الصفحة 9
الصفحة 9
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Beginning Python : From novice to professional

Gain a fundamental understanding of Python's syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you'll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered

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Beginning PyQt : A hands-on approach to GUI programming with PyQt6

Learn GUI application development from the ground up by building simple projects that teach the fundamentals of using PyQt6. This 2nd edition includes updated code, programs, and new chapters to get you started using the newest version. Taking a practical approach, each chapter will gradually teach more advanced and diverse concepts to aid you in designing and customizing interesting and professional applications. Using this knowledge, you’ll be able to build a photo editor, games, a text editor, a working web browser, and an assortment of other GUIs. In the end, this book will guide you through the process of creating UIs to help you bring your own ideas to life. Find out what you need to begin making your own applications with PyQt! You will: Develop cross-platform UIs with PyQt and Python / Use PyQt’s many widgets and apply them by building real applications / Build larger applications through a step-by-step approach and break the code into smaller chunks for deeper understanding / Work with more complex applications in PyQt, covering SQL databases, multithreading, web browsers, and more / Create modern-looking UIs with Qt Quick and QtQml using the latest version of PyQt

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Beginning jOOQ : Learn to Write Efficient and Effective Java-Based SQL Database Operations

Learn to use the jOOQ library to manage SQL database operations in Java and JVM applications. This book walks you through what JOOQ is, how to install and get started with it, and then gets you working with it. You will: Comparing equivalent features between Hibernate, JPA and jOOQ. Unlock the power of your SQL database with high performing, flexible and typesafe SQL queries. Seamlessly work with many different SQL database vendors without changing your code. Effortlessly generate Java code based on the content of your database. Write reactive SQL database access code with R2DBC. Integrating jOOQ into popular frameworks and platforms like Hibernate, Spring boot and Quarkus tools like IDEs. Testing jOOQ-based code with modern integration testing frameworks like TestContainers and Docker. Learn how to safely handle data access code within frameworks like the Java Persistence API (JPA)

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Beginning Java EE 5 : From novice to professional

Sun's new lightweight Java Enterprise Edition (EE) 5 is an extremely powerful platform for developing enterprise-level Java-based applications, primarily for the server. This book shows you how to harness that power, examining how the pieces of the new Java EE 5 platform fit together, including the redesigned annotations-driven EJB 3 spec as well as JavaServer Faces (JSF), integrated into the platform for the first time. Hands-on tutorials are also included, along with clear explanations and working code examples. You will grow to take the next step—from writing client-side desktop applications to writing enterprise applications. You will also learn how to use the individual APIs and tools in the Java EE 5 platform, and how to merge these to create your own enterprise applications.

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Beginning Java 17 Fundamentals : Object-Oriented Programming in Java 17

Learn the fundamentals of the Java 17 LTS or Java Standard Edition version 17 Long Term Support release, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. You will: Write your first Java programs with emphasis on learning object-oriented programming / How to work with switch expressions, value types (records), local variable type inference, pattern matching switch and more from Java 17 / Handle exceptions, assertions, strings and dates, and object formatting / Learn about how to define and use modules / Dive in depth into classes, interfaces, and inheritance in Java / Use regular expressions / Take advantage of the JShell REPL tool

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Beginning Google Maps Applications with PHP and Ajax : From novice to professional

Until recently, building interactive web-based mapping applications has been a cumbersome affair. This changed when Google released its powerful Maps API. Beginning Google Maps Applications with PHP and Ajax was written to help you take advantage of this technology in your own endeavorswhether you're an enthusiast playing for fun or a professional building for profit. This book covers version 2 of the API, including Google's new Geocoding service. As well as providing hands-on examples of real mapping projects, this book supplies a complete reference for the Maps API, along with the relevant aspects of JavaScript, CSS, PHP, and SQL. Visit the authors' website for additional tips and advice.

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Beginning game development with Godot : Learn to create and publish your first 2D platform game

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms

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Beginning Excel What-If Data Analysis tools : Getting started with goal seek, data tables, scenarios, and solver

Excels what-if data analysis tools let you experiment with your data to project future results. In turn, these predictions will lead to better decision making and unlock the mystery of many business analysis scenarios. For example, what-if data analysis tools will enable you to forecast how lowering the price per unitwhile increasing projected unit salesmight affect your profit margins. Beginning Excel What-If Data Analysis Tools explores the use of Goal Seek, Data Tables, Scenarios, and Solver to help you get insight on your data. This book is focused and to the point, and it provides tutorial treatment of what-if tools in a practical, hands-on manner.

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Beginning deep learning with TensorFlow : Work with Keras, MNIST data sets, and advanced neural networks

Stats with an introduction to AI, where you’ll learn the history of neural networks and what sets deep learning apart from other varieties of machine learning. Discovery the variety of deep learning frameworks and set-up a deep learning development environment. Next, you’ll jump into simple classification programs for hand-writing analysis. Once you’ve tackled the basics of deep learning, you move on to TensorFlow 2 specifically. Find out what exactly a Tensor is and how to work with MNIST datasets. Finally, you’ll get into the heavy lifting of programming neural networks and working with a wide variety of neural network types such as GANs and RNNs. Deep Learning is a new area of Machine Learning research widely used in popular applications, such as voice assistant and self-driving cars. Work through the hands-on material in this book and become a TensorFlow programmer! You will: Develop using deep learning algorithms Build deep learning models using TensorFlow 2 Create classification systems and other, practical deep learning applications

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Beginning ASP.NET 2.0 Databases : From novice to professional

Beginning ASP.NET 2.0 Databases: From Novice to Professional is a comprehensive introduction to connecting a website to many different data sourcesnot just databases. You'll learn how to build a relational database, use SQL to communicate with it, and leverage both in your web applications. You'll also learn about the new features of ADO.NET and ASP.NET in .NET 2.0. The authors cover mission-critical issues, such as design, transactions, error handling, optimization, and scalability. They examine SQL Server, Jet, and MySQL databases, and highlight the differences among them.

