Handbook on Interactive Storytelling
You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds
Handbook of vascular biometrics
This handbook provides the first comprehensive overview of biometrics exploiting the shape of human blood vessels for biometric recognition, i.e. vascular biometrics, including finger vein recognition, hand/palm vein recognition, retina recognition, and sclera recognition.
Handbook of modern sensors. physics, designs, and applications
Presents a comprehensive and up-to-date account of the theory (physical principles), design, and practical implementations of various sensors for scientific, industrial, and consumer applications. This latest edition focuses on the sensing technologies driven by the expanding use of sensors in mobile devices. These new miniature sensors will be described, with an emphasis on smart sensors which have embedded processing systems. The chapter on chemical sensors has also been expanded to present the latest developments.
Handbook Of Mathematical Models For Languages And Computation
Introduces a variety of concepts in discrete mathematics and mathematical modeling for languages and computation. The authors pay special attention to the implementation of mathematical concepts to explain clearly how to encode them in computational practice. All computer programs are written in C#. The theory of computation is used to address challenges arising in many computer science areas such as artificial intelligence, language processors, compiler writing, information and coding systems, programming language design, computer architecture and more. To grasp topics concerning this theory readers need to familiarize themselves with its computational and language models, based on concepts of discrete mathematics including sets, relations, functions, graphs and logic.
Handbook of Geometric Computing : Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.
Guide to wireless network security
Guide to Wireless Network Security is an authoritative, clearly presented guide to key foundation topics and technology frameworks for designing and maintaining secure, reliable operations. From basic concepts to designing principles to deployment, all critical concepts and phases are clearly explained and presented. This guide includes coverage of wireless security testing techniques and prevention techniques for intrusion (attacks).
Guide to web development with Java : Understanding website creation
This comprehensive Guide to Web Development with Java introduces the readers to the three-tiered, Model-View-Controller architecture by using Spring JPA, JSPs, and Spring MVC controllers. These three technologies use Java, so that a student with a background in programming will be able to master them with ease, with the end result of being able to create web applications that use MVC, validate user input,and save data to a database.
Guide to software systems development : Connecting novel theory and current practice
This book argues that the key problems of software systems development (SSD) are socio-technical rather than purely technical in nature. Software systems are unique. They are the only human artefacts that are both intangible and determinant. This presents unprecedented problems for the development process both in determining what is required and how it is developed. Primarily this is a problem of communications between stakeholders and developers, and of communications within the development team. Current solutions are not only inadequate in expressing the technical problem, they also evade the communications problems almost entirely.
Guide to RISC Processors : for Programmers and Engineers
This guidebook provides an accessible and all-encompassing compendium on RISC processors, introducing five RISC processors: MIPS, SPARC, PowerPC, ARM, and Itanium. Initial chapters explain the differences between the CISC and RISC designs and clearly discuss the core RISC design principles. The text then integrates instruction on MIPS assembly language programming, thereby enabling readers to concretely grasp concepts and principles introduced earlier. Readers need only have a basic knowledge of any structured, high-level language to obtain the full benefits here.
Guide to Deep Learning Basics : Logical, Historical and Philosophical Perspectives
This stimulating text/reference presents a philosophical exploration of the conceptual foundations of deep learning, presenting enlightening perspectives that encompass such diverse disciplines as computer science, mathematics, logic, psychology, and cognitive science. The text also highlights select topics from the fascinating history of this exciting field, including the pioneering work of Rudolf Carnap, Warren McCulloch, Walter Pitts, Bulcsú László, and Geoffrey Hinton.
Guide to Assembly Language Programming in Linux
This unique guide provides comprehensive coverage of the key elements of Assembly language programming with in-depth coverage of the Linux operating system, which is the fastest-growing operating system with an estimated 18 million Linux users worldwide. The book specifically targets professionals who would like to learn Assembly and intend or expect to move to the Linux operating system. This highly useful guidebook comes complete with all the necessary software (Linux, NASM, debugger), making it an extremely valuable resource tool for all those who want to learn Assembly programming and Linux. Readers need only have a basic knowledge of any structured, high-level language such as C to obtain the full benefits of this guidebook.
Guide to assembly language : A concise introduction
This concise guide is designed to enable the reader to learn how to program in assembly language as quickly as possible. Through a hands-on programming approach, readers will also learn about the architecture of the Intel processor, and the relationship between high-level and low-level languages. This updated second edition has been expanded with additional exercises, and enhanced with new material on floating-point numbers and 64-bit processing.
Guide to Advanced Empirical Software Engineering
Empirical studies have become an integral element of software engineering research and practice. This unique text/reference includes chapters from some of the top international empirical software engineering researchers and focuses on the practical knowledge necessary for conducting, reporting and using empirical methods in software engineering.
Guerrilla Capacity Planning : A Tactical Approach to Planning for Highly Scalable Applications and Services
Guerrilla Capacity Planning facilitates rapid forecasting of capacity requirements based on the opportunistic use of whatever performance data and tools are available in such a way that management insight is expanded but their schedules are not.
Groupware : Design, implementation, and use ; 13th International Workshop, CRIWG 2007, Bariloche, Argentina, September 16-20, 2007, Proceedings
This volume constitutes the proceedings of the 13th International Workshop on Groupware (CRIWG 2007). This workshop aims at providing a forum for academic researchers and professionals to exchange their experiences and their ideas about problems and solutions related to the design, development and use of groupware applications.
Grippers in Motion : The Fascination of Automated Handling Tasks
This book shows you how to ensure process reliability on the basis of combining the right components with advanced application know-how. By explaining basic preconditions of the gripping process and highlighting the milestones of automation history, we guide you all the way through to the center of the handling process – the workpiece. Its ambient conditions and setup are clearly defined as well as the process of setting grippers in motion. Starting with simple linear movements up to multi-axis kinematics, you are provided with the details for practical solutions.
Grid Computing : Software Environments and Tools
The book provides: • Discussion of software engineering and modelling tools for the Grid • Analysis of issues inherent in enabling distributed computing across the Grid • Consideration of the software engineering support necessary for managing Grid applications • Proposal of a posited software engineering lifecycle to support application development for Grid Environments (along with associated tools). • Identification of novel concepts, methods and tools within Grid computing which can be put to work in the context of existing experiments and application case studies
Grid computing : Experiment management, Tool Integration, and Scientific Workflows
Grid computing has become a topic of significant interest in the scientific community as a means of enabling application developers to aggregate resources scattered around the globe for solving large-scale scientific problems. This monograph addresses four critical software development aspects for the engineering and execution of applications on parallel and Grid architectures.
Graph-theoretic concepts in computer science ; Vol. 4271 ; 32nd International Workshop, WG 2006, Bergen, Norway, June 22-23, 2006, Revised Papers
The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer s- ence, or by extracting new problems from applications. The goal is to present recent research results and to identify and explore directions of future research. The talks showed how recent researchresults from algorithmic graph theory can be used in computer science and which graph-theoreticquestions arisefrom new developments in computer science.
Graph-theoretic concepts in computer science ; 46th International Workshop, WG 2020, Leeds, UK, June 24–26, 2020, Revised Selected Papers
This book constitutes the revised papers of the 46th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2020, held in Leeds, UK, in June 2020. The workshop was held virtually due to the COVID-19 pandemic. The 32 full papers presented in this volume were carefully reviewed and selected from 94 submissions. They cover a wide range of areas, aiming to present emerging research results and to identify and explore directions of future research of concepts on graph theory and how they can be applied to various areas in computer science.



















