Biometric Authentication ; International ECCV 2002 Workshop Copenhagen, Denmark, June 1, 2002 Proceedings
Biometric authentication refers to identifying an individual based on his or her distinguishing physiological and/or behavioral characteristics. It associates an individual with a previously determined identity based on that individual s appearance or behavior. Because many physiological or behavioral characteristics (biometric indicators) are distinctive to each person, biometric identifiers are inherently more reliable and more capable than knowledge-based (e.g., password) and token-based (e.g., a key) techniques in differentiating between an authorized person and a fraudulent impostor. For this reason, more and more organizations are looking to automated identity authentication systems to improve customer satisfaction, security, and operating efficiency as well as to save critical resources.
Bioinorganic electrochemistry
Interfacial electrochemistry of redox metalloproteins and DNA-based molecules is presently moving towards new levels of structural and functional resolution. This is the result of powerful interdisciplinary efforts. Underlying fundamentals of biological electron and proton transfer is increasingly well understood although with outstanding unresolved issues. Comprehensive bioelectrochemical studies have mapped the working environments for bioelectrochemical electron transfer, supported by the availability of mutant proteins and other powerful biotechnology. Introduction of surface spectroscopy, the scanning probe microscopies, and other solid state and surface physics methodology has finally offered exciting new fundamental and technological openings in interfacial bioelectrochemistry of both redox proteins and DNA-based molecules.
Beyond the Worst-Case Analysis of Algorithms
There are no silver bullets in algorithm design, and no single algorithmic idea is powerful and flexible enough to solve every computational problem. Nor are there silver bullets in algorithm analysis, as the most enlightening method for analyzing an algorithm often depends on the problem and the application. However, typical algorithms courses rely almost entirely on a single analysis framework, that of worst-case analysis, wherein an algorithm is assessed by its worst performance on any input of a given size. The purpose of this book is to popularize several alternatives to worst-case analysis and their most notable algorithmic applications, from clustering to linear programming to neural network training. Forty leading researchers have contributed introductions to different facets of this field, emphasizing the most important models and results, many of which can be taught in lectures to beginning graduate students in theoretical computer science and machine learning.
Beginning Visual C# 2005 Express ed. : From novice to professional
Wright took the same approach with this book that he did with the VB titles, and inside you'll find a fast–paced guide to the essentials to get you programming fast. You'll learn the C# language and the tools Visual C# 2005 Express provides. He covers everything from simple console programs to code that talks to the Internet, and even how to write your own database programs. Whatever your reasons for wanting to learn to program with C#, this book will get you where you want to be quickly, and hopefully with a smile on your face. So dive in and change the way you use computers forever.
Beginning Python : From novice to professional
Ten different projects illustrate the concepts introduced in the book. You will learn how to create a P2P file-sharing application and a web-based bulletin board, and how to remotely edit web-based documents and create games. Author Magnus Lie Hetland is an authority on Python and previously authored Practical Python. He also authored the popular online guide, Instant Python Hacking, on which both books are base
Beginning Python : From novice to professional
Gain a fundamental understanding of Python's syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you'll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time. Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered
Beginning PHP and MySQL 5 : From novice to professional
Written for the budding web developer searching for a powerful, low-cost solution for building flexible, dynamic web sites. Essentially three books in one: provides thorough introductions to the PHP language and the MySQL database, and shows you how these two technologies can be effectively integrated to build powerful websites. Provides over 500 code examples, including real-world tasks such as creating an auto-login feature, sending HTML-formatted e-mail, testing password guessability, and uploading files via a web interface. Updated for MySQL 5, includes new chapters introducing triggers, stored procedures, and views.
Beginning Object-Oriented Programming with VB 2005 : From novice to professional
Beginning Object-Oriented Programming with VB 2005 is a comprehensive resource of correct coding procedures. Author Daniel Clark takes you through all the stages of a programming project, including analysis, modeling, and development, all using object-oriented programming techniques and Visual Basic .NET. Clark explores the structure of classes and their hierarchies, as well as inheritance and interfaces. He also introduces the .NET Framework and the Visual Studio integrated development environment, or IDE. A real-world case study walks you through the design of a solution. You can then transform the design into a functional VB .NET application. The application includes a graphical user interface (GUI), a business logic class library, and integration with a back-end database. Throughout the book, you'll explore the fundamentals of software design, object-oriented programming, Visual Basic .NET 2.0, and the Unified Modeling Language (UML).
Beginning JSP, JSF, and Tomcat Web Development : From novice to professional
Beginning JSP™, JSF™, and Tomcat™ Web Development is all you need to develop dynamic web applications using JSP, connect to databases with JSF, and put them into action using the world’s most popular open source Java web server, Apache Tomcat.
