الصفحة 1
الصفحة 1
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New Frontiers for Entertainment Computing ; IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research.

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Multimedia Forensics

Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks.

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Multimedia Content Analysis and Mining ; International Workshop, MCAM 2007, Weihai, China, June 30-July 1, 2007, Proceedings

The workshop gives a snapshot of the current wor- wide research in multimedia analysis. Through recent advances in computing, networking, and data storage, multimedia will create new interesting technical possibilities in a wide range of ?elds, such as entertainment, commerce, science, medicine, and public safety.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Mobility Aware Technologies and Applications ; 2nd International Workshop, MATA 2005, Montreal, Canada, October 17 -- 19, 2005, Proceedings

The beginning of the twenty-first century is characterized by global markets, and the mobility of people is becoming an important fact of life. Consequently, the mobile user is demanding appropriate technical solutions to make use of customized information and communication services. In this context the notion of next-generation networks (NGNs), which are driven by the convergence of the entertainment sector, the mobile Internet, and fixed/mobile telecommunications, is emerging. Such NGNs are aggregating a variety of different access networks and supporting the seamless connection of an open set of end-user devices, and due to the adoption of an all-IP network paradigm they enable a much better integration of voice and data services. Coincidently the buzzword ‘fixed mobile convergence’ (FMC) describes the current trend towards providing common services across fixed and mobile networks resulting in the medium term in the full integration of fixed and mobile telecommunication networks. The adoption of appropriate middleware technologies and the provision of - called service delivery platforms driven by the ongoing innovation in the field of information technologies provides today the technical foundation for supporting terminal, personal and service mobility and thus the implementation of real seamless information and communication services. Furthermore, users are nowadays looking, in light of an omnipresent service environment, for a much higher degree of customization and context awareness in the services they use. The papers in this volume look at these enabling mobility-aware technologies and their use for implementing mobility-aware and context-aware applications.

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Intelligent technologies for interactive entertainment ; 1st International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings

Constitutes the proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, 2005 held in Madonna di Campiglio, Italy. The papers included in this title cover topics such as intelligent interactive games, intelligent music, interactive cinema, edutainment, interactive art, and interactive real TV.

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Human-computer interaction - HCI : Applications and services ; 12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings, Part IV

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. This volume, edited by Julie A. Jacko, contains papers in the thematic area of - man-Computer Interaction, addressing the following major topics: • Business Applications • Learning and Entertainment • Health Applications • Work and Collaboration Support • Web-Based and Mobile Applications and Services • Advanced Design and Development Support.

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Home-oriented informatics and telematics ; Proceedings of the IFIP WG 9.3 HOIT2005 Conference

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

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Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.

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Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

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Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.

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Entertainment Computing - ICEC 2005 ; 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

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AI voice dubbing = الدبلجة الصوتية بالذكاء الاصطناعي

The advent of artificial intelligence has revolutionized numerous domains, including media and entertainment. This project focuses on developing an AI Voice Dubbing application that facilitates the seamless dubbing of audio content from English to Arabic. Unlike traditional robotic voice outputs, our application ensures that the dubbed content retains the original voice characteristics, providing a natural and authentic listening experience. The system also offers users the option to select alternative output voices, including those of celebrities, or any other voice by uploading their media, providing a YouTube link, or recording audio directly. The core functionality of the application is to produce a dubbed audio file, maintaining high fidelity to the original speaker's voice tone and style, the application provides a text output of the dubbed content, which users can edit as needed to ensure accuracy and personal preference.

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Advances in multimedia information processing - PCM 2005 Vol. 3767 ; 6th Pacific Rim conference on multimedia, Jeju Island, Korea, November 11-13, 2005, Proceedings, Part I

The volume 3767 constitutes the refereed proceedings of the 6th Pacific Rim Conference on Multimedia, PCM 2005, The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Computer Graphics Image Processing and Computer Vision

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