Cognition, Communication and Interaction : Transdisciplinary Perspectives on Interactive Technology
This book aims to provide a trans-disciplinary research framework and methodology for interaction design. The analysis directs attention to three human capacities that our engagement with interactive technology has made salient and open to constant redefinition.
Machine Learning Techniques for Multimedia : Case Studies on Organization and Retrieval
This book provides a comprehensive coverage of the most important machine learning techniques used and their application in this domain. Arising from the EU MUSCLE network, a program that drew together multidisciplinary teams with expertise in machine learning, pattern recognition, artificial intelligence, and image, video, text and crossmedia processing, the book first introduces the machine learning principles and techniques that are applied in multimedia data processing and analysis. The second part focuses on multimedia data processing applications, with chapters examining specific machine learning issues in domains .
Machine learning methods for reverse engineering of defective structured surfaces
Pascal Laube presents machine learning approaches for three key problems of reverse engineering of defective structured surfaces: parametrization of curves and surfaces, geometric primitive classification and inpainting of high-resolution textures. The proposed methods aim to improve the reconstruction quality while further automating the process. The contributions demonstrate that machine learning can be a viable part of the CAD reverse engineering pipeline.
Machine Learning for Multimodal Interaction ; Vol.4299 ; 3rd International Workshop, MLMI 2006, Bethesda, MD, USA, May 1-4, 2006, Revised Selected Papers
This book contains a selection of refereed papers presented at the 3rd Workshop on Machine Learning for Multimodal Interaction (MLMI 2006), held in Bethesda MD, USA during May 1–4, 2006.
Machine Learning for Multimodal Interaction ; Vol.3869 ; 2nd International Workshop, MLMI 2005, Edinburgh, UK, July 11-13, 2005, Revised Selected Papers
The papers are organized in topical sections on multimodal processing, HCI and applications, discourse and dialogue, emotion, visual processing, speech and audio processing, and NIST meeting recognition evaluation
Machine Learning for Multimodal Interaction ; Vol.3361 : 1st International Workshop, MLMI 2004, Martigny, Switzerland, June 21-23, 2004, Revised Selected Papers
his book contains a selection of refereed papers presented at the 1st Wo- shop on Machine Learning for Multimodal Interaction (MLMI 2004), held at the “Centre du Parc,” Martigny, Switzerland, during June 21–23, 2004. The workshop was organized and sponsored jointly by three European projects, – AMI, Augmented Multiparty Interaction, http://www.amiproject.org – PASCAL, Pattern Analysis, Statistical Modeling and Computational Learning, http://www.pascal-network.org – M4, Multi-modal Meeting Manager, http://www.m4project.org as well as the Swiss National Centre of Competence in Research (NCCR): – IM2: Interactive Multimodal Information Management, http://www.im2.ch MLMI 2004 was thus sponsored by the European Commission and the Swiss National Science Foundation.
Machine Learning for Multimodal Interaction ; 5th International Workshop, MLMI 2008, Utrecht, The Netherlands, September 8-10, 2008. Proceedings
The 12 revised full papers and 15 revised poster papers presented together with 5 papers of a special session on user requirements and evaluation of multimodal meeting browsers/assistants were carefully reviewed and selected from 47 submissions. The papers cover a wide range of topics related to human-human communication modeling and processing, as well as to human-computer interaction, using several communication modalities. Special focus is given to the analysis of non-verbal communication cues and social signal processing, the analysis of communicative content, audio-visual scene analysis, speech processing, interactive systems and applications.
Machine Learning for Multimodal Interaction ; 4th International Workshop, MLMI 2007, Brno, Czech Republic, June 28-30, 2007, Revised Selected Papers
This book contains a selection of revised papers from the 4th Workshop on Machine Learning for Multimodal Interaction (MLMI 2007), which took place in Brno, Czech Republic, during June 28 30, 2007. As in the previous editions of the MLMI series, the 26 chapters of this book cover a large area of topics, from multimodal processing and human computer interaction to video, audio, speech and language processing. The application of machine learning techniques to problems arising in these felds and the design and analysis of software
Machine learning for data streams : With practical examples in MOA
The book first offers a brief introduction to the topic, covering big data mining, basic methodologies for mining data streams, and a simple example of MOA. More detailed discussions follow, with chapters on sketching techniques, change, classification, ensemble methods, regression, clustering, and frequent pattern mining. Most of these chapters include exercises, an MOA-based lab session, or both. Finally, the book discusses the MOA software, covering the MOA graphical user interface, the command line, use of its API, and the development of new methods within MOA.
Machine Learning for Audio, Image and Video Analysis : Theory and Applications
The book is organized in four parts: The first focuses on technical aspects, basic mathematical notions and elementary machine learning techniques. The second provides an extensive survey of most relevant machine learning techniques for media processing, while the third part focuses on applications and shows how techniques are applied in actual problems. The fourth part contains detailed appendices that provide notions about the main mathematical instruments used throughout the text
Machine Learning and Knowledge Extraction ; 5th IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2021, Virtual Event, August 17–20, 2021, Proceedings
Constitutes the refereed proceedings of the 5th IFIP TC 5, TC 12, WG 8.4, WG 8.9, WG 12.9 International Cross-Domain Conference, CD-MAKE 2021, held in virtually in August 2021. The 20 full papers and 2 short papers presented were carefully reviewed and selected from 48 submissions. The cross-domain integration and appraisal of different fields provides an atmosphere to foster different perspectives and opinions; it will offer a platform for novel ideas and a fresh look on the methodologies to put these ideas into business for the benefit of humanity.
