Mobile and Wireless Communications Networks ; IFIP TC6 / WG6.8 Conference on Mobile and Wireless Communication Networks (MWCN 2004) October 25-27, 2004 Paris, France
Mobile Ad hoc NETworks (MANETs) has attracted great research interest in recent years. A Mobile Ad Hoc Network is a self-organizing multi-hop wireless network where all hosts (often called nodes) participate in the routing and data forwarding process. The dependence on nodes to relay data packets for others makes mobile ad hoc networks extremely susceptible to various malicious and selfish behaviors. This point is largely overlooked during the early stage of MANET research. Many works simply assume nodes are inherently cooperative and benign. However, experiences from the wired world manifest that the reverse is usually true; and many works [3] [10] [9] [8] [12] [19] have pointed out that the impact of malicious and selfish users must be carefully investigated. The goal of this research is to address the cooperation problem and related security issues in wireless ad hoc networks. As a rule of thumb, it is more desirable to include security mechanisms in the design phase rather than continually patching the system for security breaches. As pointed out in [2] [1], there can be both selfish and malicious nodes in a mobile ad hoc network. Selfish nodes are most concerned about their energy consumption and intentionally drop packets to save power. The purpose of malicious nodes, on the other hand, is to attack the network using various intrusive techniques. In general, nodes in an ad hoc network can exhibit Byzantine behaviors.
Introduction to blender 3.0 : Learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender
Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. You Will Learn : Create objects and architectural buildings with different techniques of 3D modeling / Master creating an environment for your objects and how to light them / Determine how to create node materials and assign them to your Blender objects / Pick up UV unwrapping and texture painting / Get closer to painting and drawing in Blender / Render your scenes and create stunning videos
Event-Triggered and Time-Triggered Control Paradigms
Event-Triggered and Time-Triggered Control Paradigms presents a valuable survey about existing architectures for safety-critical applications and discusses the issues that must be considered when moving from a federated to an integrated architecture. The book focuses on one key topic--the amalgamation of the event-triggered and the time-triggered control paradigm into a coherent integrated architecture. The architecture provides for the integration of independent distributed application subsystems by introducing multi-criticality nodes and virtual networks of known temporal properties.
An Introduction to Optical Wireless Mobile Communications
Discusses existing conventional radio frequency (RF)-based wireless access technology and presents the challenges that can impact the requirements of the future wave of new wireless services in the context of artificial intelligence (AI) driven autonomous systems and machine-type communications. The relationship between visible light communications (VLC) and light fidelity (LiFi), is explored, and the major advantages of VLC and LiFi such as security and data density, and discuss existing research challenges are also introduced. Channel modeling techniques are provided for mobile multiuser scenarios, and will introduce key building blocks to achieve LiFi cellular networks achieving orders of magnitude improvements of area spectral efficiency compared to state-of-the-art. Challenges that arise from moving from a static point-to-point visible light link to a LiFi network that is capable of serving hundreds of mobile and fixed nodes are discussed. An overview of recent standardization activities and the commercialization challenges of this disruptive technology is also provided.
Agents and peer-to-peer computing ; 2nd International workshop, AP2PC 2003, Melbourne, Australia, July 14, 2003, revised and invited papers
This book brings together an introduction, three invited articles, and revised versions of the papers presented at the Second International Workshop on Agents and Peer-to-Peer Computing, AP2PC 2003, held in Melbourne, Australia, July 2003."" "Peer-to-peer (P2P) computing is currently attracting enormous public attention, a very large number of autonomous computing nodes, the peers, rely on each other for services. P2P networks are emerging as a new distributed computing paradigm because of their potential to harness the computing power and the storage capacity of the hosts composing the network, and because they realize a completely open decentralized environment where everybody can join in autonomously.
Advanced Web and Network Technologies, and Applications ; APWeb 2006 International Workshops : XRA, IWSN, MEGA, and ICSE, Harbin, China, January 16-18, 2006, Proceedings
The QOS evaluating model for computational grid nodes put forward can help greatly improving the self-adaptability of resource management and accelerating the appli- tion and development of Computational Grid. Now this model has been applied in NPU Campus Computational Grid. And the good effect brought by it has effectively proved its function. References 1. Foster, I. and C. Kesselman, eds. The Grid: Blueprint for a New Computing Infrastructure. Morgan Kaufmann, 1999. 2. Liu Liang, Zhou Xing-she, and Gu Jian-hua: A Multi-Agent System for Grid Computing. The Second International Conference on Active Media Technology, 2003 3. Yao Wang, Julita Vassileva: Trust and Reputation Model in Peer-to-Peer Networks. Farag Azzedin and Muthucumaru Maheswaran: Integrating Trust into Grid Resource M- agement Systems.
Ad-Hoc, mobile, and wireless networks ; Vol. 4104 ; 5th International Conference, ADHOC-NOW 2006, Ottawa, Canada, August 17-19, 2006 Proceedings
The 5th International Conference on Adhoc, Mobile and Wireless Networks (Adhoc-Now 2006) was held during August 17–19, 2006, in Ottawa, Canada. The ?rst four conferences in this series were held in Toronto (2002), Montreal (2003), Vancouver (2004) and Cancun (2005), respectively. The purpose of this conference is to provide a forum for researchers from academia/industry and practitioners to meet and exchange ideas regarding recent developments in the areas of ad hoc wireless networks. We received more than 170 papers for the conference submitted by authors from the following 25 countries: Australia, Bangladesh, Brazil, Canada, China, France, Germany, Greece, India, Iran, Ireland, Italy, Korea, Malaysia, Mexico, Nepal, Norway,Poland, Spain, Taiwan, The Netherlands, Turkey, UK, USA and Venezuela. Each paper was assignedto three members of the Technical Program Committee (TPC).
Ad-hoc Networks : Fundamental Properties and Network Topologies
This book clearly demonstrates how the Medium Access Control protocols impose a limit on the level of interference in ad-hoc networks. It has been shown that interference is upper bounded, and a new accurate method for the estimation of interference power statistics in ad-hoc and sensor networks is introduced here. Furthermore, this volume shows how multi-hop traffic affects the capacity of the network. In multi-hop and ad-hoc networks there is a trade-off between the network size and the maximum input bit rate possible per node. Large ad-hoc or sensor networks, consisting of thousands of nodes, can only support low bit-rate applications.







