Inventive communication and computational technologies ; Proceedings of ICICCT 2020
This book gathers selected papers presented at the 4th International Conference on Inventive Communication and Computational Technologies (ICICCT 2020), held on 28–29 May 2020 at Gnanamani College of Technology, Tamil Nadu, India. The respective contributions highlight recent research efforts and advances in a new paradigm called ISMAC (IoT in Social, Mobile, Analytics and Cloud contexts). The topics covered include the Internet of Things, Social Networks, Mobile Communications, Big Data Analytics, Bio-inspired Computing and Cloud Computing. Given its scope, the book is chiefly intended for academics and practitioners working to resolve practical issues in this area.
Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets ; International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004, Revised Selected Papers
This book constitutes the thoroughly refereed post-proceedings of the 2004 International Workshop on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets, held in Dagstuhl Castle, Germany in March 2004. The 17 revised full papers presented together with an introductory overview have gone through two rounds of reviewing and revision. The papers are organized in topical sections on man-machine interface for intuitive knowledge access, intelligent pad and meme media, visualization and design of information access spaces, and semantics and narrative organization and access of knowledge.
Intrusion Detection and Correlation : Challenges and Solutions
Challenges and Solutions presents intrusion detection systems (IDSs) and addresses the problem of managing and correlating the alerts produced. This volume discusses the role of intrusion detection in the realm of network security with comparisons to traditional methods such as firewalls and cryptography. Challenges and Solutions analyzes the challenges in interpreting and combining (i.e., correlating) alerts produced by these systems. In addition, existing academic and commercial systems are classified; their advantage and shortcomings are presented, especially in the case of deployment in large, real-world sites. Challenges and Solutions is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable for graduate-level students in computer science.
Introduction to Machine Learning with Applications in Information Security
Provides a classroom-tested introduction to a wide variety of machine learning and deep learning algorithms and techniques, reinforced via realistic applications. The book is accessible and doesn't prove theorems, or dwell on mathematical theory. The goal is to present topics at an intuitive level, with just enough detail to clarify the underlying concepts. The book covers core classic machine learning topics in depth, including Hidden Markov Models (HMM), Support Vector Machines (SVM), and clustering. Additional machine learning topics include k-Nearest Neighbor (k-NN), boosting, Random Forests, and Linear Discriminant Analysis (LDA). The fundamental deep learning topics of backpropagation, Convolutional Neural Networks (CNN), Multilayer Perceptrons (MLP), and Recurrent Neural Networks (RNN) are covered in depth. A broad range of advanced deep learning architectures are also presented, including Long Short-Term Memory (LSTM), Generative Adversarial Networks (GAN), Extreme Learning Machines (ELM), Residual Networks (ResNet), Deep Belief Networks (DBN), Bidirectional Encoder Representations from Transformers (BERT), and Word2Vec.
Introduction to blender 3.0 : Learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender
Explains modeling, materials, lighting, painting, and more with Blender and other external tools. You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system. You Will Learn : Create objects and architectural buildings with different techniques of 3D modeling / Master creating an environment for your objects and how to light them / Determine how to create node materials and assign them to your Blender objects / Pick up UV unwrapping and texture painting / Get closer to painting and drawing in Blender / Render your scenes and create stunning videos
Introduction pratique aux bases de données relationnelles = A practical introduction to relational databases
Cet ouvrage introduit le lecteur dans le domaine des bases de données relationnelles en présentant une vaste sélection de sujets portant sur la modélisation des données, les langages de base de données, l'architecture des systèmes et l'évolution post-relationnelle. - Notions fondamentales: le modèle relationnel, les composants d’un système de gestion de bases de données, l’organisation de la mise en œuvre d’une base de données, les tâches de gestion des données. - De l'analyse à la base de données : le modèle entité association, la généralisation et l’agrégation, les dépendances et les formes normales,les contraintes d’intégrité. - Aperçu des langages de requête et de manipulation des données: l’algèbre relationnelle, le calcul des prédicats, SQL, QUEL, QBE, le traitement des valeurs nulles, la protection des données. - Les composants de l'architecture d'un système de bases de données : la compilation, l’interprétation et l’optimisation des requêtes, l’environnement multiutilisateur, le concept de transaction et la sérialisation, les méthodes optimiste et pessimiste, les structures de stockage et les méthodes d’accès. L’intégration et la migration des bases de données: l’exploitation des bases de données hétérogènes, les bases de données sur le Web, les règles de conversion pour effectuer l’intégration et la migration, les variantes de migration des bases de données hétérogènes, la planification de l’intégration et de la migration.
Introduction à SCILAB
Ce livre est organisé en deux parties. La première partie est consacrée au langage Scilab et à son environnement. Dans la seconde partie, les fonctionnalités des grands domaines d'utilisation du calcul numérique sont décrites et illustrées par des exemples: calcul matriciel, simulation, optimisation, résolution d'équations, statistiques.