Machine learning and data mining for sports analytics ; 7th international workshop, MLSA 2020, Co-located with ECML/PKDD 2020, Ghent, Belgium, September 14–18, 2020, Proceedings
Constitutes the refereed post-conference proceedings of the 7th International Workshop on Machine Learning and Data Mining for Sports Analytics, MLSA 2020, colocated with ECML/PKDD 2020, in Ghent, Belgium, in September 2020. The 11 papers presented were carefully reviewed and selected from 22 submissions. The papers present a variety of topics within the area of sports analytics, including tactical analysis, outcome predictions, data acquisition, performance optimization, and player evaluation.
Logical Aspects of Computational Linguistics ; 5th International Conference, LACL 2005, Bordeaux, France, April 28-30, 2005, Proceedings
Inaugurates the new FoLLI LNAI subline. It constitutes the refereed proceedings of the 5th International Conference on Logical Aspects of Computational Linguistics, LACL 2005, held in Bordeaux, France in April 2005. The 25 revised full papers presented were carefully reviewed and selected from over 40 submissions. The papers address a wide range of logical and formal methods in computational linguistics with studies of particular grammar formalisms and their computational properties, language engineering, and traditional topics about the syntax/semantics interface.
Learning to Live in the Knowledge Society ; IFIP 20th World Computer Congress, IFIP TC 3 ED-L2L Conference September 7–10, 2008, Milano, Italy
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.
Knowledge Discovery from XML Documents ; 1st International Workshop, KDXD 2006, Singapore, April 9, 2006, Proceedings
The KDXD 2006 (Knowledge Discovery from XML Documents) workshop is the ?rst international workshop running this year in conjunction with the 10th Pacific-Asia Conference on Knowledge Discovery and Data Mining, PAKDD 2006. The workshop provided an important forum for the dissemination and exchange of new ideas and research related to XML data discovery and retrieval. The eXtensible Markup Language (XML) has become a standard language for data representation and exchange. With the continuous growth in XML data sources,the ability to manage collections of XML documents and discover knowledge from them for decision support becomes increasingly important. Due to the inherent ?exibility ofXML, in both structure and semantics, inferring important knowledge from XML data is faced with new challenges as well as bene?ts. The objective of the workshop was to bring together researchers and practitioners to discuss all aspects of the emerging XML data management challenges.
Knowledge Cartography : Software Tools and Mapping Techniques
The authors see mapping software as a set of visual tools for reading and writing in a networked age. In an information ocean, the primary challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible and disputable.With 17 chapters from the leading researchers and practitioners, the reader will find the current state–of-the-art in the field. Part 1 focuses on educational applications in schools and universities, before Part 2 turns to applications in professional communities.
Java : how to program. Late objects : Introducing Jshell
Introduction to Computers, the Internet and Java / Introduction to Java Applications; Input/Output and Operators / Control Statements: Part 1; Assignment, ++ and Operators / Control Statements: Part 2; Logical Operators / Methods / Arrays and ArrayLists / Introduction to Classes and Objects / Classes and Objects: A Deeper Look / Object-Oriented Programming: Inheritance / Object-Oriented Programming: Polymorphism and Interfaces / Exception Handling: A Deeper Look / JavaFX Graphical User Interfaces / JavaFX GUI / Strings, Characters and Regular Expressions / Files, Input/Output Streams, NIO and XML Serialization / Generic Collections / Lambdas and Streams / Recursion / Searching, Sorting and Big O / Generic Classes and Methods: A Deeper Look / Custom Generic Data Structures / JavaFX Graphics and Multimedia / Concurrency / Accessing Databases with JDBC / Introduction to JShell: Java 9's REPL for Interactive Java
Computation and the humanities : Towards an oral history of digital humanities
This book addresses the application of computing to cultural heritage and the discipline of Digital Humanities that formed around it. Digital Humanities research is transforming how the Human record can be transmitted, shaped, understood, questioned and imagined and it has been ongoing for more than 70 years. However, we have no comprehensive histories of its research trajectory or its disciplinary development. The authors make a first contribution towards remedying this by uncovering, documenting, and analysing a number of the social, intellectual and creative processes that helped to shape this research from the 1950s until the present day.
Communicating science and technology in society
Addresses the engagement between science and society from multiple viewpoints. At a time when trust in experts is being questioned, misinformation is rife and scientific and technological development show growing social impact, the volume examines the challenges in involving the public in scientific debates and decisions. It takes into account societal needs and concerns in research, and analyses the interface between the roles of institutions and individuals. From environmental challenges to science communication, participatory technological design to animal experimentation, and transdisciplinarity to norms and values in science, the volume brings together research on areas in which scientists and citizens interact, across diverse, often understudied, socio-cultural contexts in Europe.
Changing Television Environments ; 6th European Conference, EUROITV 2008, Salzburg, Austria, July 3-4, 2008 Proceedings
This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008.



















