الصفحة 5
الصفحة 5
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Multimedia Retrieval

The single chapters of this textbook explain the general architecture of multimedia information retrieval systems; various metadata languages like Dublin Core, RDF, or MPEG; pattern recognition through Markov models, unsupervised learning, and pattern clustering; various indexing approaches to audio and video streams; interaction and control; the protection of content and user privacy; and search effectiveness and efficiency.

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Multimedia Encryption and Watermarking

Multimedia Encryption and Watermarking presents a comprehensive survey of contemporary multimedia encryption and watermarking techniques, which enable a secure exchange of multimedia intellectual property. Part I, Digital Rights Management (DRM) for Multimedia, introduces DRM concepts and models for multimedia content protection, and presents the key players. Part II, Multimedia Cryptography, provides an overview of modern cryptography, with the focus on modern image, video, speech, and audio encryption techniques. This book also provides an advanced concept of visual and audio sharing techniques. Part III, Digital Watermarking, introduces the concept of watermarking for multimedia, classifies watermarking applications, and evaluates various multimedia watermarking concepts and techniques, including digital watermarking techniques for binary images. Multimedia Encryption and Watermarking is designed for researchers and practitioners, as well as scientists and engineers who design and develop systems for the protection of digital multimedia content. This volume is also suitable as a textbook for graduate courses on multimedia security.

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Multimedia Data Mining and Knowledge Discovery

Multimedia Data Mining and Knowledge Discovery provides an overview of the current state-of-the-art in the field of multimedia data mining and knowledge discovery, and discusses the variety of hot topics in multimedia data mining research. Consisting of an introductory section and four topical parts, the book describes the objectives and current tendencies in multimedia data mining research and their applications.

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Multimedia Content Representation, Classification and Security ; International Workshop, MRCS 2006, Istanbul, Turkey, September 11-13, 2006, Proceedings

This book constitutes the refereed proceedings of the International Workshop on Multimedia Content Representation, Classification and Security, MRCS 2006, held in Istanbul, Turkey in September 2006. The 100 revised papers presented together with 4 invited lectures were carefully reviewed and selected from more than 190 submissions. The papers are organized in topical sections on biometric recognition, multimedia content security, steganography, watermarking, authentication, classification for biometric recognition, digital watermarking, content analysis and representation, 3D object retrieval and classification, representation, analysis and retrieval in cultural heritage, content representation, indexing and retrieval, content analysis and classification, feature extraction and classification, multimodal signal processing, 3D video and free viewpoint video, multimedia content transmission and classification, video and image processing, as well as video analysis and representation.

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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multimedia big data computing for IoT applications : Concepts, paradigms and solutions

This book considers all aspects of managing the complexity of Multimedia Big Data Computing (MMBD) for IoT applications and develops a comprehensive taxonomy. It also discusses a process model that addresses a number of research challenges associated with MMBD, such as scalability, accessibility, reliability, heterogeneity, and Quality of Service (QoS) requirements, presenting case studies to demonstrate its application. Further, the book examines the layered architecture of MMBD computing and compares the life cycle of both big data and MMBD. Written by leading experts, it also includes numerous solved examples, technical descriptions, scenarios, procedures, and algorithms.

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Multi-dimensional Approaches Towards New Technology : Insights on Innovation, Patents and Competition

This open access edited book captures the complexities and conflicts arising at the interface of intellectual property rights (IPR) and competition law. To do so, it discusses four specific themes: (a) policies governing functioning of standard setting organizations (SSOs), transparency and incentivising future innovation; (b) issue of royalties for standard essential patents (SEPs) and related disputes; (c) due process principles, procedural fairness and best practices in competition law; and (d) coherence of patent policies and consonance with competition law to support innovation in new technologies.

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Multi-body Dynamic Modeling of Multi-legged Robots

This book describes the development of an integrated approach for generating the path and gait of realistic hexapod robotic systems. It discusses in detail locomation with straight-ahead, crab and turning motion capabilities in varying terrains, like sloping surfaces, staircases, and various user-defined rough terrains. It also presents computer simulations and validation using Virtual Prototyping (VP) tools and real-world experiments.

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Multi-Agent-Based Simulation VIII ; International Workshop, MABS 2007, Honolulu, HI, USA, May 15, 2007, Revised and Invited Papers

This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on Multi-Agent-Based Simulation, MABS 2007, held in Honolulu, HI, USA in May 2007 as an associated event of AAMAS 2007, the main international conference on autonomous agents and multi-agent systems.The 10 revised full papers presented were carefully reviewed and selected from 20 submissions.The papers are organized in topical sections on architectures; teams, learning, education; economy, trust and reputation.

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Multi-Agent-Based Simulation VII ; International Workshop, MABS 2006, Hakodate, Japan, May 8, 2006, Revised and Invited Papers

This book constitutes the thoroughly refereed proceedings of the 7th International Workshop on Multi-Agent-Based Simulation, MABS 2006. The 12 revised full papers presented together with three short papers and two invited papers were carefully reviewed and selected from 25 submissions during two rounds of reviewing.

