Grippers in Motion : The Fascination of Automated Handling Tasks
This book shows you how to ensure process reliability on the basis of combining the right components with advanced application know-how. By explaining basic preconditions of the gripping process and highlighting the milestones of automation history, we guide you all the way through to the center of the handling process – the workpiece. Its ambient conditions and setup are clearly defined as well as the process of setting grippers in motion. Starting with simple linear movements up to multi-axis kinematics, you are provided with the details for practical solutions.
Grey information : Theory and practical applications
he book covers the latest advances in grey information and systems research, providing a state-of-the-art overview of this important field. Covering the theoretical foundation, fundamental methods and main topics in grey information and systems research, this book includes all the elementary concepts: basic principles, grey numbers and their operations, grey equations and matrices, operators of sequences and generations of grey sequences, grey incidence analysis, grey clusters and grey statistical evaluations, grey systems modeling, grey combined models, grey prediction, grey decisions, grey programming, grey input and output and grey controls, etc.
Grammatical Picture Generation : A Tree-Based Approach
The book presents important types of picture generators, using a tree-based approach to stress their common algorithmic basis, the treatment influenced by the theory of computation, and the theory of formal languages in particular. It guides the reader through the basics of the tree-based approach on to dedicated chapters on line-drawing languages, collage grammars, iterated function systems, grid picture languages, languages of fractals, and languages of coloured collages, while presenting results about (un)decidable, NP-complete, or efficiently solvable problems, normal forms, hierarchies of language classes, and related phenomena.
Geographic Information Science ; 4th International Conference, GIScience 2006, Münster, Germany, September 20-23, 2006, Proceedings
The GIScience conference series (www. giscience. org) was created as a forum for all researchers who are interested in advancing research in the fundam- tal aspects of geographic information science.The conferences focus on emerging topics and basic research ?ndings across all s- tors of geographic information science. After three highly successful conferences in the United States, this year’s GIScience conference was held in Europe for the ?rst time. The GIScience conferences have been a meeting point for researchers coming from various disciplines, including cognitive science, computer science, engine- ing, geography,information science, mathematics, philosophy, psychology,social science, and statistics. The advancement of geographic information science - quiressuchinterdisciplinarybreadth,andthisisalsowhatmakestheconferences so exciting. In order to account for the di?erent needs of the involved scienti?c disciplines with regard to publishing their research results.
Fuzzy mathematical programming and fuzzy matrix games
This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature on these topics, the emphasis is on understanding their natural relationship in a fuzzy environment
Fuzzy Group Theory
This book presents an up-to-date account of research in important topics of fuzzy group theory. The book concentrates on the theoretical aspects of fuzzy subgroups of a group. It also includes applications to some abstract recognition problems and to coding theory. The book begins with basic properties of fuzzy subgroups. The notions of ascending series and descending series of fuzzy subgroups are used to define nilpotency of a fuzzy subgroup. The material presented in this book makes it a good reference for graduate students and researchers working in fuzzy group theory.
Fuzzy Equational Logic
The book deals with similarity relations defined on a set with functions. The functions are required to map similar elements to similar ones. The book presents basic mathematical properties of structures consisting of similarity-preserving functions and logics for reasoning about similarities. The presented text is self-contained. The notions and results are demonstrated through examples which are graphically illustrated. The book is useful for researchers, but it can also be used as a graduate text.
Future Interaction Design
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.
From Opinion Mining to Financial Argument Mining
Financial opinion mining is a branch of traditional opinion mining and sentiment analysis which shares the basic notions of traditional approaches and adds its own domain-specific characteristics. In Sect. 1.1, we start with a common definition of general opinion mining after which we briefly overview traditional research directions.
From computer literacy to informatics fundamentals ; International conference on informatics in secondary schools : Evolution and perspectives, ISSEP 2005, Klagenfurt, Austria, March 30-April 1, 2005, Proceedings
Duetothepenetrationofinformationtechnologyintosocietyatlargeandinto schools in particular, the relationship between informatics and education leading togeneralcomputerliteracyortotheuseofIT-basedapproachesinconventional subjects, e-learning in school, is an evident focus of many contributions. According to the broad scope of the conference its proceedings are split into two volumes. This volume, From Computer Literacy to Informatics Fundam- tals, covers papers reporting on national strategies of informatics instruction and their evolution in accordance with the penetration of information proce- ing equipment in our daily life. In one way or another, these strategies strive to accommodate the needs of basic skills in information and communication te- nology (ICT) with educational principles that can be conveyed by informatics instruction in a traditional sense. Hence, the papers on national strategies are complementedintwoways: ?rstly, bycontributionsthatstrivetoidentifyfun- mental issues, informatics can contribute to the general education process of the youth; and, secondly, by papers presenting approaches on how to link or even to combine instruction about such informatics fundamentals with the need to introduce pupils to the productive use of ICT.
