Foundation ActionScript 3 Animation : Making Things Move!
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.
Advances in Geometric Modeling and Processing ; 5th International Conference, GMP 2008, Hangzhou, China, April 23-25, 2008. Proceedings
This book constitutes the refereed proceedings of the 5th International Conference on Geometric Modeling and Processing, GMP 2008, held in Hangzhou, China, in April 2008.

