Foundation Flash 8
The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises and detailed discussions to help you start your exploration of Flash. The detailed tutorial style will ensure that you retain the knowledge you gain and are able to draw upon it throughout your Flash career. Foundation Flash 8 features a running case study that evolves into a fully-functional Flash website as you work through the tutorials, so you'll immediately see everything that you learn being used in a practical project. This book focuses on the core skills that you need to get started working with Flash 8: understanding the interface, becoming familiar with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, and getting insight into how to put all the pieces together to create your own Flash-based website.
Foundation ASP.NET for Flash
If you're a reasonably experienced Flash user who has mastered the basics but wants to empower your SWFs, taking them further toward rich Internet applications, then you've come to the right place! Foundation ASP.NET for Flash will teach you everything you need to know to integrate two of the most exciting technologies used on the Web today. Using Flash and ASP.NET, it's possible to utilize the amazing user interface capabilities of Flash along with the extensive power of ASP.NET to create dynamic, data-driven web applications. In this book, advanced topics are made easy by providing intuitive step-by-step examples. This book covers Flash MX 2004 and Flash 8, ASP.NET 2.0, Visual Studio 2005, and Access and SQL Server 2005. It is an essential part of any Flash or ASP.NET web developer's arsenal.
Foundation ActionScript 3.0 with Flash CS3 and Flex
If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.
Flex solutions : Essential techniques for Flex 2 and 3 developers
Flex Solutions: Essential Techniques for Flex 2 and Flex 3 Developers faces problems and provides solutions that can be applied to any project, from the most simple to the most complex. Solutions are also provided for enhancing the security of Flex applications, and techniques are offered for optimizing the actual work environment by increasing the performance of Flex Builder, adding video content, and creating an AIR project to bring your web application onto the desktop.
Flash 8 Essentials
As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options—it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples. By the end of the book, you’ll know that there’s no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you’ll know you’re in good hands.
Fadfada
Sharing personal problems and true feeling on social media has a lot of fears and is not likable nowadays, because of bullying, shaming, and making fun of the user by other users, Fadfada is a multi-platform social networking service, that aims to give the users the ability to share their problems or feeling via written newsfeed (posts) or videos (stories) that had an impact on their psychological health without revealing their true identity, by putting a mask on their faces and changing their voices after recording the story. In addition to extracting features from posts and stories to match users based on it.
Eye Tracking Methodology : Theory and Practice
Despite the availability of cheap, fast, accurate and usable eye trackers, there is still little information available on how to develop, implement and use these systems. This second edition of Andrew Duchowski’s successful guide to these systems contains significant additional material on the topic and fills this gap in the market with this accessible and comprehensive introduction. Opening with useful background information, including an introduction to the human visual system and key issues in visual perception and eye movement, the second part surveys eye-tracking devices and provides a detailed introduction to the technical requirements necessary for installing a system and developing an application program. The book focuses on video-based, corneal-reflection eye trackers – the most widely available and affordable type of system, before closing with a look at a number of interesting and challenging applications in human factors, collaborative systems, virtual reality, marketing and advertising.
Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings
This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding
ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.
Entertainment Computing - ICEC 2005 ; 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings
First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.
Encyclopedia of Multimedia
Provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Hundreds of leading researchers and world experts have contributed to this comprehensive collection of nearly 350 entries.Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Elevating video content creation with ai assistance = ارتقاء إنشاء محتوى الفيديو بمساعدة الذكاء الاصطناعي
We developed an AI Assistant equipped with features such as description crafting, title generation, keyword extraction, image captioning, clickbait detection, and sentiment analysis.To achieve these functionalities, we proposed a model for generating video descriptions using ResNet50 as a feature extractor and a LSTM network with an attention mechanism as a sequence generator, achieving a BLEU-1 score of 0.907 and a ROUGE-L score of 0.645. For keyword extraction, we utilized Sentence Transformer to identify strategically relevant keywords from the generated descriptions. For title generation, we fine-tuned the BART model, achieving a ROUGE-L score of 0.45. For clickbait detection, we used SVC classifier with linear kernel and TF-IDF vectorization for feature extraction, resulting in 96% accuracy. Our sentiment analysis model using a CNN-LSTM architecture achieved 80% accuracy in analyzing comments on videos. For image captioning, we employed a feature extractor with a CNN layer followed by an LSTM model, achieving a BLEU-1 score of 0.53. Our platform empowers creators by simplifying complex tasks and offering deeper audience engagement insights, making it a powerful tool in the evolving digital content creation.
