الصفحة 21
الصفحة 21
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Geometry for Computer Graphics : Formulae, Examples and Proofs

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

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Geometric Modeling and Processing - GMP 2006 ; 4th International Conference, GMP 2006, Pittsburgh, PA, USA, July 26-28, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA in July 2006. The 36 revised full papers and 21 revised short papers presented were carefully reviewed and selected from a total of 84 submissions. All current issues in the area of geometric modeling and processing are addressed and the impact in such areas as computer graphics, computer vision, machining, robotics, and scientific visualization is shown. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, geometric modeling, subdivision surfaces, and engineering applications.

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Geometric Fundamentals of Robotics

Geometric Fundamentals of Robotics provides an elegant introduction to the geometric concepts that are important to applications in robotics. This second edition is still unique in providing a deep understanding of the subject: rather than focusing on computational results in kinematics and robotics, it includes significant state-of-the art material that reflects important advances in the field, connecting robotics back to mathematical fundamentals in group theory and geometry.

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Geometric Algebra for Computer Graphics

The first five chapters review the algebras of real numbers, complex numbers, vectors, and quaternions and their associated axioms, together with the geometric conventions employed in analytical geometry. As well as putting geometric algebra into its historical context, John Vince provides chapters on Grassmann’s outer product and Clifford’s geometric product, followed by the application of geometric algebra to reflections, rotations, lines, planes and their intersection. The conformal model is also covered, where a 5D Minkowski space provides an unusual platform for unifying the transforms associated with 3D Euclidean space.

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Genetic rogramming ; Vol. 3447 : 8th European conference, EuroGP 2005, Lausanne, Switzerland, March 30-April 1, 2005, Proceedings

In this volume we present the contributions for the 18th European Conference on Genetic Programming (EuroGP 2005). The conference took place from 30 March to 1 April in Lausanne, Switzerland. EuroGP is a well-established conf- ence and the only one exclusively devoted to genetic programming. All previous proceedings were published by Springer in the LNCS series. From the outset, EuroGP has been co-located with the EvoWorkshops focusing on applications of evolutionary computation. Since 2004, EvoCOP, the conference on evolutionary combinatorial optimization, has also been co-located with EuroGP, making this year’s combined events one of the largest dedicated to evolutionary computation in Europe. Genetic programming (GP) is evolutionary computation that solves complex problems or tasks by evolving and adapting a population of computer programs, using Darwinian evolution and Mendelian genetics as its sources of inspiration. Some of the 34 papers included in these proceedings address foundational and theoretical issues and there is also a wide variety of papers dealing with di?erent application areas, such as computer science, engineering, language processing, biology and computational design, demonstrating that GP is a powerful and practical problem-solving paradigm.

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Genetic Programming Theory and Practice V

Genetic Programming Theory and Practice V was developed from the fifth workshop at the University of Michigan’s Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to the rapidly advancing field of Genetic Programming (GP). Contributions from the foremost international researchers and practitioners in the GP arena examine the similarities and differences between theoretical and empirical results on real-world problems. The text explores the synergy between theory and practice, producing a comprehensive view of the state of the art in GP application.

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Genetic Programming Theory and Practice III

Genetic Programming Theory and Practice III explores the emerging interaction between theory and practice in the cutting-edge, machine learning method of Genetic Programming (GP). This contributed volume was developed from the third workshop at the University of Michigan’s Center for the Study of Complex Systems to facilitate the exchange of ideas and information related to this rapidly advancing field. The text provides a cohesive view of the issues facing both practitioners and theoreticians and examines the synergy between GP theory and application.

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Genetic programming IV : Routine human-competitive machine intelligence

Genetic Programming IV: Routine Human-Competitive Machine Intelligence presents the application of GP to a wide variety of problems involving automated synthesis of controllers, circuits, antennas, genetic networks, and metabolic pathways. The book describes fifteen instances where GP has created an entity that either infringes or duplicates the functionality of a previously patented 20th-century invention, six instances where it has done the same with respect to post-2000 patented inventions, two instances where GP has created a patentable new invention, and thirteen other human-competitive results. The book additionally establishes: GP now delivers routine human-competitive machine intelligence GP is an automated invention machine GP can create general solutions to problems in the form of parameterized topologies GP has delivered qualitatively more substantial results in synchrony with the relentless iteration of Moore's Law

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Genetic Programming ; Vol. 3905 ; 9th European Conference, EuroGP 2006, Budapest, Hungary, April 10-12, 2006. Proceedings

This book constitutes the refereed proceedings of the 9th European Conference on Genetic Programming, EuroGP 2006, held in Budapest, Hungary, in April 2006, colocated with EvoCOP 2006. The 21 revised plenary papers and 11 revised poster papers were carefully reviewed and selected from 59 submissions. The papers address fundamental and theoretical issues, along with a wide variety of papers dealing with different application areas, such as computer science, engineering, machine learning, Kolmogorov complexity, biology and computational design.

