Medical imaging systems : An introductory guide
Gives a complete and comprehensive introduction to the fields of medical imaging systems, as designed for a broad range of applications. The authors of the book first explain the foundations of system theory and image processing, before highlighting several modalities in a dedicated chapter. The initial focus is on modalities that are closely related to traditional camera systems such as endoscopy and microscopy. This is followed by more complex image formation processes: magnetic resonance imaging, X-ray projection imaging, computed tomography, X-ray phase-contrast imaging, nuclear imaging, ultrasound, and optical coherence tomography.
Introduction to Programming with Fortran : with coverage of Fortran 90, 95, 2003 and 77
Introduction to Programming with Fortran contains: lots of clear and simple examples highlighting the key language features of the most recent versions of Fortran – Fortran 2003, 95 and 90. practical examples based on ISO TR 15580 and ISO TR 15581 which are widely supported and cover the ISO TR on Enhanced Modules – particularly important to large code suites common problems that occur when programming which are highlighted via clear examples and solutions Introduction to Programming with Fortran is an essential introduction for beginners as well as a concise reference for professionals. Overall the book gives a very effective hands-on coverage of Fortran, valuable to students and practitioners alike.
Introduction to blender 3.0 : Learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender
Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. You Will Learn : Create objects and architectural buildings with different techniques of 3D modeling / Master creating an environment for your objects and how to light them / Determine how to create node materials and assign them to your Blender objects / Pick up UV unwrapping and texture painting / Get closer to painting and drawing in Blender / Render your scenes and create stunning videos
Information Retrieval for Music and Motion
The book then introduces a general and unified framework for motion analysis, retrieval, and classification, highlighting the design of suitable features, the notion of similarity used to compare data streams, and data organization.
Grippers in Motion : The Fascination of Automated Handling Tasks
This book shows you how to ensure process reliability on the basis of combining the right components with advanced application know-how. By explaining basic preconditions of the gripping process and highlighting the milestones of automation history, we guide you all the way through to the center of the handling process – the workpiece. Its ambient conditions and setup are clearly defined as well as the process of setting grippers in motion. Starting with simple linear movements up to multi-axis kinematics, you are provided with the details for practical solutions.
Foundations of Multi-Paradigm Modelling for Cyber-Physical Systems
This book coherently gathers well-founded information on the fundamentals of and formalisms for modelling cyber-physical systems (CPS). Highlighting the cross-disciplinary nature of CPS modelling, it also serves as a bridge for anyone entering CPS from related areas of computer science or engineering.
Earth Observation Open Science and Innovation
The digital transformation is revolutionizing our ability to monitor our planet and transforming the way we access, process and exploit Earth Observation data from satellites.This book reviews these megatrends and their implications for the Earth Observation community as well as the wider data economy. It provides insight into new paradigms of Open Science and Innovation applied to space data, which are characterized by openness, access to large volume of complex data, wide availability of new community tools, new techniques for big data analytics such as Artificial Intelligence, unprecedented level of computing power, and new types of collaboration among researchers, innovators, entrepreneurs and citizen scientists. In addition, this book aims to provide readers with some reflections on the future of Earth Observation, highlighting through a series of use cases not just the new opportunities created by the New Space revolution, but also the new challenges that must be addressed in order to make the most of the large volume of complex and diverse data delivered by the new generation of satellites.
Data augmented design : Embracing new data for sustainable urban planning and design
This book offers an essential introduction to a new urban planning and design methodology called Data Augmented Design (DAD) and its evolution and progresses, highlighting data driven methods, urban planning and design applications and related theories. The authors draw on many kinds of data, including big, open, and conventional data, and discuss cutting-edge technologies that illustrate DAD as a future-oriented design framework in terms of its focus on multi-data, multi-method, multi-stage and multi-scale sustainable urban planning. In four sections and ten chapters, the book presents case studies to address the core concepts of DAD, the first type of applications of DAD that emerged in redevelopment-oriented planning and design, the second type committed to the planning and design for urban expansion, and the future-oriented applications of DAD to advance sustainable technologies and the future structural form of the built environment. The book is geared towards a broad readership, ranging from researchers and students of urban planning, urban design, urban geography, urban economics, and urban sociology, to practitioners in the areas of urban planning and design.
