Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...
Lire la suiteAssuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, ...
Lire la suiteFoundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...
Lire la suiteThis thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...
Lire la suiteIntroduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its ...
Lire la suiteThe geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in ...
Lire la suiteHistorically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...
Lire la suiteOpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through ...
Lire la suiteTopics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...
Lire la suiteJava gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis ...
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