Egocentric video summarization
Video summarization is defined as the generation of a summary of extensive video content that comes from all kinds of videos including egocentric videos by detecting and presenting the material to potential users which is most informative and contains interesting information. Video summarization has many practical applications and Egocentric video summarization approaches have been proposed to solve various problems in the healthcare industry. This work focuses on Alzheimer. Patients suffering from Alzheimer’s face difficulties in remembering what happened during their day, the identity of persons and medicine they took.
E-business and telecommunication networks ; 1st International conference, ICETE 2004, Setúbal, Portugal,
This book contains the best papers of the First International Conference on e-Business and Telecommunication Networks (ICETE 2004), held in Setúbal (Portugal). The conference was organized by INSTICC (Institute for Systems and Technologies of Information, Communication and Control) in collaboration with the School of Business of the Polytechnic Institute of Setúbal, who hosted the event. This conference represented a major initiative to increase the technical exchanges among professionals, who work in the e-Business and Telecommunication Networks fields, and who are implementing new services and technologies affecting the lives of ordinary consumers.
DSP for In-Vehicle and Mobile Systems
DSP for In-Vehicle and Mobile Systems is focused on digital signal processing strategies for improving information access, command and control, and communications for in-vehicle environments. It is expected that the next generation of human-to-vehicle interfaces will incorporate speech, video/image, and wireless communication modalities to provide more comfortable and safer driving ambiance
Dream catcher
Dream Catcher is a video generation application that helps in many fields as science fiction, imagine event’s scenarios, education, animation and montage. By applying artificial algorithms implemented and trained on a dataset containing video samples and there descriptions to generate videos from any given text. The idea of generating videos from text is a new idea that was first presented at 2017, even that international companies like Google and OpenAi In the last year, was working on developing models to generate images from text. To make it easier to use the application, there are many ways to enter the text either by an image, voice or Typing from the keyboard.
Dr.phone
Dr phone is a software system that helps in talking with the doctor automatically and easily without the need to go to the doctor's clinic to diagnose the patient's condition. our application presents an available platform to make a video call between the doctor and the patient according to the patient’s needs. The system accepts the patient’s request after choosing an available doctor andthen waits for the doctor to accept his request, if there is no doctor available, the system performs an AI chatbot to the patient's need to give him the appropriate diagnosis. when the call finished the doctor represents medical record including the medicine and the analytics and record the next appointment if it’s needed then send them to the patient's email, the patient also can see the nearest pharmacies or labs according to his location, and finally the patient rates the doctor after the call is finished then payment by his available wallet.
Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems
Distributed Multimedia Retrieval Strategies for Large Scale Networked Systems presents an up-to-date research status in the domain of distributed video retrieval. This professional book will include several different techniques that are in place for long duration video retrieval. An experimentally tested technology under the JINI platform, demonstrates a practical working system which serves as a feasibility study, as well as the first step in realizing such a technology.
Digital Watermarking ; Vol. 3710 ; 4th International Workshop, IWDW 2005, Siena, Italy, September 15-17, 2005, Proceedings
We are delighted to welcome the attendees of the Fourth International Wo- shop on Digital Watermarking (IWDW). Watermarking continues to generate strong academic interest. Commercialization of the technology is proceeding at a steadypace. We haveseen watermarkingadoptedfor DVD audio.Fingerpri- ing technology was successfully used to determine the source of pirated video material. Furthermore, a number of companies are using watermarking as an enabling technology for broadcast monitoring services. Watermarking of digital cinema contentis anticipated. Future applications may also come from areas- related to digital rights management. For example, the use of watermarking to enhance legacy broadcast and communication systems is now being considered. IWDW 2005 o?ers an opportunity to re?ect upon the state of the art in digital watermarking as well as discuss directions for future research and applications. This year we accepted 31 papers from 74 submissions. This 42% acceptance rate indicates our commitment to ensuring a very high quality conference.
Digital video concepts, methods, and metrics : Quality, compression, performance, and power trade-off analysis
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to choose and tune coding parameters for optimum results that would suit their particular needs for quality, compression, speed and power.



















