Object-oriented metrics in practice : Using software metrics to characterize, Evaluate, and Improve the design of object-oriented systems
The combination of theoretically sound results and practically tested procedures and solution paths makes this book an ideal companion for professional software architects, developers and quality engineers. The pattern-oriented description of disharmonies offers easy access to detecting shortcomings and applying solution strategies. "This well-written book is an important piece of work that takes the seemingly forgotten art of object-oriented metrics to the next level in terms of relevance and usefulness."
Object-Oriented ActionScript for Flash 8
Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors and working Flash developers Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.
New Horizons of Parallel and Distributed Computing
Parallel and distributed computing is one of the foremost technologies for shaping future research and development activities in academia and industry. Hyperthreading in Intel processors, hypertransport links in next generation AMD processors, multicore silicon in today’s high-end microprocessors, emerging cluster and grid computing, has moved parallel/distributed computing into the mainstream of computing. New Horizons of Parallel and Distributed Computing is a collection of self-contained chapters written by pioneers and researchers to provide solutions for newly emerging problems in this field. This volume will not only provide novel ideas, work in progress and state-of-the-art techniques in the field, but also stimulate future research activities in the area of parallel and distributed computing with applications. New Horizons of Parallel and Distributed Computing is intended for researchers and graduate students in computer science and electrical engineering, as well as researchers and developers in industry. This book can be used as a textbook and a reference for use by students, researchers, and developers.
Multilingual Information Access for Text, Speech and Images ; 5th Workshop of the Cross-Language Evaluation Forum, CLEF 2004, Bath, UK, September 15-17, 2004, Revised Selected Papers
The ?fth campaign of the Cross-Language Evaluation Forum (CLEF) for Eu- pean languages was held from January to September 2004. Participation in the CLEF campaigns has increased each year and CLEF 2004 was no exception: 55 groups submitted results for one or more of the di?erent tracks compared with 42 groups in the previous year. CLEF 2004 also marked a breaking point with respect to previous campaigns. The focus was no longer mainly concentrated on multilingual document retrieval as in previous years but was diversi?ed to include di?erent kinds of text retrieval across languages (e. g. , exact answers in the question-answering track) and retrieval on di?erent kinds of media (i. e. , not just plain text but collections containing image and speech as well). In ad- tion, increasing attention was given to issues that regard system usability and user satisfaction with tasks to measure the e?ectiveness of interactive systems or system components being included in both the cross-language question - swering and image retrieval tasks with the collaboration of the coordinators of the interactive track. The campaign culminated in a two-and-a-half-day workshop held in Bath, UK, 15–17 September, immediately following the 8th European Conference on Digital Libraries. The workshop was attended by nearly 100 researchers and s- tem developers.
Multiagent System Technologies ; Vol. 3550 : 3rd German Conference, MATES 2005, Koblenz, Germany, September 11-13, 2005, Proceedings
After two successful MATES conferences in Erfurt 2003 and 2004, the 3rd G- man conference on Multi-agent System Technologies (MATES 2005) took place in Koblenz, Germany, in September 2005, and was co-located with the 28th German Conference on Arti?cial Intelligence (KI 2005). Building onotheragent-related events in Germany in the past, and organized by the GI German Special Interest Group on Distributed Arti?cial Intelligence, the MATES conference series aims at promoting the theory and applications of agents and multiagent systems. In corporating the 9th International Workshopon Cooperative Information Agents (CIA 2005), the topics of interest for MATES 2005 also covered the ?elds of intelligent information agents and systems for the Internet and the (Semantic) Web. As in recent years, MATES 2005 provided a distinguished, lively and int- disciplinary forum for researchers, users, and developers of agent technology, to present and discuss the latest advances of research and development in the area of autonomous agents and multiagent systems. Accordingly, the topics of MATES 2005 covered the whole range from the theory to applications of age- and multiagent technology. The technical program included a total of 24 sci- ti?c talks, and demonstrations of selected running agent systems, and both the MATES 2005 Best Paper and the CIA 2005 System Innovation awards.
