Evolutionary Synthesis of Pattern Recognition Systems
Evolutionary Synthesis of Pattern Recognition Systems presents novel effective approaches based on evolutionary computational techniques, such as genetic programming (GP), linear genetic programming (LGP), coevolutionary genetic programming (CGP) and genetic algorithms (GA) to automate the synthesis and analysis of object detection and recognition systems. The book’s concepts, principles, and methodologies will enable readers to automatically build robust and flexible systems—in a systematic manner—that can provide human-competitive performance and reduce the cost of designing and maintaining these systems. Its content covers all key aspects of object recognition: object detection, feature selection, feature discovery, object recognition, domain knowledge. Basic knowledge of programming and data structures, and some calculus, is presupposed.ing the book’s novel ideas
Evaluation of text summaries based on linear optimization of content metrics
Covers both theoretical contributions and practical applications in security system design by applying the Internet of Things (IoT) and CI. It further explains the application of IoT in the design of modern security systems and how IoT blended with computational intel- ligence can make any security system improved and realizable. Key features: Focuses on the computational intelligence techniques of security system design Covers applications and algorithms of discussed computational intelligence techniques Includes convergence-based and enterprise integrated security systems with their applications Explains emerging laws, policies, and tools affecting the landscape of cyber security Discusses application of sensors toward the design of security systems This book will be useful for graduate students and researchers in electrical, computer engineering, security system design and engineering
Evaluating Information Retrieval and Access Tasks : NTCIR's Legacy of Research Impact
This open access book summarizes the first two decades of the NII Testbeds and Community for Information access Research (NTCIR). NTCIR is a series of evaluation forums run by a global team of researchers and hosted by the National Institute of Informatics (NII), Japan. The book is unique in that it discusses not just what was done at NTCIR, but also how it was done and the impact it has achieved. For example, in some chapters the reader sees the early seeds of what eventually grew to be the search engines that provide access to content on the World Wide Web, today’s smartphones that can tailor what they show to the needs of their owners, and the smart speakers that enrich our lives at home and on the move. We also get glimpses into how new search engines can be built for mathematical formulae, or for the digital record of a lived human life.
Essential discrete mathematics for computer science
An ideal introductory textbook for standard undergraduate courses, and is also suitable for high school courses, distance education for adult learners, and self-study. The essential introduction to discrete mathematics / Features thirty-one short chapters, each suitable for a single class lesson / Includes more than 300 exercises / Almost every formula and theorem proved in full / Breadth of content makes the book adaptable to a variety of courses / Each chapter includes a concise summary
Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding
ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.
Entertainment Computing - ICEC 2005 ; 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Enterprise ontology : Theory and methodology
Such a theory and a matching methodology, which has passed the test of practical experience, constitute the contents of this book. The enterprise ontology, as developed by Dietz, is the starting point for profoundly understanding the organization of an enterprise and subsequently for analyzing, (re)designing, and (re)engineering it. The approach covers numerous issues in an integrated way: business processes, in- and outsourcing, information systems, management control, staffing etc.
Enabling Technologies for Wireless E-Business
Kou and Yesha and their contributors provide comprehensive information on these technologies, including, for example, wireless security, mobile payment, location-based services, mobile data management, and RFID technologies. The presentation is targeted at students, lecturers, e-business developers, consultants, and business managers, and this book is an ideal introduction for both self-study and taught e-business classes or commercial training courses.
