Electronic Books

Total Books: 1 - 10 /10
3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan

Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...

Lee mas
Computer Graphics with OpenGL / Donald Hearn, Pauline Baker, Warren R. Carithers

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, ...

Lee mas
Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle ...

Lee mas
Foundations of 3D Graphics Programming : Using JOGL and Java3D

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut ...

Lee mas
Introduction to C++ Programming and Graphics

Introduction to C++ Programming and Graphics offers a venue for rapidly learning the language by concisely revealing its ...

Lee mas
Introduction to Geometric Computing

The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in ...

Lee mas
Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, ...

Lee mas
OpenGL Graphics Through Applications

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through ...

Lee mas
Principles of Computer Graphics

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates ...

Lee mas
Pro Java™ 6 3D Game Development

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis ...

Lee mas
Total Books: 1 - 10 /10