الصفحة 7
الصفحة 7
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Biomedical Image Registration ; 3rd International Workshop, WBIR 2006, Utrecht, The Netherlands, July 9-11, 2006, Proceedings

This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Biomedical Image Registration. The 20 revised full papers and 18 revised poster papers presented were carefully reviewed and selected for inclusion in the book. The papers cover all areas of biomedical image registration; methods of registration, biomedical applications, and validation of registration.

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Bioinformatics research and applications ; 3rd International Symposium,ISBRA 2007, Atlanta, GA, USA, May 7-10, 2007, Proceedings

This book including clustering and classification, gene expression analysis, gene networks, genome analysis, motif finding, pathways, protein structure prediction, protein domain interactions, phylogenetics, and software tools.

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Big Data : Conceptual Analysis and Applications

The book is devoted to the analysis of big data in order to extract from these data hidden patterns necessary for making decisions about the rational behavior of complex systems with the different nature that generate this data. To solve these problems, a group of new methods and tools is used, based on the self-organization of computational processes, the use of crisp and fuzzy cluster analysis methods, hybrid neural-fuzzy networks, and others. The book solves various practical problems. In particular, for the tasks of 3D image recognition and automatic speech recognition large-scale neural networks with applications for Deep Learning systems were used.

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Bézier and Splines in image processing and machine vision

Digital image processing and machine vision have grown considerably during the last few decades. Of the various techniques, developed so far splines play a positive and significant role in many of them. This book deals with various image processing and machine vision problems efficiently with splines.

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Beginning Ubuntu Linux : From novice to professional

The book starts by introducing you to the world of Linux. Then, it outlines Ubuntu installation in illustrated steps, after which you'll learn how to configure every piece of everyday tech hardware such as your Internet connection, printers, 3D graphics cards, Bluetooth devices, and much more. Then you'll learn fun tasks such as listening to audio CDs and MP3s, watching movies, performing office tasks, and even image editing.

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Automated deduction in Geometry ; 6th International Workshop, ADG 2006, Pontevedra, Spain, August 31-September 2, 2006, Revised Papers

The book show the lively variety of topics and methods and the current applicability of automated deduction in geometry to different branches of mathematics and to other sciences and technologies.

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Augmented reality, virtual reality, and computer graphics ; 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part II

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Augmented reality, virtual reality, and computer graphics ; 7th International conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I

he 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Attention and Performance in Computational Vision ; 2nd International Workshop, WAPCV 2004, Prague, Czech Republic, May 15, 2004, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Attention and Performance in Computational Vision, WAPCV 2004, held in Prague, Czech Republic in May 2004. The goal of this workshop was to provide an interdisciplinary forum tocommunicatecomputationalmodelsofvisualattentionfromvariousviewpoints,such as from computer vision, psychology, robotics and neuroscience. The motivation for - terdisciplinarity was communication and inspiration beyond the individual community, to focus discussion on computational modelling, to outline relevant objectives for p- formance comparison, to explore promising application domains, and to discuss these with reference to all related aspects of cognitive vision.

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Artificial neural networks in Pattern Recognition ; 3d IAPR Workshop, ANNPR 2008 Paris, France, July 2-4, 2008 Proceedings

Constitutes the refereed proceedings of the Third TC3 IAPR Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2008, held in Paris, France, in July 2008.

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Artificial intelligence hardware design : Challenges and solutions

Learn foundational and advanced topics in Neural Processing Unit design with real-world examples from leading voices in the field. A thorough introduction to neural networks and neural network development history, as well as Convolutional Neural Network (CNN) models Explorations of various parallel architectures, including the Intel CPU, Nvidia GPU, Google TPU, and Microsoft NPU, emphasizing hardware and software integration for performance improvement Discussions of streaming graph for massive parallel computation with the Blaize GSP and Graphcore IPU An examination of how to optimize convolution with UCLA Deep Convolutional Neural Network accelerator filter decomposition

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Artificial general intelligence

This book focused on engineering general intelligence – autonomous, self-reflective, self-improving, commonsensical intelligence.Each author explains a specific aspect of AGI in detail in each chapter, while also investigating the common themes in the work of diverse groups, and posing the big, open questions in this vital area.

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Articulated Motion and Doformable Objects ; 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings

The subject of the conference was ongoing research in articulated motionon a sequence of images and sophisticated models for deformable objects. Thegoals of these areas are to understand and interpret the motion of complexobjects that can be found in sequences of images in the real world. The maintopics considered as priority were: geometric and physical deformable models,motion analysis, articulated models and animation, modelling and visualizationof deformable models, deformable models applications, motion analysis applica-tions, single or multiple human motion analysis and synthesis, face modelling,tracking, recovering and recognition models, virtual and augmentedreality, haptics devices, biometrics techniques.

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Articulated motion and deformable objects ; 5th International Conference, AMDO 2008, Port d’Andratx, Mallorca, Spain, July 9-11, 2008. Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008.

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Analysis and Modelling of Faces and Gestures ; 2nd International workshop, AMFG 2005, Beijing, China, October 16, 2005, Proceedings

During the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology.

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Analysis and Modeling of Faces and Gestures ; 3rd International Workshop, AMFG 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings

The book covered by these accepted papers include feature representation, 3D face, robust recognition under pose and illumination variations,video-basedface recognition,learning,facial motion analysis, body pose estimation, and sign recognition.

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Ambisonics : A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality

Provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.

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Ambient intelligence for scientific discovery : Foundations, theories, and systems

Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.

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AI sign language translator

People with disabilities are facing a lot of difficulties every day. Whether it is in social life, work or education environment, or in communication. The effect of assistive technologies in enhancing people with disabilities was huge. Assistive technologies refer to the term of products or related systems that are used to help people with disabilities to maintain or improve functioning and thereby promote well-being. These technologies allow people with difficulties to be more productive in life. Assistive technologies could be in many forms such as wheelchairs, communication products or other forms. In the communication products, many efforts have been made to develop systems or devices that assist individuals who have difficulty understanding and producing speech.

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