Elevating video content creation with ai assistance = ارتقاء إنشاء محتوى الفيديو بمساعدة الذكاء الاصطناعي
We developed an AI Assistant equipped with features such as description crafting, title generation, keyword extraction, image captioning, clickbait detection, and sentiment analysis.To achieve these functionalities, we proposed a model for generating video descriptions using ResNet50 as a feature extractor and a LSTM network with an attention mechanism as a sequence generator, achieving a BLEU-1 score of 0.907 and a ROUGE-L score of 0.645. For keyword extraction, we utilized Sentence Transformer to identify strategically relevant keywords from the generated descriptions. For title generation, we fine-tuned the BART model, achieving a ROUGE-L score of 0.45. For clickbait detection, we used SVC classifier with linear kernel and TF-IDF vectorization for feature extraction, resulting in 96% accuracy. Our sentiment analysis model using a CNN-LSTM architecture achieved 80% accuracy in analyzing comments on videos. For image captioning, we employed a feature extractor with a CNN layer followed by an LSTM model, achieving a BLEU-1 score of 0.53. Our platform empowers creators by simplifying complex tasks and offering deeper audience engagement insights, making it a powerful tool in the evolving digital content creation.
Egocentric video summarization
Video summarization is defined as the generation of a summary of extensive video content that comes from all kinds of videos including egocentric videos by detecting and presenting the material to potential users which is most informative and contains interesting information. Video summarization has many practical applications and Egocentric video summarization approaches have been proposed to solve various problems in the healthcare industry. This work focuses on Alzheimer. Patients suffering from Alzheimer’s face difficulties in remembering what happened during their day, the identity of persons and medicine they took.
E-Commerce and Web Technologies ; Vol. 3590 ; 6th International conference, EC-Web 2005, Copenhagen, Denmark, August 23-26, 2005, Proceedings
We welcome you to the 6th International Conference on E-Commerce and Web Technology (EC-Web 2005) held in Copenhagen, Denmark. It was held in conjunction with DEXA 2005. This conference was organized for the first time in Greenwich, UK, in 2000, and it has been able to attract an increasing number of participants and interest, reflecting the progress made in the field. As in the five previous years, EC-Web 2005 served as a forum that brought together researchers from academia and practitioners from industry to discuss the current state of the art in e-commerce and Web technologies.
Distributed Services with OpenAFS : For Enterprise and Education
This book shows in detail how to build enterprise-level secure, redundant, and highly scalable services from scratch on top of the open source Linux operating system, suitable for small companies as well as big universities. The core architecture presented is based on Kerberos, LDAP, AFS, and Samba. It is shown how to integrate web, message related, data base and other services with this backbone. This architecture provides a Single-Sign-On solution for different client platforms and can also be employed for clustering. Although it is implemented with Debian GNU/Linux, the content can be applied to other UNIX flavors.
Distributed Computing and Internet Technology ; 4th International conference, ICDCIT 2007, Bangalore, India, December, 17-20, 2007, Proceedings
The book is covering a range of issues from basic technology, through services and engineering, to applications, from development issues, through middleware support, to actual delivery of e-Society services.
Digital Watermarking ; Vol. 3710 ; 4th International Workshop, IWDW 2005, Siena, Italy, September 15-17, 2005, Proceedings
We are delighted to welcome the attendees of the Fourth International Wo- shop on Digital Watermarking (IWDW). Watermarking continues to generate strong academic interest. Commercialization of the technology is proceeding at a steadypace. We haveseen watermarkingadoptedfor DVD audio.Fingerpri- ing technology was successfully used to determine the source of pirated video material. Furthermore, a number of companies are using watermarking as an enabling technology for broadcast monitoring services. Watermarking of digital cinema contentis anticipated. Future applications may also come from areas- related to digital rights management. For example, the use of watermarking to enhance legacy broadcast and communication systems is now being considered. IWDW 2005 o?ers an opportunity to re?ect upon the state of the art in digital watermarking as well as discuss directions for future research and applications. This year we accepted 31 papers from 74 submissions. This 42% acceptance rate indicates our commitment to ensuring a very high quality conference.
