الصفحة 1
الصفحة 1
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Object-Oriented Software Engineering Using UML Patterns and Java

Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

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Extreme Programming and Agile Processes in Software Engineering ; Vol.4044 ; 7th International Conference, XP 2006, Oulu, Finland, June 17-22, 2006, Proceedings

In its first editions, this conference was a get-together of a few pioneers who - bated about how to make agile processes and methods accepted by the mainstream researchers and practitioners in software engineering. Now agile approach to software development has been fully accepted by the software engineering community and this event has become the major forum for understanding better the implications of agility in software development and proposing extensions to the mainstream approaches. These two aspects were fully reflected in this year’s conference. They were - flected in the keynote speeches, which covered the background work done starting as early as the early eighties by Barry Boehm, definition of the field by Kent Beck, a successful industrial application in a success story by Sean Hanly, the perspective and the future of agile methods in large corporations by Jack Järkvik, and even some - sightful views from a philosopher, Pekka Himanen.

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Extreme Programming and Agile Processes in Software Engineering ; Vol.3556 ; 6th International Conference, XP 2005, Sheffield, UK, June 18-23, 2005, Proceedings

Extreme Programming has come a long way since its ?rst use in the C3 project almost 10 years ago. Agile methods have found their way into the mainstream, and at the end of last year we saw the second edition of Kent Beck’s book on Extreme Programming, containing a major refactoring of XP. This year, the 6th International Conference on Extreme Programming and Agile Processes in Software Engineering took place June 18–23 in She?eld. As in the yearsbefore, XP 2005provideda unique forum for industry and academic professionals to discuss their needs and ideas on Extreme Programming and - ile methodologies. These proceedings re?ect the activities during the conference which ranged from presentation of research papers, invited talks, posters and demonstrations, panels and activity sessions, to tutorials and workshops. - cluded are also papers from the Ph.D. and Master’s Symposium which provided a forum for young researchers to present their results and to get feedback. Asvariedastheactivities werethe topicsofthe conferencewhichcoveredthe presentationofnewandimprovedpractices,empiricalstudies,experiencereports and case studies, and last but not least the social aspects of agile methods. The papers and the activities went through a rigorous reviewing process. Each paper was reviewed by at least three Program Committee members and wasdiscussedcarefullyamongtheProgramCommittee.Of62paperssubmitted, only 22 were accepted as full papers.

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Cooperative Design, Visualization, and Engineering ; 5th International Conference, CDVE 2008 Calvià, Mallorca, Spain, September 21-25, 2008 Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2008, held in Calvià, Mallorca, Spain, in September 2008.

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Making Globally Distributed Software Development a Success Story : International Conference on Software Process, ICSP 2008 Leipzig, Germany, May 10-11, 2008 Proceedings

This volume contains papers presented at the International Conference on Software Process (ICSP 2008) held in Leipzig, Germany, during May 10-11, 2008. ICSP 2008 was the second conference of the ICSP series. The theme of ICSP 2008 was “Making Globally Distributed Software Development a Success Story. ” Software developers work in a dynamic context of frequently changing technologies and with limited resources. Globally distributed development teams are under ev- increasing pressure to deliver their products more quickly and with higher levels of qu- ity. At the same time, global competition is forcing software development organizations to cut costs by rationalizing processes, outsourcing part of or all development activities, reusing existing software in new or modified applications, and evolving existing systems to meet new needs, while still minimizing the risk of projects failing to deliver.

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Car deal : The ultimate used-cars marketplace

This is an effort to represents the design and implementation of a mobile application that serves as a marketplace for buying and selling used cars. The application is developed using Flutter, a popular cross-platform framework, and integrates an Artificial Intelligence (AI) model to predict the price of used cars based on various parameters, such as the car's model, age, mileage, and condition. The report provides a comprehensive overview of the project's development process, including the use of agile methodology and various technologies, such as Firebase, Python, and TensorFlow. The AI model's accuracy is evaluated using statistical metrics, such as Mean Absolute Error (MAE) and Root Mean Squared Error (RMSE).

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Business agility and information technology diffusion ; IFIP TC8 WG 8.6 International working Conference, May 8-11, 2005, Atlanta, Georgia, USA

Addresses issues related to business agility and the diffusion of Information Technology (IT). Success, even survival, in today's business environment has been made complex and difficult by technologically-based competitive pressure. One promising strategy is to be agile and ready to adapt quickly to changes in the environment or market. Such strategy takes shape as an agile software development, agile manufacturing, agile modeling and agile iterations. In contrast, successful IT diffusion is known to be a process that takes time and careful effort. Many IT projects that succeeded in developing a product have subsequently failed in changing the behavior of the target group when diffusion just didn't happen. Therefore this volume responds to the question: What is the relationship between agility and IT diffusion? The book's scope will cover information systems and technology issues, as well as organizational and managerial issues, related to agility and IT diffusion. The planned perspectives include topics such as diffusion of agile methods, enabling business agility with IT, creating agile environments that facilitate diffusion of IT, theories and frameworks for understanding diffusion and agility issues, best practices relating to business agility and IT diffusion, software process improvement and agility, diffusion studies of specific agile technologies, and impacts of diffusion of IT agile methods.

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Beginning Ruby on Rails E-Commerce : From novice to professional

Beginning Ruby on Rails E-Commerce: From Novice to Professional is the first book of its kind to guide you through producing e-commerce applications with Rails, the stacked web framework taking the world by storm. The book dives right into the process of creating a production-level web application using agile methodologies and test-driven development combined with Rails best practices.

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Agile software construction

Agile software is a means of putting the software first while at the same time reacting to these user requirements in a flexible and agile way.Agile Software Construction covers the emerging methods and approaches (including extreme programming, feature-driven development and adaptive software development), that are loosely described as "Agile" and shows how to apply them effectively to software development projects. It shows how to plan, organise and develop systems using agile techniques, and highlights some of the problems that may be encountered.

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Agile processes in software engineering and extreme programming ; 9th International Conference, XP 2008, Limerick, Ireland, June 10-14, 2008. Proceedings

Constitutes the refereed proceedings of the 9th International Conference on Agile Processes in Software Engineering and eXtreme Programming, XP 2008, held in Limerick, Ireland, in June 2008.

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Agile processes in software engineering and extreme programming ; 8th International Conference, XP 2007, Como, Italy, June 18-22, 2007, Proceedings

Oorganized in topical sections on managing agile processes, extending agile methodologies, teaching and introducing agile methodologies, methods and tools, empirical studies, and methodology issue.

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