Foundations of Microsoft® Expression Web : The Basics and Beyond
Expression Web, one of the excellent programs within the suite, is a powerful web site creation tool that allows you to rapidly build up standards-compliant web pages, style them with CSS, add dynamic ASP.NET functionality to them, and publish them to the weball from the comfort of one program, and "Foundations of Microsoft Expression Web: The Basics and Beyond" is one of the first books available on the program.
Foundations of generic optimization : Vol.1 : A combinatorial approach to epistasis
This is a comprehensive overview of the basics of fuzzy control, which also brings together some recent research results in soft computing, in particular fuzzy logic using genetic algorithms and neural networks. This book offers researchers not only a solid background but also a snapshot of the current state of the art in this field.
Foundations of F#
F# is much more than just an FP language. Every professional .NET programmer needs to learn about FP, and there's no better way to do it than by learning F#, and no easier way to learn F# than from Foundations of F#, and this is the first book to bring F# to the world.
Foundations of C++/CLI : The Visual C++ Language for .NET 3.5
Foundations of C++/CLI: The Visual C++ Language for .NET 3.5 introduces C++/CLI, Microsoft's extensions to the C++ syntax that allow you to target the common language runtime, the key to the heart of the .NET Framework 3.5. This book gives you a small, fast–paced primer that will kick–start your journey into the world of C++/CLI. In 13 no–fluff chapters, Microsoft insiders take readers into the core of the C++/CLI language and explain both how the language elements work and how Microsoft intends them to be used. This book is a beginner's guide, but it assumes a familiarity with programming basics. And it concentrates on explaining the aspects of C++/CLI that make it the most powerful and fun language of the .NET Framework. As such, this book is ideal if you're thinking of migrating to C++/CLI from another language.
Foundations of ASP.NET AJAX
Foundations of ASP.NET AJAX gives you a detailed grounding in how ASP.NET AJAX works. It takes you swiftly through the basic principles of Ajax, then deep into the heart of the technology, where every namespace is discussed and every function considered. By the end of the book, you'll know all the essentials to confidently produce cutting-edge ASP.NET AJAX applications swiftly and professionally.
Foundations of 3D Graphics Programming : Using JOGL and Java3D ; 2nd ed.
This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.
Foundation models for natural language processing : pre-trained language models integrating media
Covers basic natural language processing models, pre-trained language models BERT, GPT, and sequence-to-sequence converters, as well as the concepts of self-attention and context-sensitive embedding. Various approaches to improving these models are then discussed, such as expanding the pre-training parameters, increasing the length of input texts, or incorporating additional knowledge. An overview of the best performing models is then provided for about twenty application areas, e.g., question answering, translation, story generation, dialogue systems, image generation from text, etc. For each application area, the strengths and weaknesses of existing models are discussed, and an overview of further developments is provided. In addition, links to freely available code are provided. The concluding chapter summarizes the economic opportunities, risk mitigation, and potential developments of AI.
Foundation Flex for Developers : Data-Driven Applications with PHP, ASP.NET, ColdFusion, and LCDS
Flex is a very powerful and versatile technology for creating web application front-ends. But what every good web application needs is a robust data source, be it XML, or a database. Flex is very adaptable in terms of connecting to data sources, and that is the main focus of this book. In Foundation Flex for Developers, author Sas Jacobs assumes that you've got the basics of Flex down already, and explores in detail how to create professional data-centric Flex 2 and Flex 3 applications. In the first half of the book, she starts off with a brief exploration of Flex and ActionScript 3.0, before looking at application essentials in detail—creating custom components, user and web browser interactions, binding, formatting, and validating data, debugging, and more. In the second half of the book, the focus is on connecting Flex to data sources, and covers XML, LiveCycle Data Services, PHP, ASP.NET, and ColdFusion in detail, via a series of step-by-step case studies.
Foundation Flash CS3 Video
Video is one of the most exciting features on today's Internet, with widespread adoption being made possible by advances in bandwidth and software. But simply streaming video clips to Web users is only the tip of the iceberg! Flash CS3 offers a whole host of advanced video features, allowing you to create breathtaking user experiences. And this book, the second edition of the critically-acclaimed Foundation Flash 8 Video, shows you how to make the most of video in Flash CS3. The authors start with the basics of creating video ready for use on the web using popular applications such as Windows Movie Maker and iMovie, creating FLV (Flash video) using both Flash and other applications such as Sorenson Squeeze, and importing that video into Flash.
Foundation Flash 8 Video
This book is the ultimate guide to Flash 8 video it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface. We start with the basicshow to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.



















