الصفحة 9
الصفحة 9
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Foundation Flash 8

The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises and detailed discussions to help you start your exploration of Flash. The detailed tutorial style will ensure that you retain the knowledge you gain and are able to draw upon it throughout your Flash career. Foundation Flash 8 features a running case study that evolves into a fully-functional Flash website as you work through the tutorials, so you'll immediately see everything that you learn being used in a practical project. This book focuses on the core skills that you need to get started working with Flash 8: understanding the interface, becoming familiar with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, and getting insight into how to put all the pieces together to create your own Flash-based website.

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Foundation Expression Blend 2 : Building applications in WPF and silverlight

This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.

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Foundation ASP.NET for Flash

If you're a reasonably experienced Flash user who has mastered the basics but wants to empower your SWFs, taking them further toward rich Internet applications, then you've come to the right place! Foundation ASP.NET for Flash will teach you everything you need to know to integrate two of the most exciting technologies used on the Web today. Using Flash and ASP.NET, it's possible to utilize the amazing user interface capabilities of Flash along with the extensive power of ASP.NET to create dynamic, data-driven web applications. In this book, advanced topics are made easy by providing intuitive step-by-step examples. This book covers Flash MX 2004 and Flash 8, ASP.NET 2.0, Visual Studio 2005, and Access and SQL Server 2005. It is an essential part of any Flash or ASP.NET web developer's arsenal.

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Foundation ASP for Dreamweaver 8

Dreamweaver 8 takes a lot of the hard work out of performing tasks such as integrating a database into your website, but it can't do everything. That's why this book not only shows you how to use all of Dreamweaver's functions, but also shows you how the underlying code functions, so you can then work around Dreamweaver's shortcomings. There's no attempt to turn you into a code guru, but you'll come away with sufficient knowledge of basic ASP to have the confidence to dive into the Dreamweaver code and tweak it to your own requirements. The emphasis is exclusively on ASP, so you don't waste any time on information that's not relevant to what you want to do.

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Foundation ActionScript for Flash 8

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

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Foundation ActionScript animation : Making things move!

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

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Foundation ActionScript 3.0 with Flash CS3 and Flex

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

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Foundation ActionScript 3 Animation : Making Things Move!

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics.

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Foundation 3ds Max 8 Architectural Visualization

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of computer-aided design became the norm for nearly all architectural, engineering, and construction firms in the 1990s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations.

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Formal Techniques for Networked and Distributed Systems - FORTE 2006 ; 26th IFIP WG 6.1 International Conference, Paris, France, September 26-29, 2006, Proceedings

This book constitutes the refereed proceedings of the 26th IFIP WG 6.1 International Conference on Formal Techniques for Networked and Distributed Systems, FORTE 2006, held in Paris, France, in September 2006. The 26 revised full papers and 4 short papers presented together with 3 invited lectures were carefully reviewed and selected from 177 submissions. The papers focus on the construction of middleware and services using formalised and verified approaches.

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Formal Methods for Open Object-Based Distributed Systems ; Vol. 3535 ; 7th IFIP WG 6.1 International Conference, FMOODS 2005, Athens, Greece, June 15-17, 2005, Proceedings

This volume contains the proceedings of FMOODS2005, the 7th IFIPWG6. 1 International Conference on Formal Methods for Open Object-Based Distributed Systems. The conference was held in Athens, Greece on June 15-17, 2005. The eventwasthe seventh meeting ofthis conference series, whichis held roughly every year and a half, with the earlier events held respectively in Paris, Canterbury, Florence, Stanford, Twente, and Paris. The goal of the FMOOD Sseries of conferences is to bring together researchers whose work encompasses three important and related fields: - formal methods; - distributed systems; - object-based technology. Sucha convergenceis representative of recent advances in the field of distributed systems, and provides links between several scientific and technological communities, as represented by the conferences FORTE, CONCUR, and ECOOP. The objective of FMOODS is to provide an integrated forum for the pres- tation of research in the above-mentioned fields, and the exchange of ideas and experiences in the topics concerned with the formal methods support for open object-based distributed systems.