Digital Rights Management : Technologies, Issues, Challenges and Systems
The First International Conference on Digital Rights Management: Technology, Issues, Challenges and Systems (DRMTICS – pronounced ‘dramatics’), took place in Sydney, Australia on 31st October - 2nd November, 2005.DRMTICS isan internationalconferenceseriesthat coversthe areaof digital rights management, including research advancements of an applied and theor- ical nature. The goal is to have a broad coverage of the ?eld and related issues and subjects as the area evolves. Since the Internet and the computing infr- tructure has turned into a marketplace for content where information goods of various kinds are exchanged, this area is expected to grow and be part of the ongoing evolution of the information society.
Diabetes genetic finder & predictor = أداة البحث والتنبؤ الجيني لمرض السكري
The diabetes genetic finder & predictor app is a comprehensive, user-friendly solution that revolutionizes diabetes care. This powerful app integrates a wide array of features designed to empower diabetes patients and enhance their overall well-being. A standout feature of the app is its ability to predict the risk of hereditary diabetes diseases, offering users early detection and intervention opportunities. It also predicts general diabetes risk, diabetic foot complications, and retinopathy. Users can monitor their blood sugar levels, heart rate, and oxygenation either manually or through smart watch integration. Additionally, users can enter their diabetes type and HbA1c levels.The app's medication management feature simplifies the complex task of tracking and organizing medications, providing timely reminders to ensure adherence to treatment plans. Users can scan QR codes on products to check their sugar content and suitability, schedule their medications, generate reports for specific periods, and access a comprehensive list of frequently asked questions about diabetes..
Deepfake detection = اكتشاف التزييف العميق
In the rapidly evolving era of artificial intelligence, addressing the escalating threats of deepfake technology becomes a necessity because of the increasing sophistication of AI algorithms in generating deceptive content, and since it threatens the integrity of information across diverse data. The main objective is to build a sophisticated AI-driven system to detect different types of deepfake in text, audio, and images. In English text deepfake detection, multiple pre-trained tokenizers have been used, but XLNET and BERT stand out with identifying objects outside the dataset with an accuracy of 0.9809 and both have been generalized & trained using LSTM. In Arabic text deepfake detection, Arabert has been trained using LSTM which led with an accuracy of 99.53% by generalizing the model. Both English and Arabic datasets have been generated to enhance the accuracy and effectiveness of the models. Audio deepfake detection has been generalized too, using Random Forest with an accuracy of 98.259%.
Deepfake detection
Recently, various techniques of manipulating the video content have become available to everyone – online, one can find free applications e.g., for face swapping in videos. Such universal accessibility carries a notable risk of flooding online content with false information, affecting not only the greats of this world, but also the whole societies, also the rapid progress in synthetic image generation and manipulation has now come to a point where it raises significant concerns for the implications towards society. It is therefore necessary to develop a verification tool that will help assess the authenticity of the videos posted on the internet. This project describes the approach of using artificial intelligence solutions to detect doctored videos.
Deepfake detection
The rise of large language models (LLMs) and the increasing sophistication of deepfake images have made detecting synthetic content a pressing challenge. Several approaches have been proposed to tackle this problem, including statistical analysis, and machine learning algorithms. In this project, A novel zero-shot approach is proposed that utilizes the power of LLMs to detect fake text. The pre-trained LLM is fine-tuned to enhance its ability to differentiate real and fake text. The approach uses the LLM to detect text by analyzing the log probabilities of the text. For detecting fake images, computer vision algorithms and neural networks are used to analyze facial features. The facial region is cropped and preprocessed and the neural network identifies patterns indicative of synthetic content.
Deepfake
The technology used to create such digital content has quickly become accessible to the masses, such as “DEEPFAKE.” Deep fakes refer to manipulated videos, or other digital representations produced by sophisticated artificial intelligence, that yields to synthesize a sequence of face images and voices of characters corresponding to their identities, such as voice tone, facial expression, with a good lip synchronization. Therefore, this study is about developing real-time video generation software, which generates a target video from a single input image. Several methods and algorithms have been applied to detect, analyze personalize facial expression, voice and natural head poses to present a life-like image instead of a low quality one.



