Beginning Java EE 5 : From novice to professional
Sun's new lightweight Java Enterprise Edition (EE) 5 is an extremely powerful platform for developing enterprise-level Java-based applications, primarily for the server. This book shows you how to harness that power, examining how the pieces of the new Java EE 5 platform fit together, including the redesigned annotations-driven EJB 3 spec as well as JavaServer Faces (JSF), integrated into the platform for the first time. Hands-on tutorials are also included, along with clear explanations and working code examples. You will grow to take the next step—from writing client-side desktop applications to writing enterprise applications. You will also learn how to use the individual APIs and tools in the Java EE 5 platform, and how to merge these to create your own enterprise applications.
Beginning Java 17 Fundamentals : Object-Oriented Programming in Java 17
Learn the fundamentals of the Java 17 LTS or Java Standard Edition version 17 Long Term Support release, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. You will: Write your first Java programs with emphasis on learning object-oriented programming / How to work with switch expressions, value types (records), local variable type inference, pattern matching switch and more from Java 17 / Handle exceptions, assertions, strings and dates, and object formatting / Learn about how to define and use modules / Dive in depth into classes, interfaces, and inheritance in Java / Use regular expressions / Take advantage of the JShell REPL tool
Beginning J2ME : From novice to professional
Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.
Beginning Google Maps Applications with Rails and Ajax : From novice to professional
Beginning Google Maps Applications with Rails and Ajax: From Novice to Professional is the first book to comprehensively introduce the service from a developer perspective, showing you how you can integrate mapping features into your Rails-driven web applications. Proceeding far beyond simplistic map display, youll learn how to draw from a variety of data sources.
Beginning GIMP : From novice to professional
Beginning GIMP: From Novice to Professional explains how to use the open source image manipulation program, GIMP version 2.4. You'll learn how to install GIMP on Windows, Linux, and MacOS X platforms. Once you've installed the application, you'll learn about the interface and configuration options, and then jump into a quick–and–simple project to familiarize yourself even further. With four–color graphics and screenshots throughout, you'll learn how to prepare camera images for display on web pagesincluding functions like rescaling, cropping, and balancing color. The book also explains with great detail how to utilize layers, paths, and masks. You'll also learn how to draw lines and shapes, use patterns and gradients, and even create your own brushes, patterns, and gradients.
Beginning game development with Godot : Learn to create and publish your first 2D platform game
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms
Beginning DB2 : From novice to professional
IBM’s DB2 Express Edition is one of the most capable of the free database platforms available in today’s marketplace. In Beginning DB2, author Grant Allen gets you started using DB2 Express Edition for web sites, desktop applications, and more. The author covers the basics of DB2 for developers and database administrators, shows you how to manage data in both XML and relational form, and includes numerous code examples so that you are never in doubt as to how things work.
Beginning Database Design : From novice to professional
Beginning Database Design: From Novice to Professional provides short, easy-to-read explanations of how to get database design right the first time. Through the help of use cases and class diagrams modeled in the UML, youll learn how to discover and represent the details and scope of the problem in question.
Beginning Apache Struts: From novice to professional
Beginning Apache Struts will provide you a working knowledge of Apache Struts 1.2. This book is ideal for you Java programmers who have some JSP familiarity, but little or no prior experience with Servlet technology. Organized in a condensed tutorial and lab format, the material in this book has been tested in real classroom environments. It takes a step-by-step, hands-on approach to teaching you Struts. The book even previews the next generation of Struts, the Apache Shale. The overall result is that you can quickly apply Struts to your work settings with confidence.
Basic Coastal Engineering
Basic Coastal Engineering, 3rd Edition offers the basics on monochromatic and spectral surface wave mechanics, coastal water level variations, coastal structures and coastal sedimentary processes. It also provides the necessary background from which the reader can pursue a more advanced study of the various theoretical and applied aspects of coastal hydrodynamics and design.
Autonomy oriented computing : From problem solving to complex systems modeling
Autonomy Oriented Computing explores the important theoretical and practical issues in AOC, by analyzing methodologies and presenting experimental case studies. The book serves as a comprehensive reference source for researchers, scientists, engineers, and professionals in all fields concerned with this promising new development in computer science. It can also be used as a main or supplementary text in graduate and undergraduate programs across a broad range of computer-related disciplines, including Robotics and Automation, Amorphous Computing, Image Processing and Computer Vision, Programming Paradigms, Computational Biology, and many others. The first part of the book, Fundamentals, describes the basic concepts and characteristics of an AOC system, and then it enumerates the critical design and engineering issues faced in AOC system development. The second part of the book, AOC in Depth, provides a detailed analysis of methodologies and case studies to evaluate the use of AOC in problem solving and complex system modeling. The final chapter reviews the essential features of the AOC paradigm and outlines a number of possibilities for future research and development.



