Multi-access Edge Computing : Software Development at the Network Edge
The book aims not only at providing a comprehensive technology and standard reference overview for students, but also useful research insights and practical exercises for edge software developers and investigators in the area (and for students looking to apply their skills). A particular emphasis is given Multi-access Edge Computing (MEC) as defined in European Telecommunications Standards Institute (ETSI), in relationship with other standard organizations like 3GPP, thus in alignment with the recent industry efforts to produce harmonized standards for edge computing leveraging both ETSI ISG MEC and 3GPP specifications.
Mule 2 : A Developers Guide
Mule 2: A Developer's Guide introduces the Mule 2.0 integration platform for developers of enterprise integration applications who wish to leverage Mule as a lightweight messaging framework that contains a distributable object broker for managing communication between applications. The book is based on insight, knowledge, and experience resulting from working with Mule. The text provides support, consulting, and training to developers implementing Mule in a broad range of scenarios ranging from small projects through to large corporations developing major deployments.
More Joel on software : Further toughts on diverse and occasionally related matters that will prove of interest to software developers, designers, and managers, and to those who, whether by good fortune or III Luck, work with them in some capacity
Joel Spolsky started his weblog in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. This weblog has become infamous among the programming world, and is linked to more than 600 other web sites and translated into 30+ languages! Spolsky's extraordinary writing skills, technical knowledge, and caustic wit have made him a programming guru. With the success of Joel on Software, there has been a strong demand for additional gems and advice, and this book is the answer to those requests. Containing a collection of all–new articles from the original, More Joel on Software has even more of an edge than the original, and the tips for running a business or managing people have far broader application than the software industry.
Modern front-end architecture : Optimize your front-end development with components, storybook, and mise en place philosophy
Learn how to build front-end applications that can help you ship applications faster with fewer defects. Many software projects fail because they are not planned well, or lack organization. Applying strategies from other industries can help you create better software. Explores the “mise en place” technique from cooking and reveals how you can apply it to the art of creating software. Describes to how to structure your code base for reuse, and how to communicate the code’s intent to other developers. You’ll develop your components in isolation and test these building blocks for quality at a granular level. Then compose these components as building blocks in increasingly complicated features. Finally, you’ll apply some strategies not directly related to code to ensure maximum quality and efficiency. You will : Structure an application as a series of components / Build a component library that others in an organization can leverage / Ensure quality and accessibility at a component level rather than a page or app level / Test code in a way that gives the maximum amount of confidence while providing an excellent developer experience / Automate repeatable tasks
Model-Driven Design Using Business Patterns
This book takes exactly this step: it shows you how to apply the pattern ideas in business applications and presents more than 20 structural and behavioral business patterns that use the REA (resources, events, agents) pattern as a common backbone. If you are a developer working on business frameworks, you can use the patterns presented to derive the right abstractions (e.g., business objects) and to design and ensure that the meta-rules (e.g., process patterns) are followed by the developers of the actual applications. And if you are an application developer, you can use these patterns to design your business application, to ensure that it does not violate the domain rules, and to adapt the application to changing requirements without the need to change the overall architecture. As with patterns in general, this approach allows for both more flexible and more solid software architectures and hence better software quality.
Mobile World : Past, Present and Future
Key reading for all those involved with the future of mobile communications, this book is a valuable resource, particularly for advanced undergraduate and postgraduate students on Mobile Technology courses, practitioners, and researchers working in mobile communications, CSCW and HCI. This volume is a sequel to Brown et al: Wireless World: Social and Interactional Aspects of the Mobile Age, also in the CSCW series. "This book presents a rich insight into how and why the mobile has become so important in today’s society. It explores the strong emotional attachment that people have to these devices, and argues that it is people and not the technology that developers must put at the heart of future mobile offerings. A valuable book for industry and academics alike."
Mobile 3D Graphics
Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.
