Multimedia big data computing for IoT applications : Concepts, paradigms and solutions
This book considers all aspects of managing the complexity of Multimedia Big Data Computing (MMBD) for IoT applications and develops a comprehensive taxonomy. It also discusses a process model that addresses a number of research challenges associated with MMBD, such as scalability, accessibility, reliability, heterogeneity, and Quality of Service (QoS) requirements, presenting case studies to demonstrate its application. Further, the book examines the layered architecture of MMBD computing and compares the life cycle of both big data and MMBD. Written by leading experts, it also includes numerous solved examples, technical descriptions, scenarios, procedures, and algorithms.
Models, Methods and Tools for Product Service Design : The Manutelligence Project
This book summarizes research being pursued within the Manutelligence project, the goal of which is to help enterprises develop smart, social and flexible products with high value added services. Manutelligence has improved Product and Service Design by developing suitable models and methods, and connecting them through a modular, collaborative and secure ICT Platform. The use of real data collected in real time by Internet of Things (IoT) technologies underpins the design of product-service systems and makes it possible to monitor them throughout their life cycle. Available data allows costs and sustainability issues to be more accurately measured and simulated in the form of Life Cycle Cost (LCC) and Life Cycle Assessment (LCA). Analysing data from IoT systems and sharing LCC and LCA information via the ICT Platform can help to accelerate the design of product-service systems, reduce costs and better understand customer needs. Industrial partners involved in Manutelligence provide a clear overview of the project's outcomes, and demonstrate how its technological solutions can be used to improve the design of product-service systems and the management of product-service life cycles.
Intelligent Computing in Engineering and Architecture ; 13th EG-ICE Workshop 2006, Ascona, Switzerland, June 25-30, 2006, Revised Selected Papers
Providing computer support for tasks in civil engineering and architecture is hard. Projects can be complex, long and costly. Firms that contribute to design, construction and maintenance are often worth less than the value of their projects. Everyone in the field is justifiably risk adverse. Contextual variables have a strong influence making generalization difficult. The product life cycle may exceed one hundred years and functional requirements may evolve during the service life. It is therefore no wonder that practitioners in this area have been so reluctant to adopt advanced computing systems. After decades of research and industrial pilot projects, advanced computing s- tems are now being recognized by many leading practitioners to be strategically - portant for the future profitability of firms involved in engineering and architecture. Engineers and architects with advanced computing knowledge are hired quickly in the market place. Closer collaboration between research and practice is leading to more comprehensive validation processes for new research ideas. This is feeding devel- ment of more useful systems, thus accelerating progress. These are exciting times. th This volume contains papers that were presented at the 13 Workshop of the Eu- pean Group for Intelligent Computing in Engineering. Over five days, 70 participants from around the world listened to 59 paper presentations in a single session format.
Foundation Form Creation with Adobe LiveCycle Designer ES
Form creation is key to information processing and forms workflow is a key concept within Adobe LiveCycle Enterprise Suite. Adobe LiveCycle Forms ES is a stand-alone product that also comes bundled with Adobe LiveCycle Enterprise Suite. This is the first and only book about this new product specifically created for the design, creation, and processing of dynamically interactive forms. Foundation Form Creation with Adobe LiveCycle Designer ES is written for users of all abilities, with introductory material for beginners and advanced techniques for more experienced users. It discusses both the best-practices of designing forms that work and the specifics of implementing them efficiently for data collection—the full life cycle of working with forms.
Digital Enterprise Technology : Perspectives and Future Challenges
Digital engineering methods and systems are vitally important for performing key technical and business functions of global enterprises in a distributed and collaborative manner. The product design and engineering systems are gradually being developed to include a variety of tools for DfX, as well as incorporate aspects of digital manufacturing.The chapters presented in this book are contributed by world class leaders in the field. This volume includes relevant examples of current state-of-art in the development and use of systems and methods for the digital modelling of global development and realization processes in the context of life cycle management.
Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers
The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.
Business process management ; 5th International Conference, BPM 2007, Brisbane, Australia, September 24-28, 2007, Proceedings
This book includes business process maturity and performance, business process modeling, case studies, compliance and change, process configuration and execution, formal foundations of BPM, business process mining, and semantic issues in BPM.
Android Essentials
Android Essentials is a no–frills, no–nonsense, code–centric run through the guts of application development on Google's Mobile OS. This book uses the development of a sample application to work through topics, focusing on giving developers the essential tools and examples required to make viable commercial applications work. Covering the entirety of the Android catalog in less than 150 pages is simply impossible. Instead, this book focuses on just four main topics: the application life cycle and OS integration, user interface, location–based services, and networking.
AIU asset management system (Assettracker)
Assets can be defined as something of value that can be converted into cash, as all institutions and companies own assets and the larger the size of the organization, the greater the need to manage its owned assets. Some companies have resorted to manually tracking their assets by making paper data, but later, with the continuation of this approach, it has been noted that these data are largely lacking in organization and create difficulties in searching and tracking the life cycle of each asset separately. Here comes the role of our project, which is a software project based on automating assets and converting them from traditional methods to digital methods with the aim of obtaining the maximum benefit from assets in the organization by avoiding wasting assets, and issuing detailed reports indicating the decision-making process, in addition to the ability to deal with operations Effectively maintain assets.
Advances in production management systems : Towards smart and digital manufacturing ; IFIP WG 5.7 International Conference, APMS 2020, Novi Sad, Serbia, August 30 – September 3, 2020, Proceedings, Part II
Part II: the Operator 4.0: new physical and cognitive evolutionary paths; digital transformation approaches in production management; digital transformation for more sustainable supply chains; data-driven applications in smart manufacturing and logistics systems; data-driven services: characteristics, trends and applications; the future of lean thinking and practice; digital lean manufacturing and its emerging practices; new reconfigurable, flexible or agile production systems in the era of industry 4.0; operations management in engineer-to-order manufacturing; production management in food supply chains; gastronomic service system design; product and asset life cycle management in the circular economy; and production ramp-up strategies for product










