الصفحة 4
الصفحة 4
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Fuzzy mathematical programming and fuzzy matrix games

This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature on these topics, the emphasis is on understanding their natural relationship in a fuzzy environment

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Fundamentals of Artificial Intelligence

Fundamentals of Artificial Intelligence introduces the foundations of present day AI and provides coverage to recent developments in AI such as Constraint Satisfaction Problems, Adversarial Search and Game Theory, Statistical Learning Theory, Automated Planning, Intelligent Agents, Information Retrieval, Natural Language & Speech Processing, and Machine Vision. The book features a wealth of examples and illustrations, and practical approaches along with the theoretical concepts. It covers all major areas of AI in the domain of recent developments. The book is intended primarily for students who major in computer science at undergraduate and graduate level but will also be of interest as a foundation to researchers in the area of AI.

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Fundamental approaches to software engineering ; 24th International Conference, FASE 2021, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, Proceedings

This book constitutes the proceedings of the 24th International Conference on Fundamental Approaches to Software Engineering, FASE 2021, which took place during March 27–April 1, 2021, and was held as part of the Joint Conferences on Theory and Practice of Software, ETAPS 2021.

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From Opinion Mining to Financial Argument Mining

Financial opinion mining is a branch of traditional opinion mining and sentiment analysis which shares the basic notions of traditional approaches and adds its own domain-specific characteristics. In Sect. 1.1, we start with a common definition of general opinion mining after which we briefly overview traditional research directions.

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From Data to Models and Back ; 9th International Symposium, DataMod 2020, Virtual Event, October 20, 2020, Revised Selected Papers

This book constitutes the refereed proceedings of the 9th International Symposium on From Data Models and Back, DataMod 2020, held virtually, in October 2020. The 11 full papers and 3 short papers presented in this book were selected from 19 submissions. The papers are grouped in these topical sections: machine learning; simulation-based approaches, and data mining and processing related approaches.

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Foundations of software science and computation structures ; 24th International conference, FOSSACS 2021, Held as Part of the European joint conferences on theory and practice of software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, proceedings

This book constitutes the proceedings of the 24th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2021, which was held during March 27 until April 1, 2021, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg and changed to an online format due to the COVID-19 pandemic.

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Foundation models for natural language processing : pre-trained language models integrating media

Covers basic natural language processing models, pre-trained language models BERT, GPT, and sequence-to-sequence converters, as well as the concepts of self-attention and context-sensitive embedding. Various approaches to improving these models are then discussed, such as expanding the pre-training parameters, increasing the length of input texts, or incorporating additional knowledge. An overview of the best performing models is then provided for about twenty application areas, e.g., question answering, translation, story generation, dialogue systems, image generation from text, etc. For each application area, the strengths and weaknesses of existing models are discussed, and an overview of further developments is provided. In addition, links to freely available code are provided. The concluding chapter summarizes the economic opportunities, risk mitigation, and potential developments of AI.

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Finite-state methods and natural language processing ; 5th International Workshop, FSMNLP 2005, Helsinki, Finland, September 1-2, 2005, Revised Papers

This book constitutes the thoroughly refereed post-proceedings of the 5th International Workshop on Finite-State Methods in Natural Language Processing, FSMNLP 2005, held in Helsinki, Finland, September 2005. The book presents 24 revised full papers and seven revised poster papers together with two invited contributions and abstracts of six software demos. Topics include morphology, optimality theory, some special FSM families, weighted FSM algorithms, FSM representations, exploration, ordered structures, and surface parsing.

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Explainable AI with Python

This book provides a full presentation of the current concepts and available techniques to make “machine learning” systems more explainable. The approaches presented can be applied to almost all the current “machine learning” models: linear and logistic regression, deep learning neural networks, natural language processing and image recognition, among the others.

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Evolving Connectionist Systems : The Knowledge Engineering Approach

Evolving Connectionist Systems is aimed at all those interested in developing and using intelligent computational models and systems to solve challenging real world problems in computer science, engineering, bioinformatics and neuroinformatics. The book challenges scientists and practitioners with open questions about future creation of new information models inspired by Nature. This edition includes new methods for adaptive, knowledge-based learning, such as online incremental feature selection, spiking neural networks, transductive neuro-fuzzy inference, adaptive data and model integration, cellular automata and artificial life systems, particle swarm optimisation, ensembles of evolving systems, and quantum inspired neural networks. New applications to gene and protein interaction modelling, brain data analysis and brain model creation, computational neuro-genetic modelling, adaptive speech, image and multimodal recognition, language modelling, adaptive robotics, modelling dynamic financial and socio-economic systems, and ecological modelling, are covered. An important new feature of the book is the attempt to connect different structural and functional levels of a complex, intelligent system, looking for inspiration from functional relationships in natural systems, such as the genetic and the brain activity.

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Evolutionary Computer Music

The evolutionary computation approach to music is an exciting new development for composers and musicologists alike. For composers, it provides an innovative and natural means for generating musical ideas from a specifiable set of primitive components and processes. For musicologists, these techniques are used to model the cultural transmission and change of a population's body of musical ideas over time. In both cases, musical evolution can be guided by a variety of constraints and tendencies built into the system, such as realistic psychological factors that influence the way music is expressed, experienced, learned, stored, modified, and passed on among individuals. This book discusses not only the applications of evolutionary computation to music, but also the tools needed to create and study such systems. These tools are drawn in part from research into the origins and evolution of biological organisms, ecologies, and cultural systems on the one hand, and from computer simulation methodologies on the other. They can be combined to create surrogate artificial worlds populated by interacting simulated organisms in which complex musical experiments can be performed that would otherwise be impossible.

