Introduction to Geometric Computing
The geometric ideas in computer science, mathematics, engineering, and physics have considerable overlap and students in each of these disciplines will eventually encounter geometric computing problems. The topic is traditionally taught in mathematics departments via geometry courses, and in computer science through computer graphics modules. This text isolates the fundamental topics affecting these disciplines and lies at the intersection of classical geometry and modern computing.
Geometry for Computer Graphics : Formulae, Examples and Proofs
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.
Discrete Geometry, Combinatorics and Graph Theory ; 7th China-Japan Conference, CJCDGCGT 2005, Tianjin, China, November 18-20, 2005, and Xi'an, China, November 22-24, 2005, Revised Selected Papers
Theis book includes discrete algorithmic geometry, combinatorics and graph theory
Discrete and computational geometry; Japanese Conference, JCDCG 2004, Tokyo, Japan, October 8-11, 2004
This book constitutes the thoroughly refereed post-proceedings of the Japanese Conference on Discrete Computational Geometry, JCDCG 2004, held in Tokyo, Japan in October 2004, to honor Janos Pach on his fiftieth year. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from over 60 talks at the conference. All current issues in discrete algorithmic geometry are addressed.
Computer graphics and geometric modelling : Implementation & algorithms
Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
Computational Geometry and Graph Theory ; International Conference, KyotoCGGT 2007, Kyoto, Japan, June 11-15, 2007. Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the Kyoto Conference on Computational Geometry and Graph Theory, KyotoCGGT 2007, held in Kyoto, Japan, in June 2007.
Combinatorial geometry and graph theory ; Indonesia-Japan Joint Conference, IJCCGGT 2003, Bandung, Indonesia, September 13-16, 2003, Revised Selected Papers
This volume consists of the refereed papers presented at the Indonesia-JapanJoint Conference on Combinatorial Geometry and Graph Theory (IJCCGGT2003), held on Indonesia. This confer-ence can also be considered as a series of the Japan Conference on Discrete andComputational Geometry (JCDCG), 2002.
Advances in Discrete Differential Geometry
On a newly emerging field of discrete differential geometry and an excellent way to access this exciting area. It surveys the fascinating connections between discrete models in differential geometry and complex analysis, integrable systems and applications in computer graphics. The authors take a closer look at discrete models in differential geometry and dynamical systems. Their curves are polygonal, surfaces are made from triangles and quadrilaterals, and time is discrete. Nevertheless, the difference between the corresponding smooth curves, surfaces and classical dynamical systems with continuous time can hardly be seen. This is the paradigm of structure-preserving discretizations. Current advances in this field are stimulated to a large extent by its relevance for computer graphics and mathematical physics.







