الصفحة 69
الصفحة 69
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Computer vision and graphics ; International Conference, ICCVG 2020, Warsaw, Poland, September 14–16, 2020, Proceedings

This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2020, held in Warsaw, Poland, in September 2020. The 20 full papers were selected from 49 submissions. The contributions cover topics such as: modelling of human visual perception; computational geometry; geometrical models of objects and scenes; illumination and reflection models and methods; image formation; image and video coding; image filtering and enhancement; biomedical image processing; biomedical graphics; colour image processing; multispectral image processing; pattern recognition in image processing

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Computer vision and graphics ; International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings

The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw.

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Computer vision : Algorithms and applications

Explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos.

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Computer vision : Algorithms and applications

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

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Computer vision : A modern approach

Provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field. This accessible presentation gives both a general view of the entire computer vision enterprise and also offers sufficient detail for students to be able to build useful applications. Students will learn techniques that have proven to be useful by first-hand experience and a wide range of mathematical methods.

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Computer vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part IV

The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.

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Computer vision - ECCV 2008 ; 10th European conference on computer vision, Marseille, France, October 12-18, 2008, Proceedings, Part III

The four-volume set comprising LNCS volumes 5302/5303/5304/5305 constitutes the refereed proceedings of the 10th European Conference on Computer Vision, ECCV 2008, held in Marseille, France, in October 2008.

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Computer Vision -- ECCV 2006 ; Vol. 3952 ; 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part II

Constitutes the refereed proceedings of the 9th European Conference on Computer Vision, 2006. This book covers a range of issues in computer vision, on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, and more.

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Computer Vision -- ECCV 2006 ; Vol. 3951 ; 9th European Conference on Computer Vision, Graz, Austria, May 7-13, 2006, Proceedings, Part I

The papers are organized in topical sections on recognition, statistical models and visual learning, 3D reconstruction and multi-view geometry, energy minimization, tracking and motion, segmentation, shape from X, visual tracking, face detection and recognition, and more.

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Computer Vision – ACCV 2007 ; 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part II

Contains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, and face/gesture/action detection and recognition. This book also covers learning, motion and tracking, retrival and search, and human pose estimation.

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Computer Vision – ACCV 2007 ; 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part I

Contains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, and face/gesture/action detection and recognition. This book also covers learning, motion and tracking, retrival and search, and human pose estimation.

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Computer Vision - ACCV 2006 ; Vol. 3852 ; 7th Asian Conference on Computer Vision, Hyderabad, India, January 13-16, 2006, Proceedings, Part II

ACCV has been making its rounds through the Asian landscape and came to India this year. Interest in computer vision is increasing and ACCV 2006 attracted about 500 submission. The evaluation team consisted of 27 experts serving as Area Chairs and about 270 reviewers in all. The whole process was conducted electronically in a double-blind manner,a ?rstfor ACCV.

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Computer Viruses and Malware

This book discusses both the technical and human factors involved in computer viruses, worms, and anti-virus software. It also looks at the application of malicious software to computer crime and information warfare. Computer Viruses and Malware is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for advanced-level students in computer science.

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Computer Viruses : from theory to applications

The purpose of this book is to propose a teaching approach to under- 1 stand what computer viruses really are and how they work. To do this, three aspects are covered ranging from theoretical fundamentals, to pr- tical applications and technical features; fully detailed, commented source 1 We will systematically use the plural form “viruses” instead of the litteral one “virii”. The latter is now an obsolete, though gramatically recommended, form. VIII Preface codes of viruses as well as inherent applications are proposed. So far, the applications-oriented aspects have hardly ever been addressed through the scarce existing literature devoted to computer viruses.

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Computer Supported Cooperative Work in Design IV ; 11th International Conference, CSCWD 2007, Melbourne, Australia, April 26-28, 2007. Revised Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2007, held in Melbourne, Australia, in April 2007.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design II ; 9th International Conference, CSCWD 2005, Coventry, UK, May 24-26, 2005, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 9th International Conference on Computer Supported Cooperative Work in Design, CSCWD 2005. it contain expanded versions of the papers presented at the conference and are organized in topical sections on CSCW techniques and methods, Grids and Web services, agents and multi-agent systems, ontology and knowledge management, collaborative design and manufacturing, enterprise collaboration, workflows, and other related approaches and applications.

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Computer Supported Cooperative Work in Design I

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.

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Computer supported cooperative work and social computing ; 15th CCF Conference, ChineseCSCW 2020, Shenzhen, China, November 7–9, 2020, Revised Selected Papers

This book constitutes the refereed post-conference proceedings of the 15th CCF Conference on Computer Supported Cooperative Work and Social Computing, ChineseCSCW 2020, held in Shenzhen, China, in November 2020. The 40 revised full papers and 15 revised short papers were carefully reviewed and selected from 137 submissions. The papers of this volume are organized in topical sections on: crowdsourcing, crowd intelligence, and crowd cooperative computing; domain-specific collaborative applications; collaborative mechanisms, models, approaches, algorithms, and systems; social media and online communities; and short papers.

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