الصفحة 1
الصفحة 1
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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Modeling and Retrieval of Context ; 2nd International Workshop, MRC 2005, Edinburgh, UK, July 31-August 1, 2005, Revised Selected Papers

Computing in context has become a necessity in modern and intelligent IT - plications. With the use of mobile devices and current research on ubiquitous computing, context-awareness has become a major issue. However, context and context-awareness are crucial not only for mobile and ubiquitous computing. They are also vital for spanning various application areas, such as collaborative softwareand Web engineering,personaldigital assistantsand peer-to-peer inf- mation sharing, health care work?ow and patient control, and adaptive games and e-learning solutions. In these areas, context serves as a major source for reasoning, decision making, and adaptation, as it covers not only application knowledge but also environmental knowledge.Likewise, modeling and retrieving context is an important part of modern knowledge management processes.

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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.

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Internet and network economics ; 4th International Workshop, WINE 2008, Shanghai, China, December 17-20, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th International Workshop on Internet and Network Economics, WINE 2008, held in Shanghai, China, in December 2008.The 68 revised full papers presented together with 10 invited talks were carefully reviewed and selected from 126 submissions. The papers are organized in topical sections on market equilibrium, congestion games, information markets, nash equilibrium, network games, solution concepts, algorithms and optimization, mechanism design, equilibrium, online advertisement, sponsored search auctions, and voting problems.

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Intelligent Virtual Agents ; Vol.4133 ; 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings

This volume contains the proceedings of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, held in Marina del Rey, California, USA from August 21–23.For the second year in a row,IVA also hosted the Gathering of Animated Lifelike Agents (GALA 2006), an annual festival to showcase the latest animated lifelike agents created by university students and academic or industrial research groups. IVA 2006 received 73 submissions from Europe, the AmericasandAsia.Thepaperspublishedherearethe24fullpapersand11short papers presented at the conference, as well as one-page descriptions of posters and the featured invited talks by Brian Parkinson of Oxford University, Rod Humble of Electronic Arts, and Michael Mateas of the University of California, Santa Cruz and Andrew Stern of Procedural Arts.

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Intelligent Virtual Agents ; 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings

This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008.The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

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Intelligent tutoring systems ; 9th International Conference, ITS 2008, Montreal, Canada, June 23-27, 2008 Proceedings

This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Tutoring Systems, ITS 2008, held in Montreal, Canada, in June 2008.The 63 revised full papers and 61 poster papers presented together with abstracts of 5 keynote talks were carefully reviewed and selected from 207 submissions. The papers are organized in topical sections on emotion and affect, tutor evaluation, student modeling, machine learning, authoring tools , tutor feedback and intervention, data mining, e-learning and Web-based ITS, natural language techniques and dialogue, narrative tutors and games, semantic Web and ontology, cognitive models, and collaboration.

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Intelligent technologies for interactive entertainment ; 1st International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, 2005 held in Madonna di Campiglio, Italy. The papers included in this title cover topics such as intelligent interactive games, intelligent music, interactive cinema, edutainment, interactive art, and interactive real TV.

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Image-Based Rendering

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. The potential for photorealistic visualization has tremendous appeal, especially for applications such as video games, virtual travel, and E-commerce, which stand to greatly benefit from this technology.

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High performance computing - HiPC 2004 ; 11th International Conference, Bangalore, India, December 19-22, 2004, Proceedings

Keynote Addresses.- Rethinking Computer Architecture Research.- Event Servers for Crisis Management.- DIET: Building Problem Solving Environments for the Grid.- The Future Evolution of High-Performance Microprocessors.- Low Power Robust Computing.- Networks and Games.- Plenary Session - Best Papers.- An Incentive Driven Lookup Protocol for Chord-Based Peer-to-Peer (P2P) Networks.- A Novel Battery Aware MAC Protocol for Ad Hoc Wireless Networks, and other

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HCI in games : Experience design and game mechanics ; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

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Haptic and Audio Interaction Design ; 2nd International Workshop, HAID 2007 Seoul, Korea, November 29-30, 2007 Proceedings

This book constitutes the refereed proceedings of the Second International Workshop on Haptic and Audio Interaction Design, HAID 2007 held in Seoul, South Korea, in November 2007. The papers are organized in topical sections on tactile displays, communication and games, accessibility and navigation, as well as design.

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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Fuzzy mathematical programming and fuzzy matrix games

This book presents a systematic and focused study of the application of fuzzy sets to two basic areas of decision theory, namely Mathematical Programming and Matrix Game Theory. Apart from presenting most of the basic results available in the literature on these topics, the emphasis is on understanding their natural relationship in a fuzzy environment

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Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

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Frontiers in Algorithmics ; 2nd Annual International Workshop, FAW 2008, Changsha, China, June 19-21, 2008, Proceeedings

This book constitutes the refereed proceedings of the Second International Frontiers of Algorithmics Workshop, FAW 2008, held in Changsha, China, in June 2008.The 33 revised full papers presented together with the abstracts of 3 invited talks were carefully reviewed and selected from 80 submissions. The papers were selected for 9 special focus tracks in the areas of biomedical informatics, discrete structures, geometric information processing and communication, games and incentive analysis.

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From Animals to Animats 9 ; 9th International Conference on Simulation of Adaptive Behavior, SAB 2006, Rome, Italy, September 25-29, 2006, Proceedings

This book constitutes the refereed proceedings of the 9th International Conference on Simulation of Adaptive Behavior, SAB 2006. The 35 revised full papers and 35 revised poster papers presented are organized in topical sections on the animat approach to adaptive behaviour, perception and motor control, action selection and behavioral sequences, navigation and internal world models, learning and adaptation, evolution, collective and social behaviours, applied adaptive behavior and more.

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Foundations of software science and computation structures ; 24th International conference, FOSSACS 2021, Held as Part of the European joint conferences on theory and practice of software, ETAPS 2021, Luxembourg City, Luxembourg, March 27 – April 1, 2021, proceedings

This book constitutes the proceedings of the 24th International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2021, which was held during March 27 until April 1, 2021, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg and changed to an online format due to the COVID-19 pandemic.

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Foundations of software science and computation structures ; 23rd International conference, FOSSACS 2020, Held as part of the European joint conferences on theory and practice of software, ETAPS 2020, Dublin, Ireland, April 25–30, 2020, proceedings

This book constitutes the proceedings of the 23rd International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2020, which took place in Dublin, Ireland, in April 2020, and was held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2020.

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Foundation Mathematics for Computer Science : A Visual Approach

In this second edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the original book and written new chapters on combinatorics, probability, modular arithmetic and complex numbers. These subjects complement the existing chapters on number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus. During this journey, the author touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barrycentric coordinates, transfinite sets and prime numbers.

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