الصفحة 6
الصفحة 6
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HCI and usability for education and work ; 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th Usability Symposium of the Human-Computer Interaction and Usability Engineering Workgroup of the Austrian Computer Society, USAB 2008, held in Graz, Austria, in November 2008.The 7 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 85 submissions. The papers are organized in topical sections on cognitive processes and end user experience, social software and collaborative knowledge development, knowledge processing, assessment and human performance.

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Haptics: Science, Technology, Applications ; 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

This book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.

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Haptics : Perception, Devices and Scenarios ; 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008.The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

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Haptic and Audio Interaction Design ; 3rd International Workshop, HAID 2008 Jyväskylä, Finland, September 15-16, 2008 Proceedings

This book constitutes the refereed proceedings of the Third International Workshop on Haptic and Audio Interaction Design, HAID 2008 held in Jyväskylä, Finland, in September 2008.The 13 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on visual impairment, applications of multimodality, evaluation, conceptual integration of audio and haptics, interaction techniques, and perception.

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Haptic and Audio Interaction Design ; 2nd International Workshop, HAID 2007 Seoul, Korea, November 29-30, 2007 Proceedings

This book constitutes the refereed proceedings of the Second International Workshop on Haptic and Audio Interaction Design, HAID 2007 held in Seoul, South Korea, in November 2007. The papers are organized in topical sections on tactile displays, communication and games, accessibility and navigation, as well as design.

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Haptic and Audio Interaction Design ; 1st International Workshop, HAID 2006, Glasgow, UK, August 31 - September 1, 2006, Proceedings

Overview The International Workshop on Haptic and Audio Interaction Design was - ganized as part of the EPSRC-funded MultiVis project. The main focus of the workshop was to investigate how the modalities of sound and haptics (touch) could be used together in interaction, and what novel interfaces could be p- vided when they are used in conjunction. What are the relative advantages of each of the modalities when used alone and together? Are there reasons why haptic-based information is moreuseful in certain situations than equivalent - dio information? How can di?erent modalities be used together to create c- pelling and useful interaction with computer-based systems?

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Handbook of vascular biometrics

This handbook provides the first comprehensive overview of biometrics exploiting the shape of human blood vessels for biometric recognition, i.e. vascular biometrics, including finger vein recognition, hand/palm vein recognition, retina recognition, and sclera recognition.

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Handbook of Geometric Computing : Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics

Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.

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Handbook of Face Recognition

This authoritative handbook is the first to provide complete coverage of face recognition, including major established approaches, algorithms, systems, databases, evaluation methods, and applications. After a thorough introductory chapter from the editors, 15 chapters address the sub-areas and major components necessary for designing operational face recognition systems. Each chapter focuses on a specific topic, reviewing background information, reviewing up-to-date techniques, presenting results, and offering challenges and future directions.

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Handbook of Digital Face Manipulation and Detection: From DeepFakes to Morphing Attacks

Provides the first comprehensive collection of studies dealing with the hot topic of digital face manipulation such as DeepFakes, Face Morphing, or Reenactment. It combines the research fields of biometrics and media forensics including contributions from academia and industry. Appealing to a broad readership, introductory chapters provide a comprehensive overview of the topic, which address readers wishing to gain a brief overview of the state-of-the-art. Subsequent chapters, which delve deeper into various research challenges, are oriented towards advanced readers. Moreover, the book provides a good starting point for young researchers as well as a reference guide pointing at further literature. Hence, the primary readership is academic institutions and industry currently involved in digital face manipulation and detection. The book could easily be used as a recommended text for courses in image processing, machine learning, media forensics, biometrics, and the general security area.

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Handbook of Biochips : Integrated Circuits and Systems for Biology and Medicine

This book provides a broad survey of the field of biochips, including fundamentals of microelectronics and biomaterials interaction with various, living tissues, as well as numerous, diverse applications. Although a wide variety of biochips will be described, there will be a focus on those at the brain-machine interface. Analysis is included of the relationship between different categories of biochips and their interactions with the body and coverage includes wireless remote control of biochips and arrays of microelectrodes, based on new biomaterials.

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Guide to Efficient Software Design : An MVC Approach to Concepts, Structures, and Models

This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture.

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GUI design for android apps

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.

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Groupware : Design, Implementation, and Use ; 14th International Workshop, CRIWG 2008, Omaha, NE, USA, September 14-18, 2008, Revised Selected Papers

This book constitutes the refereed post-conference proceedings of the 14th International Workshop on Groupware: Design, Implementation, and Use, held in Omaha, Nebraska, USA, during September 14-18, 2008.The 30 papers presented were carefully reviewed and selected from numerous submission. The topics covered are groupware solutions, co-located groups, groupware for health care, collaborative systems development, collaborative emergency response, groupware approaches, patterns of collaboration.

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Graphics Recognition. Recent Advances and New Opportunities ; 7th International Workshop, GREC 2007, Curitiba, Brazil, September 20-21, 2007. Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, GREC 2007, held in Curitiba, Brazil in September 2007.The 30 revised full papers presented together with a panel discussion report were carefully selected and improved during two rounds of reviewing and revision. The papers are organized in topical sections on technical documents, maps and diagrams understanding; symbol and shape description and recognition; information retrieval, indexing and spotting; sketching interfaces and on-line processing; feature and primitive analysis and segmentation; performance evaluation and ground truthing.

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Getting StartED with Mac OS X Leopard

This book offers a simple to read, fast way to discover all that's new in Mac OS X Leopard, and how to make the most of it, whether you are new to the Mac, or simply upgrading from a previous version of Mac OS X.

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Gesture smart control

Nowadays actions are increasingly being handled in electronic ways, instead of physical interaction. From earlier times biometrics is used in the authentication of a person. It recognizes a person by using a human trait associated with it like eyes (by calculating the distance between the eyes) and using hand gestures, fingerprint detection, face detection etc. Advantages of using these traits for identification are that they uniquely identify a person and cannot be forgotten or lost. These are unique features of a human being which are being used widely to make the human life simpler. Hand gesture recognition system is a powerful tool that supports efficient interaction between the user and the computer.

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Geometric Modeling and Processing - GMP 2006 ; 4th International Conference, GMP 2006, Pittsburgh, PA, USA, July 26-28, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.

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Fuzzy database modeling with XML

Fuzzy Database Modeling with XML aims to provide a single record of current research and practical applications in the fuzzy databases. This volume is the outgrowth of research the author has conducted in recent years. Fuzzy Database Modeling with XML introduces state of the art information to the database research, while at the same time serving the information technology professional faced with a non-traditional application that defeats conventional approaches. The research on fuzzy conceptual models and fuzzy object-oriented databases is receiving increasing attention, in addition to fuzzy relational database models. With rapid advances in network and internet techniques as well, the databases have been applied under the environment of distributed information systems. It is essential in this case to integrate multiple fuzzy database systems. Since databases are commonly employed to store and manipulate XML data, additional requirements are necessary to model fuzzy information with XML. Second, this book maps fuzzy XML model to the fuzzy databases. Very few efforts at investigating these issues have thus far occurred.

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Funology : From usability to enjoyment

This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.

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