الصفحة 3
الصفحة 3
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Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts.

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Encyclopedia of Multimedia

he Encyclopedia of Multimedia provides in-depth coverage of the important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. It is a comprehensive collection of entries that present perspectives and future trends in the field from hundreds of leading researchers and world experts in the field. These entries describe a number of topics in multimedia systems and applications – from multimedia servers, to multimedia databases and multimedia networks and communications, to emerging multimedia applications.

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Dynamical Vision ; ICCV 2005 and ECCV 2006 Workshops, WDV 2005 and WDV 2006, Beijing, China, October 21, 2005, Graz, Austria, May 13, 2006, Revised Papers

Classical multiple-view geometry studies the reconstruction of a static scene - served by a rigidly moving camera. However, in many real-world applications the scene may undergo much more complex dynamical changes. For instance, the scene may consist of multiple moving objects (e.g., a trafic scene) or arti- lated motions (e.g., a walking human) or even non-rigid dynamics (e.g., smoke, fire, or a waterfall). In addition, some applications may require interaction with the scene through a dynamical system (e.g., vision-guided robot navigation and coordination). To study the problem of reconstructing dynamical scenes, many new al- braic, geometric, statistical, and computational tools have recently emerged in computer vision, computer graphics, image processing, and vision-based c- trol.

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Discrete geometry for computer imagery ; Vol. 3429 ; 12th International Conference, DGCI 2005, Poitiers, France, April 11-13, 2005, Proceedings

This book constitutes the refereed proceedings of the 12th International Conference on Discrete Geometry for Computer Imagery, DGCI 2005, held in Poitiers, France in April 2005. The 36 revised full papers presented together with an invited paper were carefully reviewed and selected from 53 submissions. The papers are organized in topical sections on applications, discrete hierarchical geometry, discrete tomography, discrete topology, object properties, reconstruction and recognition, uncertain geometry, and visualization.

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Discrete Geometry for Computer Imagery ; 14th IAPR International Conference, DGCI 2008, Lyon, France, April 16-18, 2008. Proceedings

This book constitutes the refereed proceedings of the 14th IAPR TC-18 International Conference on Discrete Geometry for Computer Imagery, DGCI 2008, held in Lyon, France, in April 2008.

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Digitally Archiving Cultural Objects

Digitally Archiving Cultural Objects describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed through using computer vision and computer graphics technologies.

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Digital watermarking ; 6th International Workshop, IWDW 2007 Guangzhou, China, December 3-5, 2007 Proceedings

This book constitutes the refereed proceedings of the 6th International Workshop, IWDW 2007, held in Guangzhou, China, in December 2007.

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Digital video concepts, methods, and metrics : Quality, compression, performance, and power trade-off analysis

Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power.

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Digital Image Processing : An Algorithmic Introduction using Java

This modern, self-contained, textbook explains the fundamental algorithms of digital image processing through practical examples and complete Java implementations.

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Digital image processing

Completely self-contained and heavily illustrated, this introduction to basic concepts and methodologies for digital image processing is written at a level that is suitable for seniors and first-year graduate students in almost any technical discipline

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Digital Design of Nature : Computer Generated Plants and Organics

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.

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Designing virtual reality systems : The structured approach

Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different disciplines, such as sensing and tracking technologies, stereoscopic displays, multimodal interaction and processing, computer graphics and geometric modeling, dynamics and physical simulation, performance tuning, etc. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

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Curves and Surfaces for Computer Graphics

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

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Computing Characterizations of Drugs for Ion Channels and Receptors Using Markov Models

Flow of ions through voltage gated channels can be represented theoretically using stochastic differential equations where the gating mechanism is represented by a Markov model. The flow through a channel can be manipulated using various drugs, and the effect of a given drug can be reflected by changing the Markov model. These lecture notes provide an accessible introduction to the mathematical methods needed to deal with these models. They emphasize the use of numerical methods and provide sufficient details for the reader to implement the models and thereby study the effect of various drugs. Examples in the text include stochastic calcium release from internal storage systems in cells, as well as stochastic models of the transmembrane potential. Well known Markov models are studied and a systematic approach to including the effect of mutations is presented.

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Computing and Combinatorics ; 14th Annual International Conference, COCOON 2008 Dalian, China, June 27-29, 2008 Proceedings

The refereed proceedings of the 14th Annual International Computing and Combinatorics Conference, COCOON 2008, held in Dalian, China, in June 2008.

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Computer vision systems ; 6th International conference, ICVS 2008 Santorini, Greece, May 12-15, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computer Vision Systems, ICVS 2008, held in Santorini, Greece, May 12-15, 2008.

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Computer Vision Metrics : Survey, Taxonomy, and Analysis

Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more.

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Computer Vision and Internet of Things : Technologies and Applications

Explores the utilization of Internet of Things (IoT) with computer vision and its underlying technologies in different applications areas. Using a series of present and future applications – including business insights, indoor-outdoor securities, smart grids, human detection and tracking, intelligent traffic monitoring, e-health departments, and medical imaging – this book focuses on providing a detailed description of the utilization of IoT with computer vision and its underlying technologies in critical application areas, such as smart grids, emergency departments, intelligent traffic cams, insurance, and the automotive industry.

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Computer vision and graphics ; International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings

The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw.

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