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Formal Methods for Components and Objects ; Vol. 3657 ; 3rd International Symposium, FMCO 2004, Leiden, The Netherlands, November 2-5, 2004, Revised Lectures

This book presents revised tutorial lectures given by invited speakers at the Third International Symposium on Formal Methods for Components and Objects, FMCO 2004, held in Leiden, The Netherlands, in November 2004. The 14 revised lectures by leading researchers present a comprehensive account of the potential of formal methods applied to large and complex software systems such as component-based systems and object systems. The book provides an unique combination of ideas on software engineering and formal methods that reflect the expanding body of knowledge on modern software systems.

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Formal Methods for Components and Objects ; 6th International Symposium, FMCO 2007, Amsterdam, The Netherlands, October 24-26, 2007, Revised Lectures

Formal methods have been applied successfully to the verification of medium-sized programs in protocol and hardware design.This book presents 12 revised papers submitted after the symposium by the speakers of each of the following European IST projects: the IST-FP6 project Mobius, developing the technology for establishing trust and security for the next generation of global computers; the IST-FP6 project SelfMan on self management for large-scale distributed systems based on structured overlay networks and components

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Formal concept analysis ; Vol. 3874 ; 4th International Conference, ICFCA 2006, Dresden, Germany, Feburary 13-17, 2006, Proceedings

This book constitutes the refereed proceedings of the 4th International Conference on Formal Concept Analysis, held in February 2006. The 17 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the book. The papers show advances in applied lattice and order theory and in particular scientific advances related to formal concept analysis and its practical applications: data and knowledge processing including data visualization, information retrieval, machine learning, data analysis and knowledge management.

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Formal Concept Analysis ; 6th International Conference, ICFCA 2008, Montreal, Canada, February 25-28, 2008. Proceedings

Formal Concept Analysis (FCA) is a mathematical theory of concepts and c- ceptual hierarchyleadingto methods for conceptually analyzing data and kno- edge. The theory itselfstronglyreliesonorder and lattice theory,whichhasbeen studied by mathematicians over decades. FCA proved itself highly relevant in several applications from the beginning , and, over the last years, the range of application shaskept growing. The mainreasonfor this comesfromthe fact that our modern society has turned into an “information” society. After years and years of using computers, companies realized they had stored gigantic amounts of data.

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Formal Concept Analysis ; 5th International Conference, ICFCA 2007, Clermont-Ferrand, France, February 12-16, 2007, Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Formal Concept Analysis, ICFCA 2007. The papers comprise state of the art research from foundational to applied lattice theory and related fields, all of which involve methods and techniques of formal concept analysis such as data visualization, information retrieval, machine learning, data analysis and knowledge management.

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Forecasting Oracle Performance

Forecasting Oracle Performance is the first book to focus squarely on the problem of forecasting the future performance of an Oracle database. Other Oracle performance books are good for putting out fires; Craig's book helps you avoid all the heat in the first place.

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Flex solutions : Essential techniques for Flex 2 and 3 developers

Flex Solutions: Essential Techniques for Flex 2 and Flex 3 Developers faces problems and provides solutions that can be applied to any project, from the most simple to the most complex. Solutions are also provided for enhancing the security of Flex applications, and techniques are offered for optimizing the actual work environment by increasing the performance of Flex Builder, adding video content, and creating an AIR project to bring your web application onto the desktop.

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Flash Application Design Solutions : The Flash Usability Handbook

In this book, you’ll find a number of concrete Flash usability solutions that use elements such as navigation menus, data filtering, forms, content loaders, Flash liquid layouts, help tips, and many other features. You’ll learn how each of these solutions actually improves on what is possible with HTML and JavaScript. In each case, you’ll see how users interact with the website feature, and how it gives users the most intuitive, enjoyable experience possible while using your application. You’ll get a step-by-step analysis of how to program and build each solution, and how to make it scalable, maintainable, and reusable.

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Flash 8 Essentials

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the features available in Flash 8; but as a busy designer, we know you won't have as much time as you’d like to explore these new additions. Never fear; this book wastes no time looking at timeline basics, tweens, or movie-publishing options—it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples. By the end of the book, you’ll know that there’s no shortage of new tools to enhance and inspire your Flash development; and since this book is written by some of the community's leading Flash experts, you’ll know you’re in good hands.

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