Invited Lectures from the 13th International Congress on Mathematical Education
The book presents the Invited Lectures given at 13th International Congress on Mathematical Education (ICME-13). The papers present the work of prominent mathematics educators from all over the globe and give insight into the current discussion in mathematics education. The Invited Lectures cover a wide spectrum of topics, themes and issues and aim to give direction to future research towards educational improvement in the teaching and learning of mathematics education. This book is of particular interest to researchers, teachers and curriculum developers in mathematics education.
Intelleger = انتليجر
The project management system is a web application designed to assist software managers in efficiently managing their projects, including websites, mobile apps, and other software initiatives. Utilizing artificial intelligence, the application streamlines project creation and management processes, offering significant benefits in terms of organization and accuracy. Managers can create projects by inputting essential details such as the name, scope, deadline, and tasks. The system generates AI-based functional and non-functional requirements tailored to the project scope using gpt2 model on Pure dataset. Managers can then review and edit these requirements as needed before finalizing the project. The application facilitates comprehensive task management by allowing managers to assign tasks to developers, edit task details, and ensure task deadlines align with project deadlines. Developers can log their start and end times automatically when they begin and complete tasks, providing accurate time tracking and performance analysis.also they can use code generation model to generate their task’s code using codebert model on concode and codesearchnet dataset Real-time notifications keep both managers and developers informed of task assignments, completions, and other critical updates.
Intel® Galileo and Intel® Galileo Gen 2 : API Features and Arduino Projects for Linux Programmers
ntel® Galileo and Intel® Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel® Galileo and Intel® Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux.
Instrumaster
Experiments with different neural network structures and algorithms in order to achieve musical note recognition as well as musical instrument recognition, all bundled in a mobile application. It also aims to create the most effective music-learning application that works completely offline, which is hard to find in modern music applications. The paper also explores why the instrument identifying AI is solely based on Multi-Layer Perceptron (MLP) and why the note-identifying AI system was chosen to be a ML system over CNN or other deep-learning trained AI. The paper presents feature extraction methods for audio signals and files and dives deep into the process, such as FFT, MFCCs, Wavelengths, sampling rates, etc. It also touches on Logistic Regression Algorithms, their limitations, and their performance with the different use cases in the application. All these techniques are then compared side by side for maximally added value, making this research paper a good reference for any future developers looking to find optimal neural networks techniques when it comes to audio processing and analysis.
Information Retrieval Technology ; Vol. 3689 ; 2nd Asia information retrieval symposium, AIRS 2005, Jeju Island, Korea, October 13-15, 2005, Proceedings
Asia Information Retrieval Symposium (AIRS) was established in 2004 by the Asian information retrieval community after the successful series of Information Retrieval with Asian Languages (IRAL) workshops held in six different locations in Asia, starting from 1996. The AIRS symposium aims to bring together international researchers and developers to exchange new ideas and the latest results in the field of information retrieval (IR). The scope of the symposium covers applications, systems, technologies and theoretical aspects of information retrieval in text, audio, image, video and multi-media data. We are very pleased to report that we saw a sharp and steady increase in the number of submissions and their qualities, compared with previous IRAL workshop series. We received 136 submissions from all over the world including Asia, North America, Europe, Australia, and even Africa, from which 32 papers (23%) were presented in oral sessions and 36 papers in poster sessions (26%). We also held a special session called “Digital Photo Albuming,” where 4 oral papers and 3 posters were presented. It was a great challenge and hard work for the program committee to select the best among the excellent papers. The high acceptance rates witness the success and stability of the AIRS series. All the papers and posters are included in this LNCS (Lecture Notes in Computer Science) proceedings volume, which is S- indexed. The technical program included two keynote talks by Prof. Walter Bender and Prof.
Hands-On Design Patterns with Java : Learn Design Patterns That Enable the Building of Large-Scale Software Architectures
Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.
Guide to software systems development : Connecting novel theory and current practice
This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely.
GUI design for android apps
GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.



















