Electronic Books

Total Books: 1 - 10 /10
3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan

Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...

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Computer Graphics with OpenGL / Donald Hearn, Pauline Baker, Warren R. Carithers

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, ...

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Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...

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Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

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Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its ...

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Introduction to Geometric Computing

The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in ...

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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

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OpenGL Graphics Through Applications

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through ...

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Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

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Pro Java™ 6 3D Game Development

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis ...

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Total Books: 1 - 10 /10