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Beginning Apache Struts: From novice to professional

Beginning Apache Struts will provide you a working knowledge of Apache Struts 1.2. This book is ideal for you Java programmers who have some JSP familiarity, but little or no prior experience with Servlet technology. Organized in a condensed tutorial and lab format, the material in this book has been tested in real classroom environments. It takes a step-by-step, hands-on approach to teaching you Struts. The book even previews the next generation of Struts, the Apache Shale. The overall result is that you can quickly apply Struts to your work settings with confidence.

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Basics of Aerothermodynamics

The discrete numerical methods of aerodynamics/aerothermodynamics permit now - what was twenty years ago not imaginable - the simulation of high speed flows past real flight vehicle configurations with thermo-chemical and viscous effects, the description of the latter being still handicapped by in sufficient flow-physics models.

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Autonomous Robots and Agents

This book deals with the theoretical and methodological aspects of incorporating intelligence in Autonomous Robots and Agents. Challenges faced in the real world to accomplish complex tasks, which require collaborative efforts, and methods to overcome them, are detailed. Several informative articles deal with navigation, localization and mapping of mobile robots, a problem that engineers and researchers are grappling with all the time.This edited volume is targeted to present the latest state-of-the-art methodologies in Robotics. It is a compilation of the extended versions of the very best papers selected from the many that were presented at the 3rd International Conference on Autonomous Robots and Agents (ICARA 2006) which was held at Palmerston North, New Zealand from 11-14 December, 2006. Scientists and engineers who work with mobile robots will find this book very useful and stimulating.

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Autonomic communication ; Vol. 3854 : 2nd International IFIP Workshop, WAC 2005, Athens, Greece, October 2-5, 2005, Revised Selected Papers

The Second IFIP Workshop on Autonomic Communication (WAC 2005) took place on October 2–5, 2005, IFIP TC6 provided scientific sponsorship through Working Groups IFIP WG6. 6 (Management of Networks and Distributed Systems) and IFIP WG6. 3 (Performance of Communication Systems). The workshop was organized at a time when the – yet to be well defined – field of autonomic communication (AC) is attracting the interest of both the scientific community and the research funding organizations. The latter is manifested, on one hand, by the numerous recent relevant research exploratory forums, workshop panels, preliminary forward-looking position papers, research outlooks and frameworks and, on the other hand, by the commitment of the FET program of the European Commission in Europe to funding long-term research in this area for the next four years.

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Automotive software - connected services in mobile networks ; 1st Automotive software workshop, ASWSD 2004, San Diego, CA, USA, January 10-12, 2004, Revised Selected Papers

Software development for the automotive domain is currently subject to a silent revolution. On the one hand, software has become the enabling technology for almost all safety-critical and comfort functions o?ered to the customer. A total of 90 % of all innovations in automotive systems are directly or indirectly - abled by software. the following list highlights three of the corresponding challenges: First, the dependencies between safety-critical and comfort functions are rapidly increasing;a simple example is the interplay of airbag controland power seat control in the case of an accident. Careful analysis and design of these dependencies are necessary to yield correct software solutions. Second, advances in wired and wireless networking infrastructures enable - terconnection between cars and backend service providers .

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Automatic speech recognition on mobile devices and over communication networks

This book brings together leading academic researchers and industrial practitioners to address the issues in this emerging realm and presents the reader with a comprehensive introduction to the subject of speech recognition in devices and networks.

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Automated nanohandling by microrobots

Automated Nanohandling by Microrobots introduces an actuation principle for such microrobots and presents a new robot design. Different aspects of this research field regarding the hardware and software implementation of the system components, including the sensory feedback for automated nanohandling, are discussed in detail. Extensive applications of the microrobot station for nanohandling, nano-characterization and nanostructuring are provided, together with the experimental results.

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Assembly language for x86 processors ; 8th ed.

Focuses on its primary goal, to teach students how to write and debug programs at the machine level. It will never replace a complete book on computer architecture, but it does give students the first-hand experience of writing software in an environment that teaches them how a computer works. Our premise is that students retain knowledge better when theory is combined with experience. In an engineering course, students construct prototypes; in a computer architecture course, students should write machine-level programs.

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Assembly Language for x86 Processors ; 7th ed.

Focuses on its primary goal, to teach students how to write and debug programs at the machine level. It will never replace a complete book on computer architecture, but it does give students the first-hand experience of writing software in an environment that teaches them how a computer works. Our premise is that students retain knowledge better when theory is combined with experience. In an engineering course, students construct prototypes; in a computer architecture course, students should write machine-level programs.

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