الصفحة 35
الصفحة 35
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HCI and usability for medicine and health care ; 3rd Symposium of the Workgroup Human-computer interaction and usability engineering of the Austrian Computer Society, USAB 2007 Graz, Austria, November, 22, 2007, Proceedings

The work group Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary exchange, research and development. Our 2007 topic was “Human–Computer Interaction for Medicine and Health Care” (HCI4MED), Medical information systems are already extremely sophisticated and technological performance increases exponentially.

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HCI and usability for education and work ; 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th Usability Symposium of the Human-Computer Interaction and Usability Engineering Workgroup of the Austrian Computer Society, USAB 2008, held in Graz, Austria, in November 2008.The 7 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 85 submissions. The papers are organized in topical sections on cognitive processes and end user experience, social software and collaborative knowledge development, knowledge processing, assessment and human performance.

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Hardware and software, verification and testing ; 2nd International Haifa Verification Conference, HVC 2006, Haifa, Israel, October 23-26, 2006, Revised Selected Papers

The Haifa Verification Conference 2006 took place for the second year in a row at the IBM Haifa Research Lab and at the Haifa University in Israel during October 23–26, 2006. The verification conference was a three-day, single-track conference followed by a one-day tutorial on PSL.

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Hardware and software : Verification and testing ; 3rd International Haifa Verification Conference, HVC 2007, Haifa, Israel, October 23-25, 2007. Proceedings

These are the conference proceedings of the 4th Haifa Verifcation Conference, held October 27–30, 2008 in Haifa, Israel. This international conference is a unique venue that brings together leading researchers and practitioners of both formal and dynamic verifcation, for both hardware and software systems. This year’s conference extended the successes of the previous years, with a largejumpinthenumberofsubmitted papers. with many more high-quality papers than we had room to accept. Submissions came from 19 di?erent countries, re?ecting the growing international visibility of the conference. Of the 49 submissions, 43 were regular papers, 2 of which were later withdrawn, and 6 were tool papers. After a rigorous review process.

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Hardware and software : Verification and testing ; 1st International Haifa Verification Conference, Haifa, Israel, November 13-16, 2005, Revised Selected Papers

The First Haifa Verification Conference was held at the IBM Haifa Research Lab and at the Haifa University in Israel from November 13 to16, 2005. The conference incorporated three different workshops that took place separately in previous years. The IBM Verification Workshop is now its sixth year, the IBM Software Testing Workshop is now in its fourth year, and the PADTAD Workshop on testing and debugging multi-threaded and parallel software was held for the third time. The Verification Conference was a three-day, single-track conference followed by a one-day tutorial on the testing and review of multi-threaded code. The conference presented a unique combination of fields that brought together the hardware and software testing communities. Merging the different communities under a single roof gave the conference a distinctive flavor and provided the participants with added benefits. While the applications in these separate fields are different, the techniques used are often very similar. By offering lectures in these disparate but related disciplines, the conference engendered an environment of collaboration and discovery.

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Haptics: Science, Technology, Applications ; 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

This book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.

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Haptics : Perception, Devices and Scenarios ; 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008.The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

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Haptic and Audio Interaction Design ; 3rd International Workshop, HAID 2008 Jyväskylä, Finland, September 15-16, 2008 Proceedings

This book constitutes the refereed proceedings of the Third International Workshop on Haptic and Audio Interaction Design, HAID 2008 held in Jyväskylä, Finland, in September 2008.The 13 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on visual impairment, applications of multimodality, evaluation, conceptual integration of audio and haptics, interaction techniques, and perception.

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Haptic and Audio Interaction Design ; 2nd International Workshop, HAID 2007 Seoul, Korea, November 29-30, 2007 Proceedings

This book constitutes the refereed proceedings of the Second International Workshop on Haptic and Audio Interaction Design, HAID 2007 held in Seoul, South Korea, in November 2007. The papers are organized in topical sections on tactile displays, communication and games, accessibility and navigation, as well as design.

