and deep learning algorithms, evaluation of methodology advances, and algorithm demonstrations with applications. In recent research studies, they are regarded as one of the disruptive technologies that will transform our future life, business, and the global economy. The recent explosion of digital data in a wide variety of domains, including science, engineering, Internet of Things, biomedical, healthcare, and many business sectors, has declared the era of big data, which cannot be analysed by classical statistics but by the more modern, robust machine learning and deep learning techniques. Since machine learning learns from data rather than by programming hard-coded decision rules, an attempt is being made to use machine learning to make computers that are able to solve problems like human experts in the field.

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Fundamental networking in Java

This book is an in-depth learning and teaching resource for the understanding and programming of TCP/IP networking in Java. It covers 'everything you can do to a socket in Java' and explains when and why you might - or might not - want to do that. The book covers TCP and UDP using both blocking streams and non-blocking channels, and also SSL secure sockets in both blocking and non-blocking modes, unravelling the mysteries of the SSLEngine in the process. Particular attention is paid to the neglected topics of multi-homing and multicast. A unique chapter on client and server architectures uses a quantitative approach rather than the usual design-patterns approach, leading to architectures with predictable performance rather than just coding elegance.

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Fundamental approaches to software engineering ; Vol. 3922 ; 9th International Conference, FASE 2006, Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2006, Vienna, Austria, March 27-28, 2006, Proceedings

ETAPS 2006 was the ninth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. The events that comprise ETAPS address various aspects of the system devel- ment process, including speci?cation, design, implementation, analysis and impro- ment. The languages, methodologies and tools which support these activities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.

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Fundamental approaches to software engineering ; Vol. 3442 ; 8th International Conference, FASE 2005, Held as Part of the Joint European conferences on theory and practice of software, ETAPS 2005, Edinburgh, UK, April 4-8, 2005, Proceedings

ETAPS 2005 was the eighth instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conf- ences. This year it comprised ?ve conferences (CC, ESOP, FASE, FOSSACS, TACAS), 17 satellite workshops (AVIS, BYTECODE, CEES, CLASE, CMSB, COCV, FAC, FESCA, FINCO, GCW-DSE, GLPL, LDTA, QAPL, SC, SLAP, TGC, UITP), seven invited lectures (not including those that were speci?c to the satellite events), and several tutorials. We received over 550 submissions to the ?ve conferences this year, giving acceptance rates below 30% for each one. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis and improvement. The languages, methodologies and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on the one hand and soundly based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware s- tems,andtheemphasisonsoftwareisnotintendedtobeexclusive.

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Fundamental approaches to software engineering ; 25th International Conference, FASE 2022, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2022, Munich, Germany, April 2–7, 2022, Proceedings

The papers deal with the foundations on which software engineering is built, including topics like software engineering as an engineering discipline, requirements engineering, software architectures, software quality, model-driven development, software processes, software evolution, AI-based software engineering, and the specification, design, and implementation of particular classes of systems, such as (self-)adaptive, collaborative, AI, embedded, distributed, mobile, pervasive, cyber-physical, or service-oriented applications.

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