الصفحة 1
الصفحة 1
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Introduction to blender 3.0 : Learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender

Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. You Will Learn : Create objects and architectural buildings with different techniques of 3D modeling / Master creating an environment for your objects and how to light them / Determine how to create node materials and assign them to your Blender objects / Pick up UV unwrapping and texture painting / Get closer to painting and drawing in Blender / Render your scenes and create stunning videos

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Excel 2007 : Beyond the Manual

Excel 2007: Beyond the Manual will introduce those who are already familiar with Excel basics to more advanced features, like consolidation, what-if analysis, PivotTables, sorting and filtering, and some commonly used functions.

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E-Business@Print : Internet-based services and processes

The Internet has opened up exciting new opportunities for print media companies, enabling information to be processed for both paper and online output. It also offers new possibilities for print media companies to work increasingly closely with customers and production partners. The author provides a comprehensive overview of the new services that are now available and the new processes that the Internet enables. The reader is systematically guided through the various specialist terms, and numerous examples are used to illustrate possible applications, e.g. online editing systems, Web-based project management tools and online tracking of print jobs.

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Deployment and operation of complex software in heterogeneous execution environments : The SODALITE approach

This book provides an overview of the work developed within the SODALITE project, which aims at facilitating the deployment and operation of distributed software on top of heterogeneous infrastructures, including cloud, HPC and edge resources. The experts participating in the project describe how SODALITE works and how it can be exploited by end users. While multiple languages and tools are available in the literature to support DevOps teams in the automation of deployment and operation steps, still these activities require specific know-how and skills that cannot be found in average teams. The SODALITE framework tackles this problem by offering modelling and smart editing features to allow those we call Application Ops Experts to work without knowing low level details about the adopted, potentially heterogeneous, infrastructures. The framework offers also mechanisms to verify the quality of the defined models, generate the corresponding executable infrastructural code, automatically wrap application components within proper execution containers, orchestrate all activities concerned with deployment and operation of all system components, and support on-the-fly self-adaptation and refactoring.

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Data-Driven 3D Facial Animation

Data-Driven 3D Facial Animation: systematically describes the emerging data-driven techniques developed over the last ten years or so. Although data-driven 3D facial animation is used more and more in animation practice, to date there have been very few books that specifically address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field.

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Data Quality and Record Linkage Techniques

This book helps practitioners gain a deeper understanding, at an applied level, of the issues involved in improving data quality through editing, imputation, and record linkage. The first part of the book deals with methods and models. Here, we focus on the Fellegi-Holt edit-imputation model, the Little-Rubin multiple-imputation scheme, and the Fellegi-Sunter record linkage model. Brief examples are included to show how these techniques work. In the second part of the book, the authors present real-world case studies in which one or more of these techniques are used. They cover a wide variety of application areas. These include mortgage guarantee insurance, medical, biomedical, highway safety, and social insurance as well as the construction of list frames and administrative lists.

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Computer vision : Algorithms and applications

Explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.

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Computer Graphics for Artists : An Introduction

Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

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Beginning Ubuntu Linux : From novice to professional

The book starts by introducing you to the world of Linux. Then, it outlines Ubuntu installation in illustrated steps, after which you'll learn how to configure every piece of everyday tech hardware such as your Internet connection, printers, 3D graphics cards, Bluetooth devices, and much more. Then you'll learn fun tasks such as listening to audio CDs and MP3s, watching movies, performing office tasks, and even image editing.

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Artificial intelligence for multimedia signal processing

Artificial intelligence technologies are also actively applied to broadcasting and multimedia processing technologies. A lot of research has been conducted in a wide variety of fields, such as content creation, transmission, and security, and these attempts have been made in the past two to three years to improve image, video, speech, and other data compression efficiency in areas related to MPEG media processing technology. Additionally, technologies such as media creation, processing, editing, and creating scenarios are very important areas of research in multimedia processing and engineering. This book contains a collection of some topics broadly across advanced computational intelligence algorithms and technologies for emerging multimedia signal processing as: Computer vision field, speech/sound/text processing, and content analysis/information mining.

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