Agents and peer-to-peer computing ; 2nd International workshop, AP2PC 2003, Melbourne, Australia, July 14, 2003, revised and invited papers
This book brings together an introduction, three invited articles, and revised versions of the papers presented at the Second International Workshop on Agents and Peer-to-Peer Computing, AP2PC 2003, held in Melbourne, Australia, July 2003."" "Peer-to-peer (P2P) computing is currently attracting enormous public attention, a very large number of autonomous computing nodes, the peers, rely on each other for services. P2P networks are emerging as a new distributed computing paradigm because of their potential to harness the computing power and the storage capacity of the hosts composing the network, and because they realize a completely open decentralized environment where everybody can join in autonomously.
Agent-oriented software engineering V ; 5th International workshop, AOSE 2004, New York, NY, USA, July 2004, revised selected papers
The explosive growth of application areas such as electronic commerce, ent- prise resource planning and mobile computing has profoundly and irreversibly changed our views on software systems. Nowadays, software is to be based on open architectures that continuously change and evolve to accommodate new components and meet new requirements. Software must also operate on di?- ent platforms, without recompilation, and with minimal assumptions about its operating environment and its users. Furthermore, software must be robust and ¨ autonomous, capable of serving a naive user with a minimum of overhead and interference. Agent concepts hold great promise for responding to the new realities of software systems. They o?er higher-level abstractions and mechanisms which address issues such as knowledge representation and reasoning, communication, coordination, cooperation among heterogeneous and autonomous parties, p- ception, commitments, goals, beliefs, and intentions, all of which need conceptual modelling. On the one hand, the concrete implementation of these concepts can lead to advanced functionalities.
Agent-oriented information systems II ; 6th International bi-conference workshop, AOIS 2004, Riga, Latvia, June 8, 2004 and New York, NY, USA, July 20, 2004, revised selected papers
Information systems have become the backbone of all kinds of organizations - day. In almost every sector – manufacturing, education, health care, government and businesses large and small – information systems are relied upon for - eryday work, communication, information gathering and decision-making. Yet, the in?exibilities in current technologies and methods have also resulted in poor performance, incompatibilities and obstacles to change. As many organizations are reinventing themselves to meet the challenges of global competition and e-commerce, there is increasing pressure to develop and deploy new technologies that are ?exible, robust and responsive to rapid and unexpected change. Agent concepts hold great promise for responding to the new realities of - formation systems. They o?er higher-level abstractions and mechanisms which address issues such as knowledge representation and reasoning, communication, coordination, cooperation among heterogeneous and autonomous parties, p- ception, commitments, goals, beliefs, intentions, etc., all of which need conc- tual modelling. On the one hand, the concrete implementation of these concepts can lead to advanced functionalities.
Agent-Based Simulation : From Modeling Methodologies to Real-World Applications; Post Proceedings of the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004
Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.
Agent-Based Approaches in Economic and Social Complex Systems IV ; Post Proceedings of The AESCS International Workshop 2005
Agent-Based Modeling/Simulation (ABM/ABS) is an emerging field that enables bottom-up and experimental analysis in social sciences such as economics, management, sociology and politics. The chapters of this book are the selected papers from those presented the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles in this book covers methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.
Affective computing and intelligent interaction ; 2nd International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings
Organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.
Affective computing and intelligent interaction ; 1st international conference, ACII 2005, Beijing, China, October 22-24, 2005, Proceedings
Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers.