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Evaluation of text summaries based on linear optimization of content metrics

Covers both theoretical contributions and practical applications in security system design by applying the Internet of Things (IoT) and CI. It further explains the application of IoT in the design of modern security systems and how IoT blended with computational intel- ligence can make any security system improved and realizable. Key features: Focuses on the computational intelligence techniques of security system design Covers applications and algorithms of discussed computational intelligence techniques Includes convergence-based and enterprise integrated security systems with their applications Explains emerging laws, policies, and tools affecting the landscape of cyber security Discusses application of sensors toward the design of security systems This book will be useful for graduate students and researchers in electrical, computer engineering, security system design and engineering

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Environments for Multi-Agent Systems ; 1st International Workshop, E4MAS, 2004, New York, NY, July 19, 2004, Revised Selected Papers

The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.

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English proofreader

Using Natural Language Processing via Deep Learning, we will attempt to implement a context-sensitive spelling error correction system focused on casual text messaging. For example, usual autocorrect systems will not correct a sentence like “An apple is better than a banana” as this is a syntactically correct sentence. However, a correction should be made here to the word “then” and the sentence should be, “An apple is better than a banana.” These types of mistakes are common in people texting and can be found for example in people learning English as a second language. Natural Language Processing can be summarized as combining the utilization of computation to understand the concepts of natural language and speech.

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Emergence of Communication and Language

This volume brings together studies from diverse disciplines, showing how they can inform and stimulate each other. It includes work in linguistics, psychology, neuroscience, anthropology and computer science. New empirical work is reported on both human and animal communication, using some novel techniques that have only recently become viable. A principal theme is the importance of studies involving artificial agents, their contribution to the body of knowledge on the emergence of communication and language, and the role of simulations in exploring some of the most significant issues. A number of different synthetic systems are described, demonstrating how communication can emerge in natural and artificial organisms. Theories on the origins of language are supported by computational and robotic experiments. Worldwide contributors to this volume include some of the most influential figures in the field, delivering essential reading for researchers and graduates in the area, as well as providing fascinating insights for a wider readership.

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Embedded Software and Systems Vol. 3605 ; 1st International Conference, ICESS 2004, Hangzhou, China, December 9-10, 2004, Revised Selected Papers

Welcome to the post proceedings of the First International Conference on Embedded Software and Systems (ICESS 2004), which was held in Hangzhou, P. R. China, 9–10 December 2004. Embedded Software and Systems technology is of increasing importance for a wide range of industrial areas, such as aerospace, automotive, telecommunication, and manufacturing automation. Embedded technology is playing an increasingly dominant role in modern society. This is a natural outcome of amazingly fast developments in the embedded field. The ICESS 2004 conference brought together researchers and developers from academia, industry, and government to advance the science, engineering, and technology in embedded software and systems development, and provided them with a forum to present and exchange their ideas, results, work in progress, and experience in all areas of embedded systems research and development. The ICESS 2004 conference attracted much more interest than expected.

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Embedded and Ubiquitous Computing - EUC 2005 ; International Conference EUC 2005, Nagasaki, Japan, December 6-9, 2005, Proceedings

Welcome to the proceedings of the 2005 IFIP International Conference on - bedded and Ubiquitous Computing (EUC 2005), which was held in Nagasaki, Japan, December 6–9, 2005. Embedded and ubiquitous computing is emerging rapidly as an exciting new paradigm to provide computing and communication services all the time, - erywhere. Its systems are now pervading every aspect of life to the point that they are hidden inside various appliances or can be worn unobtrusively as part of clothing and jewelry. This emergence is a natural outcome of research and technological advances in embedded systems, pervasive computing and c- munications, wireless networks, mobile computing, distributed computing and agent technologies, etc. Its tremendous impact on academics, industry, gove- ment, and daily life can be compared to that of electric motors over the past century, in fact it but promises to revolutionize life much more profoundly than elevators, electric motors or even personal computers. The EUC 2005 conference provided a forum for engineers and scientists in academia, industry, and government to address profound issues including te- nical challenges, safety, and social, legal, political, and economic issues, and to present and discuss their ideas, results, work in progress, and experience on all aspects of embedded and ubiquitous computing.

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Drousi: A private lessons management system

Private teaching is considered to be an effective way to increase academic achievement of students and it seen as being a supplementary education, so it has become very common all around the world, however, previous studies have come to different conclusions regarding its necessity, so Drousi application had been made ,it’s a user-friendly mobile application to manage and arrange private lessons, and There has never been a better time to become a private tutor, as class sizes in schools increase, this can result in teachers being unable to give their undivided attention to students, and this document lays out a project plan for the development of “Drousi”, The plan will include a summary of the system functionality and how it implemented.

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Design by Evolution : Advances in Evolutionary Design

This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering.

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Deepfake

The technology used to create such digital content has quickly become accessible to the masses, such as “DEEPFAKE.” Deep fakes refer to manipulated videos, or other digital representations produced by sophisticated artificial intelligence, that yields to synthesize a sequence of face images and voices of characters corresponding to their identities, such as voice tone, facial expression, with a good lip synchronization. Therefore, this study is about developing real-time video generation software, which generates a target video from a single input image. Several methods and algorithms have been applied to detect, analyze personalize facial expression, voice and natural head poses to present a life-like image instead of a low quality one.

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