Consuming Music Together : Social and Collaborative Aspects of Music Consumption Technologies
This book collects together the most recent studies of music consumption, and new developments in music technology. It combines the perspectives of both social scientists and technology designers, uncovering how new music technologies are actually being used, along with discussions of new music technologies still in development. With a specific focus on the social nature of music.
Conceptual Modelling in Information Systems Engineering
Conceptual modeling has always been one of the cornerstones for information systems engineering as it describes the general knowledge of the system in the so-called conceptual schema.It contiant data modeling, goal-oriented modeling, agent-oriented modeling, and process-oriented modeling. Overall, the contributions reflect the most important developments and application areas of conceptual modeling in recent years, and they also pinpoint trends in conceptual modeling for the next decade.
Conceptual Modeling of Information Systems
When designing an information system, conceptual modeling is the activity that elicits and describes the general knowledge the system needs to know. This description, called the conceptual schema, is necessary in order to develop an information system.textbook explains in detail the principles of conceptual modeling independently from particular methods and languages and shows how to apply them in real-world projects. It covers all aspects of the engineering process from structural modeling over behavioral modeling to meta-modeling, and completes the presentation with an extensive case study based on the osCommerce system, an online store-management software program freely available under the GNU General Public License. His presentation is based on well-known industry standards like UML and OCL as a particular conceptual modeling language, yet also delivers the basics of the formal logical language background.
Conceptual Modeling for Traditional and Spatio-Temporal Applications : The MADS Approach
This book shows that a conceptual design approach for spatio-temporal databases is both feasible and easy to apprehend. While providing a firm basis through extensive discussion of traditional data modeling concepts, the major focus of the book is on modeling spatial and temporal information. Parent, Spaccapietra and Zimányi provide a detailed and comprehensive description of an approach that fills the gap between application conceptual requirements and system capabilities, covering both data modeling and data manipulation features.
Conceptual Modeling - ER 2008 ; 27th International Conference on Conceptual Modeling, Barcelona, Spain, October 20-24, 2008. Proceedings
This book constitutes the refereed proceedings of the 27th International Conference on Conceptual Modeling, ER 2008, held in Barcelona, Spain, in October 2008.
Conceptual Modeling - ER 2007 ; 26th International Conference on Conceptual Modeling, Auckland, New Zealand, November 5-9, 2007, Proceedings
Conceptual modeling is fundamental to the development of complex systems, because it provides the key communication means between systems developers, end-users and customers.Conceptua lmodeling provides languages,methods and tools to understand and represent the application domain;to elicitate,concepalize and formalize system requirements and user needs;to communicate systems designs to all stakeholders; to formally verify and validate system designs on high levels of abstractions; and to minimize ambiguities in system development. Initially, conceptual modeling mainly addressed data-intensive information s- tems and contributed to data modeling and database application engineering. The area of conceptual modeling has now matured to encompass all kinds of application areas such as e-applications (including e-business and e-learning), web-based systems (including the semantic web and ubiquitous systems), life science and geographic applications.
Computing science, communication and security ; 1st International Conference, COMS2 2020, Gujarat, India, March 26–27, 2020, revised selected papers
Constitutes revised selected papers of the First International Conference on Computing Science, Communication and Security, COMS2 2020, held in March 2020. Due to the COVID-19 pandemic the conference was held virtually. The 26 full papers and 1 short paper were thoroughly reveiwed and selected from 79 submissions. Papers are organised according to the topical sections on artificial intelligence and machine learning; network, communication and security; computing science.
Computer-Human Interaction ; 8th Asia-Pacific Conference, APCHI 2008 Seoul, Korea, July 6-9, 2008 Proceedings
This book constitutes the refereed proceedings of the 8th Asia Pacific Conference on Computer Human Interaction, APCHI 2008, held in Seoul, Korea, in July 2008.
Computer-Aided Innovation (CAI) ; IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Computer-Aided Design of User Interfaces IV
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.
Computer Vision Metrics : Survey, Taxonomy, and Analysis
Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more.
Computer vision : Algorithms and applications
Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
Computer Viruses and Malware
This book discusses both the technical and human factors involved in computer viruses, worms, and anti-virus software. It also looks at the application of malicious software to computer crime and information warfare. Computer Viruses and Malware is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for advanced-level students in computer science.
Computer Supported Cooperative Work in Design IV ; 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2007, held in Melbourne, Australia, in April 2007.
Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers
The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.
Computer Supported Cooperative Work in Design II ; 9th International Conference, CSCWD 2005, Coventry, UK, May 24-26, 2005, Revised Selected Papers
This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2005. it contain expanded versions of the papers presented at the conference and are organized in topical sections on CSCW techniques and methods, Grids and Web services, agents and multi-agent systems, ontology and knowledge management, collaborative design and manufacturing, enterprise collaboration, workflows, and other related approaches and applications.
Computer Supported Cooperative Work in Design I
The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.
Computer security principles and practice
Provides an up-to-date survey of developments in computer security. Central problems that confront security designers and security administrators include defining the threats to computer and network systems, evaluating the relative risks of these threats, and developing cost-effective and user friendly countermeasures
Computer Security in the 21st Century
Computer Security in the 21st Century shares some of the emerging important research trends reflected in recent advances in computer security, including: security protocol design, secure peer-to-peer and ad hoc networks, multimedia security, and intrusion detection, defense and measurement. Highlights include presentations of : * Fundamental new security * Cryptographic protocols and design, * A new way of measuring network vulnerability: attack surfaces, * Network vulnerability and building impenetrable systems, * Multimedia content protection including a new standard for photographic images, JPEG2000. Researchers and computer security developers will find in this book interesting and useful insights into building computer systems that protect against computer worms, computer viruses, and other related concerns.



