Advancing Computational Intelligence Techniques for Security Systems Design
Security systems have become an integral part of the building and large complex setups, and intervention of the computational intelligence (CI) paradigm plays an important role in security system architecture. This book covers both theoretical contributions and practical applications in security system design by applying the Internet of Things (IoT) and CI. It further explains the application of IoT in the design of modern security systems and how IoT blended with computational intel- ligence can make any security system improved and realizable. Focuses on the computational intelligence techniques of security system design / Covers applications and algorithms of discussed computational intelligence techniques / Includes convergence-based and enterprise integrated security systems with their applications / Explains emerging laws, policies, and tools affecting the landscape of cyber security / Discusses application of sensors toward the design of security systems
Advances in web-based learning - ICWL 2005 ; 4th international conference, Hong Kong, China, July 31 - August 3, 2005, proceedings
With the rapid development of Web-based learning, a new set of learning - vironments including virtual classrooms, virtual laboratories and virtual universities are being developed. These new learning environments, however, also introduce new problems that need to be addressed. On the technical side, there is a need for the deployment of effective technologies on Web-based education. On the learning side, the cyber mode of learning is very different from tra- tional classroom-based learning. On the management side, the establishment of a cyber university imposes very different requirements for the set up. ICWL 2005, the 4th International Conference on Web-Based Learning, was held in Hong Kong, China from July 31 to August 3, 2005, as a continued - tempt to address many of the above-mentioned issues. Following the great success of ICWL
Advances in web mining and web usage analysis ; 6th International workshop on knowledge discovery on the web, WEBKDD 2004, Seattle, WA, USA, August 22-25, 2004, Revised Selected Papers
The Webisaliveenvironmentthatmanagesanddrivesawidespectrumofapp- cations in which a user may interact with a company, a governmental authority, a non-governmental organization or other non-pro?t institution or other users. User preferences and expectations, together with usage patterns, form the basis for personalized, user-friendly and business-optimal services. Key Web business metrics enabled by proper data capture and processing are essential to run an e?ective business or service. Enabling technologies include data mining, sc- able warehousing and preprocessing, sequence discovery, real time processing, document classi?cation, user modeling and quality evaluation models for them. Recipient technologies required for user pro?ling and usage patterns include recommendation systems, Web analytics applications, and application servers, coupled with content management systems and fraud detectors.
Advances in web based learning -- ICWL 2006 ; 5th International conference, Penang, Malaysia, July 19-21, 2006, Revised Papers
The conference program was organized in a single-track 3-day workshop. It included a tutorial, a keynote talk, and oral/poster paper presentations in several sessions dedicated to specific topics. Session topics included “Personalization in E-Learning,” “Designs, Model and Framework of E-Learning Systems,” “Implementations and Evaluations of E-Learning Systems,” “Tools in E-Learning,” and “Learning Resource Deployment, Organization and Management. ” We received a total of 99 submissions from all over the world.
Advances in visual computing ; Vol. 4292 ; 2nd International symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II
This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion.
Advances in Visual Computing ; Vol. 4291 ; 2nd International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I
This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
Advances in visual computing ; Vol. 3804 ; 1st International symposium, ISVC 2005, Lake Tahoe, NV, USA, December 5-7, 2005, Proceedings
Constitutes the refereed proceedings of the introduce the papers of the proceedings of the for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality.
Advances in visual computing ; 4th International symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part II
The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.
Advances in visual computing ; 4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part I
The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.
Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II
It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.
Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I
It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.
Advances in UAV detection, classification and tracking
Explores the latest techniques and advancements in unmanned aerial vehicle (UAV) detection, classification, and tracking. As UAV technology continues to evolve and become more accessible, there is a growing need for effective methods to detect, identify, and track these devices in various scenarios. This reprint provides a thorough overview of the state-of-the-art approaches for UAV detection, classification, and tracking, covering both theoretical and practical aspects.The reprint begins by introducing the basics of UAVs and their various applications, followed by a detailed overview of the challenges associated with UAV detection, classification, and tracking. The authors then present the latest techniques and algorithms used in the field, including machine-learning-based approaches, computer vision techniques, and sensor fusion techniques. The reprint also covers the challenges of real-world applications, such as dealing with occlusions, sensor noise, and environmental factors.
Advances in pervasive computing and networking
"Pervasive Computing and Networking aim at providing ubiquitous, ever-present, adaptable, smart, enveloping and immersive environments in which computing components and humans can interact regardless of the location. The combination of an abundance of computational power of the processors and the communication bandwidth provided by the wireless and mobile networking everywhere and all the time makes such environments within the reach of current technology. Yet, to realize the full potential of such environments, many technical and economical challenges needs to be overcome. These challenges and the perspective on the seminal directions of the research in this area were the subject of the Workshop for Pervasive Computing and Networking at Rensselaer Polytechnic Institute, Troy, NY, USA.



