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Genetic programming : Theory and practice II

This volume explores the emerging interaction between theory and practice in the cutting-edge, machine learning method of Genetic Programming (GP). The contributions developed from a second workshop at the University of Michigan's Center for the Study of Complex Systems where leading international genetic programming theorists from major universities and active practitioners from leading industries and businesses met to examine how GP theory informs practice and how GP practice impacts GP theory. Chapters include such topics as financial trading rules, industrial statistical model building, population sizing, the roles of structure in problem solving by computer, stock picking, automated design of industrial-strength analog circuits, topological synthesis of robust systems, algorithmic chemistry, supply chain reordering policies, post docking filtering, an evolved antenna for a NASA mission and incident detection on highways.

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Genetic algorithms: theory, design and programming

We present a series of scientific contributions that delve into the intricate theoretical foundations and practical nuances of genetic algorithms (GAs). Beyond the academic realm, GAs have demonstrated profound applications in societal decision-making and engineering optimization, showcased through real-world examples and case studies. A dedicated section on programming principles offers a thorough guide for implementing GAs across diverse languages. This edition, tailored for researchers and academics, serves as a testament to the scientific advancements within the field, inviting readers to explore the nuanced journey from theoretical constructs to pragmatic applications in the dynamic landscape of GAs.

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Generator remote controlling using internet connection

The traditional technique of monitoring the electricity generated through regular checks on the alternator variables: oil, temperature, voltage and current on a daily basis. Therefore, maintaining a normal performance cycle requires hard work and is often imprecise. The idea is to create an application that monitors wireless generators using the popular smartphone Android operating system. Implemented sensors deliver analog signals that provide real-time data on the status of the generator. This data is converted and programmed through the Node MCU microcontroller, which reads the results from the sensors and then converts into a signal, which is transmitted to the android phone, through a router. Thus live feedback of the generator status is ensured. In addition, this project provides a control button that can actually turn this generator on and off. This project is the first step towards bringing systems and control together as it revolutionizes the ideology of monitoring and displaying real-time data that can be implemented in different fields according to different needs. These fields include electricity, mechanics, and communications.

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Generative adversarial text to image synthesis

Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given descriptions, but they fail to contain necessary details and vivid object parts. In order to make the project more specialized, it was approved that the project be dedicated to fashion image generation, we present an effective approach for generating new clothing through generative adversarial learning. Generative Adversarial Networks (GANs) successfully show the capability of synthesizing sharper images compared to other generative models.

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Fuzzy-Neuro Approach to Agent Applications : From the AI Perspective to Modern Ontology

The book provides a full explanation of the concepts and theories of intelligent agents and agent-based systems. Providing a comprehensive theoretical background, the author covers modern artificial intelligence topics such as ontologies, neural networks, chaos theory, fuzzy logics and genetic algorithms. Finally, the author details how the iJADK toolkit (intelligent Java agent development kit for intelligent e-business applications) can be used in the design and implementation phases of real applications.

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Fuzzy Models and Algorithms for Pattern Recognition and Image Processing

Fuzzy Models and Algorithms for Pattern Recognition and Image Processing presents a comprehensive introduction of the use of fuzzy models in pattern recognition and selected topics in image processing and computer vision. Unique to this volume in the Kluwer Handbooks of Fuzzy Sets Series is the fact that this book was written in its entirety by its four authors. A single notation, presentation style, and purpose are used throughout. The result is an extensive unified treatment of many fuzzy models for pattern recognition. The main topics are clustering and classifier design, with extensive material on feature analysis relational clustering, image processing and computer vision. Also included are numerous figures, images and numerical examples that illustrate the use of various models involving applications in medicine, character and word recognition, remote sensing, military image analysis, and industrial engineering.

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Fuzzy logic with engineering applications

With numerous examples and end-of-chapter problems, this book is essential reading for graduates and senior undergraduate students in civil, chemical, mechanical and electrical engineering as wells as researchers and practitioners working with fuzzy logic in industry.

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Fuzzy Group Theory

This book presents an up-to-date account of research in important topics of fuzzy group theory. The book concentrates on the theoretical aspects of fuzzy subgroups of a group. It also includes applications to some abstract recognition problems and to coding theory. The book begins with basic properties of fuzzy subgroups. The notions of ascending series and descending series of fuzzy subgroups are used to define nilpotency of a fuzzy subgroup. The material presented in this book makes it a good reference for graduate students and researchers working in fuzzy group theory.

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Future Interaction Design

In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.

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Funology : From usability to enjoyment

This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.

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Fundamentals of pattern recognition and machine learning

Fundamentals of Pattern Recognition and Machine Learning is designed for a one or two-semester introductory course in Pattern Recognition or Machine Learning at the graduate or advanced undergraduate level. The book combines theory and practice and is suitable to the classroom and self-study.

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