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Haptic and Audio Interaction Design ; 1st International Workshop, HAID 2006, Glasgow, UK, August 31 - September 1, 2006, Proceedings

Overview The International Workshop on Haptic and Audio Interaction Design was - ganized as part of the EPSRC-funded MultiVis project. The main focus of the workshop was to investigate how the modalities of sound and haptics (touch) could be used together in interaction, and what novel interfaces could be p- vided when they are used in conjunction. What are the relative advantages of each of the modalities when used alone and together? Are there reasons why haptic-based information is moreuseful in certain situations than equivalent - dio information? How can di?erent modalities be used together to create c- pelling and useful interaction with computer-based systems?

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Hands-On Software Architecture with Java - Learn key architectural techniques and strategies to design efficient and elegant Java applications

Starts with the fundamentals of architecture and takes you through the basic components of application architecture. You'll cover the different types of software architectural patterns and application integration patterns and learn about their most widespread implementation in Java. You'll then explore cloud-native architectures and best practices for enhancing existing applications to better suit a cloud-enabled world. Later, the book highlights some cross-cutting concerns and the importance of monitoring and tracing for planning the evolution of the software, foreseeing predictable maintenance, and troubleshooting. The book concludes with an analysis of the current status of software architectures in Java programming and offers insights into transforming your architecture to reduce technical debt.

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Hands-On Design Patterns with Java : Learn Design Patterns That Enable the Building of Large-Scale Software Architectures

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.

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Hands-On Data Structures and Algorithms with Python : Store, manipulate, and access data effectively ; 3rd ed.

Expands your understanding of key structures, including stacks, queues, and lists, and also show you how to apply priority queues and heaps in applications. You'll learn how to analyze and compare Python algorithms, and understand which algorithms should be used for a problem based on running time and computational complexity. You will also become confident organizing your code in a manageable, consistent, and scalable way, which will boost your productivity as a Python developer. By the end of this Python book, you'll be able to manipulate the most important data structures and algorithms to more efficiently store, organize, and access data in your applications

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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Handbook on Craniofacial Superimposition : The MEPROCS Project

This book is the first comprehensive guide to a new soft computing technique which is used in complex forensic cases. The chapters include detailed technical and practical overviews, and discussions about the latest tools, open problems and ethical and legal issues involved. The book will be of interest to researchers and practitioners in forensic medicine and computational intelligence.

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Handbook of vascular biometrics

This handbook provides the first comprehensive overview of biometrics exploiting the shape of human blood vessels for biometric recognition, i.e. vascular biometrics, including finger vein recognition, hand/palm vein recognition, retina recognition, and sclera recognition.

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Handbook of smart cities

This Handbook presents a comprehensive and rigorous overview of the state-of-the-art on Smart Cities. It provides the reader with an authoritative, exhaustive one-stop reference on how the field has evolved and where the current and future challenges lie. From the foundations to the many overlapping dimensions (human, energy, technology, data, institutions, ethics etc.)

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Handbook of networked and embedded control systems

The Handbook of Networked and Embedded Control Systems, the first of its kind, provides engineers, computer scientists, mathematicians, and students a broad, comprehensive source of information and technology to address many questions and aspects of embedded and networked control. A carefully organized collection of important results, tools, software, and technology, this work unifies into a single reference many scattered articles, websites, and specification sheets—information that might otherwise be difficult to find.

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Handbook of Nature-Inspired and Innovative Computing : Integrating Classical Models with Emerging Technologies

This comprehensive handbook, the first of its kind to address the connection between nature-inspired and traditional computational paradigms, is a repository of case studies dealing with different problems in computing and solutions to these problems based on nature-inspired paradigms. The "Handbook of Nature-Inspired and Innovative Computing: Integrating Classical Models with Emerging Technologies" is an essential compilation of models, methods, and algorithms for researchers, professionals, and advanced-level students working in all areas of computer science, IT, biocomputing, and network engineering.

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Handbook of multibiometrics

Handbook of Multibiometrics, a professional book, introduces multibiometric systems, and demonstrates the noteworthy advantages of these systems over their unimodal counterparts. In addition, this book describes in detail the various scenarios that are possible when fusing biometric evidence from multiple information sources. This comprehensive volume on multibiometric systems concisely and clearly outlines the different fusion methodologies that have been proposed by researchers to integrate multiple biometric traits.

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