Introducing Robotic Process Automation to Your Organization : A Guide for Business Leaders
Enables you, a novice to RPA, to successfully implement an RPA program at your company. RPA is rapidly growing in use, but is only starting to be taught at a university level. Many mid-level managers will be tasked with introducing an RPA program at their organizations as senior management learns of its efficacy, but will be unfamiliar with how to do so. This book provides you with the skills and information you need to make an informed decision. You will learn: Know the benefits of robotic process automation (RPA) / Understand the limitations of RPA / Ask the right questions to determine whether a process is a good candidate for automation / Obtain buy-in from skeptics at the senior and middle manager levels, and from line workers Be familiar with the structure required for success
Internet of things from hype to reality : The road to digitization
Presents updated material on its core content: an end-to-end IoT architecture that is comprised of devices, network, compute, storage, platform, applications along with management and security components. As with the second edition, it is organized into six main parts: an IoT reference model; fog computing and the drivers; IoT management and applications; smart services in IoT; IoT standards; and case studies. This edition’s features include overhaul of the IoT Protocols (Chapter 5) to include an expanded treatment of low-power wide area networks including narrow band IoT (NB-IoT) protocol, updated IoT platforms and capabilities (Chapter 7) to include comparison of commercially available platforms (e.g. AWS IoT Platform, Google Cloud IoT Platform, Microsoft Azure IoT Platform, and PTC ThinkWorx), updated security (Chapter 8) to include approaches for securing IoT devices with examples of IoT devices used in security attacks and associated solutions including MUD and DICE, and finally new Appendix B to include six IoT project detailed for students.
Internet and network economics ; 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings
This book constitutes the refereed proceedings of the 4th International Workshop on Internet and Network Economics, WINE 2008, held in Shanghai, China, in December 2008.The 68 revised full papers presented together with 10 invited talks were carefully reviewed and selected from 126 submissions. The papers are organized in topical sections on market equilibrium, congestion games, information markets, nash equilibrium, network games, solution concepts, algorithms and optimization, mechanism design, equilibrium, online advertisement, sponsored search auctions, and voting problems.
Interactive TV : A shared experience ; 5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007, Proceedings
This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.
Interactive systems : Design specification, and verification ; 12th International Workshop, DSVIS 2005, Newcastle upon Tyne, UK, July 13-15, 2005, Revised Papers
This book constitutes the refereed post-proceedings of the 12th International Workshop on Design, Specification, and Verification of Interactive Systems, DSV-IS 2005. The 20 revised full papers, 1 keynote paper, and 4 summaries of group discussions are organized in topical sections on teams and groups, sketches and templates, away from the desktop, migration and mobility, analysis tools, model-based design processes and tools, and group discussions.
Interactive storytelling ; 1st Joint International Conference on interactive digital storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings
This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008.The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.
Intelligent Virtual Agents ; 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings
This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008.The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.
Intelligent Virtual Agents ; 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings
The 19 revised full papers and 12 revised short papers presented together with five invited talks and the abstracts of 32 poster papers are organized in topical sections on rendering and analysis, culture and identity, behavior models, feedback models, dialogues, applications, evaluation, gaze models and emotions.
Intelligent tutoring systems ; 9th International Conference, ITS 2008, Montreal, Canada, June 23-27, 2008 Proceedings
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Tutoring Systems, ITS 2008, held in Montreal, Canada, in June 2008.The 63 revised full papers and 61 poster papers presented together with abstracts of 5 keynote talks were carefully reviewed and selected from 207 submissions. The papers are organized in topical sections on emotion and affect, tutor evaluation, student modeling, machine learning, authoring tools , tutor feedback and intervention, data mining, e-learning and Web-based ITS, natural language techniques and dialogue, narrative tutors and games, semantic Web and ontology, cognitive models, and collaboration.
Intelligent Tutoring Systems ; 8th International Conference, ITS 2006, Jhongli, Taiwan, June 26-30, 2006 Proceedings
This book constitutes the refereed proceedings of the 8th International Conference on Intelligent Tutoring Systems, ITS 2006, held in Jhongli, Taiwan in June 2006. The 67 revised full papers and 40 poster papers presented together with abstracts of 6 keynote talks were carefully reviewed and selected from over 200 submissions. The papers are organized in topical sections on assessment, authoring tools, bayesian reasoning and decision-theoretic approaches, case-based and analogical reasoning, cognitive models, collaborative learning, elearning and web-based intelligent tutoring systems, error detection and handling, feedback, gaming behavior, learner models, motivation, natural language techniques for intelligent tutoring systems, scaffolding, simulation, as well as tutorial dialogue and narrative.
Intelligent technologies for interactive entertainment ; 1st International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, 2005 held in Madonna di Campiglio, Italy. The papers included in this title cover topics such as intelligent interactive games, intelligent music, interactive cinema, edutainment, interactive art, and interactive real TV.
Intelligent Techniques for Web Personalization ; IJCAI 2003 Workshop, ITWP 2003, Acapulco, Mexico, August 11, 2003, Revised Selected Papers
Web personalizationcan be de?ned as any set of actions that can tailor the Web experience to a particular user or set of users. The experience can be something as casualas browsinga Web site oras (economically)signi?cantas tradingstock or purchasing a car. The actions can range from simply making the presentation more pleasing to anticipating the needs of a user and providing customized and relevant information. To achieve e?ective personalization, organizations must rely on all available data, including the usage and click-stream data (re?e- ing user behavior), the site content, the site structure, domain knowledge, user demographics and pro?les. In addition, e?cient and intelligent techniques are needed to mine these data for actionable knowledge, and to e?ectively use the discovered ...
Intelligent robotics and applications ; 1st International Conference, ICIRA 2008, Wuhan, China, October 15-17, 2008, Proceedings, Part I
These two volumes constitute the refereed proceedings of the First International Conference on Intelligent Robotics and Applications, ICIRA 2008, held in Wuhan, China, in October 2008.The 265 revised full papers presented were thoroughly reviewed and selected from 552 submissions; they are devoted but not limited to robot motion planning and manipulation; robot control; cognitive robotics; rehabilitation robotics; health care and artificial limb; robot learning; robot vision; human-machine interaction & coordination; mobile robotics.



