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Multi-Agent-Based Simulation VI ; International Workshop, MABS 2005, Utrecht, The Netherlands, July 25, 2005, Revised and Invited Papers

This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Multi-Agent-Based Simulation, MABS 2005, held in Utrecht, The Netherlands in July 2005 as an associated event of AAMAS 2005, the main international conference on autonomous agents and multi-agent systems. The 12 revised full papers presented together with 1 invited talk were carefully reviewed. The papers are organized in topical sections on coalition emergence, theories and models, applications, and environments.

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Multiagent System Technologies ; Vol. 4196 ; 4th German Conference, MATES 2006, Erfurt, Germany, September 19-20, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th German Conference on Multiagent Systems Technologies, MATES 2006, co-located with Net.ObjectDays (NoDe 2006). The 15 revised full papers presented were carefully reviewed and selected from 52 submissions. The papers are organized in topical sections on agent communication and interaction, applications and simulation, agent planning, agent-oriented software engineering, as well as trust and security.

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Multiagent System Technologies ; 6th German Conference, MATES 2008, Kaiserslautern, Germany, September 23-26, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th German Conference on Multiagent Systems Technologies, MATES 2008, held in Kaiserslautern, Germany, in September 2008 - co-located with the 31st German Conference on Artificial Intelligence, KI 2008.The 16 revised full papers presented together with 2 invited talks were carefully reviewed and selected from 35 submissions. The papers present and discuss the latest advances of research and development in the area of autonomous agents and multiagent systems ranging from theoretical and methodological issues to applications in various fields.

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Multi-Agent Programming : Languages, Platforms and Applications

Part I describes four approaches that are based on computational logic or process algebra--Jason, 3APL, IMPACT, and CLAIM/SyMPA. These programming languages have formal semantics and use heavy machinery based on formal methods, but also provide working platforms for the development of multi-agent systems. Part II presents agent languages and platforms that extend or are based on Java--JADE, Jadex, and JACKTM. Although these have no formal semantics, the languages are well documented and the platforms provide a variety of tools that have been extensively used in practice. Part III provides two significant industry specific applications--The DEFACTO System for coordinating human-agent teams for the future of disaster response, and the ARTIMIS rational dialogue agent technology. The book also features seven appendices, summarising each of the agent programming languages, hence facilitating comparison of the approaches. In particular, Appendix A describes the criteria used for comparing the agent languages and platforms.

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Multiaccess, Reservations & Queues

Reservation procedures constitute the core of many popular data transmission protocols. They consist of two steps: A request phase in which a station reserves the communication channel and a transmission phase in which the actual data transmission takes place. Such procedures are often applied in communication networks that are characterised by a shared communication channel with large round-trip times.In this book, we propose queuing models for situations that require a reservation procedure and validate their applicability in the context of cable networks.

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Multi-access Edge Computing : Software Development at the Network Edge

The book aims not only at providing a comprehensive technology and standard reference overview for students, but also useful research insights and practical exercises for edge software developers and investigators in the area (and for students looking to apply their skills). A particular emphasis is given Multi-access Edge Computing (MEC) as defined in European Telecommunications Standards Institute (ETSI), in relationship with other standard organizations like 3GPP, thus in alignment with the recent industry efforts to produce harmonized standards for edge computing leveraging both ETSI ISG MEC and 3GPP specifications.

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Mule 2 : A Developers Guide

Mule 2: A Developer's Guide introduces the Mule 2.0 integration platform for developers of enterprise integration applications who wish to leverage Mule as a lightweight messaging framework that contains a distributable object broker for managing communication between applications. The book is based on insight, knowledge, and experience resulting from working with Mule. The text provides support, consulting, and training to developers implementing Mule in a broad range of scenarios ranging from small projects through to large corporations developing major deployments.

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Moving Wearables into the Mainstream : Taming the Borg

Moving Wearables into the Mainstream also introduces concepts such as Operational Inertia that form a mindset conducive to designing wearables suitable for broad adoption by consumers. This book provides insight into legal and cultural issues potentially unfamiliar to research engineers, as well as a broad discussion of technologies underlying wearable devices.Moving Wearables into the Mainstream is designed for a professional audience of practitioners and researchers in industry. This volume is also suitable as a secondary advanced-level text or reference book for students in computer science and electrical engineering.

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Motion-Free Super-Resolution

With the explosion of Internet technology and graphics engines, digital images are now everywhere. Image capturing tools are all pervading - in our pockets to inside a satellite. And although imaging applications demand an availability to high resolution images, such images are not picture perfect and may be lacking sufficient details. This requires that these images be super-resolved for improved details. How to achieve this is what constitutes research in the area of image super-resolution. Motion-Free Super-Resolution explores new technology for image super-resolution - applying cues other than the motion cue in super-resolving a scene. This book will serve as an essential reference for both academecians and practicing engineers in the area of image processing and computer vision, as well as providing a basis for ongoing research in this field.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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