Creative applications of artificial intelligence in education
Explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and transform the learning experience. Spanning from primary to higher education, this short and engaging volume proposes concrete examples of how educational stakeholders can be empowered in their AI literacy to foster creativity, inspire critical thinking, and promote problem-solving by embracing AI as a tool for expansive learning. Structured in three parts, the book starts developing the creative engagement perspective for learning and teaching to then present practical applications of AI in K-12 and higher education, covering different fields (teacher education, professional education, business education) as well as different types of AI supported tools (games, chatbots, and AI assisted assessment).
Concurrency Theory : Calculi an Automata for Modelling Untimed and Timed Concurrent Systems
Concurrency Theory is a synthesis of one of the major threads of theoretical computer science research focusing on languages and graphical notations for describing collections of simultaneously evolving components that interact through synchronous communication. The main specification notation focused on in this book is LOTOS. An extensive introduction to this particular process calculus is given, highlighting how the approach differs from competitor techniques, such as CCS and CSP.
Computer organization and design, enhanced : The hardware / software interface ; 5th ed.
Contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture.
Computer organization and design : The hardware / software interface ; 6th ed.
Designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included
Computer Graphics for Artists : An Introduction
Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.
Automotive Lighting and Human Vision
Visual perception is the most important of the human senses. Lack of visual perception is one of the main causes of accidents. The safety of vehicle traffic depends on how well automotive lighting supports the visual perception of the driver. This book explains the fundamentals of visual perception, like e.g. physiology of eye and brain, as well as those of automotive lighting technology, like e.g. design of headlamps and signal lights. It is an interdiciplinary approach to a fastly evolving field of science and technology, answering questions like "How does information enter our brain when driving a car?" and "What are the benefits and dangers of LED signal lighting?"
Artificial Intelligent Techniques for Wireless Communication and Networking
Wireless communication and networking based on AI concepts and techniques are explored in this book, specifically focusing on the current research in the field by highlighting empirical results along with theoretical concepts. The possibility of applying AI mechanisms towards security aspects in the communication domain is elaborated; also explored is the application side of integrated technologies that enhance AI-based innovations, insights, intelligent predictions, cost optimization, inventory management, identification processes, classification mechanisms, cooperative spectrum sensing techniques, ad-hoc network architecture, and protocol and simulation-based environments.
AI and IoT for smart city applications
Provides a valuable combination of relevant research works on developing smart city ecosystem from the artificial intelligence (AI) and Internet of things (IoT) perspective. The technical research works presented here are focused on a number of aspects of smart cities: smart mobility, smart living, smart environment, smart citizens, smart government, and smart waste management systems as well as related technologies and concepts. This edited book offers critical insight to the key underlying research themes within smart cities, highlighting the limitations of current developments and potential future directions.
Active Lighting and Its Application for Computer Vision : 40 Years of History of Active Lighting Techniques
Computer vision entails both passive and active illumination techniques. Whereas passive techniques observe the scene statically and analyse it as is, by contrast active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene.
Abstract Computing Machines : A Lambda Calculus Perspective
The book addresses ways and means of organizing computations, highlighting the relationship between algorithms and the basic mechanisms and runtime structures necessary to execute them using machines. It completely abstracts from concrete programming languages and machine architectures, taking instead the lambda calculus as the basic programming and program execution model to design various abstract machines for its correct implementation. The emphasis is on fully normalizing machines based on full-fledged beta-reductions as essential prerequisites for symbolic computations that treat functions and variables truly as first-class objects. Their weakly normalizing counterparts are shown to be functional abstract machines that sacrifice the flavors of full beta-reductions for decidedly simpler runtime structures and improved runtime efficiency. Further downgrading of the lambda calculus leads to classical imperative machines that permit side-effecting operations on the runtime environment.
A Matrix Algebra Approach to Artificial Intelligence
The book consists of two parts: the first discusses the fundamentals of matrix algebra in detail, while the second focuses on the applications of matrix algebra approaches in AI. Highlighting matrix algebra in graph-based learning and embedding, network embedding, convolutional neural networks and Pareto optimization theory, and discussing recent topics and advances, the book offers a valuable resource for scientists, engineers, and graduate students in various disciplines


















