الصفحة 8
الصفحة 8
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Applications of Membrane Computing

Membrane computing is a branch of natural computing which investigates computing models abstracted from the structure and functioning of living cells and from their interactions in tissues or higher-order biological structures. The models considered, called membrane systems (P systems), are parallel, distributed computing models, processing multisets of symbols in cell-like compartmental architectures. In many applications membrane systems have considerable advantages – among these are their inherently discrete nature, parallelism, transparency, scalability and nondeterminism.

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Anisotropy Across Fields and Scales

This book focuses on processing, modeling, and visualization of anisotropy information…

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Algorithms and data structures for massive datasets

Learn: Probabilistic sketching data structures for practical problems Choosing the right database engine for your application Evaluating and designing efficient on-disk data structures and algorithms Understanding the algorithmic trade-offs involved in massive-scale systems Deriving basic statistics from streaming data Correctly sampling streaming data Computing percentiles with limited space resources Algorithms and Data Structures for Massive Datasets reveals a toolbox of new methods that are perfect for handling modern big data applications. You'll explore the novel data structures and algorithms that underpin Google, Facebook, and other enterprise applications that work with truly massive amounts of data. These effective techniques can be applied to any discipline, from finance to text analysis. Graphics, illustrations, and hands-on industry examples make complex ideas practical to implement in your projects--and there's no mathematical proofs to puzzle over. Work through this one-of-a-kind guide, and you'll find the sweet spot of saving space without sacrificing your data's accuracy. About the Technology Standard algorithms and data structures may become slow--or fail altogether--when applied to large distributed datasets. Choosing algorithms designed for big data saves time, increases accuracy, and reduces processing cost.

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Algorithms and data structures ; 9th international workshop, WADS 2005, Waterloo, Canada, August 15-17, 2005, Proceedings

The papers in this volume were presented at the 9th Workshop on Algorithmsand Data Structures (WADS 2005). at the University of Waterloo, Waterloo, Canada. The workshopalternates with the Scandinavian Workshop on Algorithm Theory (SWAT), con-tinuing the tradition of SWAT and WADS starting with SWAT 1988 and WADS1989. From 90 submissions, the Program Committee selected 37 papers for pre-sentation at the workshop. includ Algorithm Analysis and Problem Complexity Data Structures Discrete Mathematics in Computer Science Computer Graphics Numeric Computing

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Algorithms and data structures ; 10th International Workshop, WADS 2007, Halifax, Canada, August 15-17, 2007, Proceedings

The book present research on the theory and application of algorithms and data structures in all areas, including combinatorics, computational geometry, databases, graphics, parallel and distributed computing.

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Algorithm Theory - SWAT 2008 ; 11th Scandinavian Workshop on Algorithm Theory, Gothenburg, Sweden, July 2-4, 2008. Proceedings

his book constitutes the refereed proceedings of the 11th Scandinavian Workshop on Algorithm Theory, SWAT 2008, held in Gothenborg, Sweden, in July 2008.

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Affect and Emotion in Human-Computer Interaction : From Theory to Applications

The present book provides an account of the latest work on a variety of aspects related to affect and emotion in human-technology interaction. It covers theoretical issues, user experience and design aspects as well as sensing issues, and reports on a number of affective applications that have been developed in recent years.

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Advances in visual computing ; Vol. 4292 ; 2nd International symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II

This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion.

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Advances in Visual Computing ; Vol. 4291 ; 2nd International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I

This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

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Advances in visual computing ; Vol. 3804 ; 1st International symposium, ISVC 2005, Lake Tahoe, NV, USA, December 5-7, 2005, Proceedings

Constitutes the refereed proceedings of the introduce the papers of the proceedings of the for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality.

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Advances in visual computing ; 4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part I

The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.

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Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II

It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.

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Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I

It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.

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Advances in multimedia modeling ; 14th International multimedia modeling conference, MMM 2008, Kyoto, Japan, January 9-11, 2008. Proceedings

The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.

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Advances in multimedia information processing - PCM 2005 Vol. 3768 ; 6th Pacific Rim conference on multimedia, Jeju Island, Korea, November 11-13, 2005, proceedings, Part II

The volume 3768 constitutes the refereed proceedings of the 6th Pacific Rim Conference on Multimedia, PCM 2005, The accepted papers cover a range of topics, including, Computer Applications Multimedia Information Systems Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Computer Graphics

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Advances in multimedia information processing - PCM 2005 Vol. 3767 ; 6th Pacific Rim conference on multimedia, Jeju Island, Korea, November 11-13, 2005, Proceedings, Part I

The volume 3767 constitutes the refereed proceedings of the 6th Pacific Rim Conference on Multimedia, PCM 2005, The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Computer Graphics Image Processing and Computer Vision

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Advances in multimedia information processing - PCM 2004 ; 5th Pacific Rim conference on multimedia, Tokyo, Japan, November 30 - December 3, 2004, Proceedings, Part II

"This book constitutes the proceedings of the International Conference on 5th Multimedia, Tokyo, Japan, 2004. Part II includ :Topics Multimedia Information Systems Information Storage and Retrieval Computer Communication Networks Information Systems Applications (incl. Internet) Image Processing and Computer Vision Computer Graphics

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Advances in informatics ; 10th Panhellenic Conference on informatics, PCI 2005, Volas, Greece, November 11-13, 2005, Proceedings

This volume contains a subset of the papers presented at the 10th Panhellenic Conference in Informatics (PCI 2005), which took place at the , Greece, Of the submitted papers, 81 were accepted for inclusion in this volume, papers are classi?ed into 17 thematic sections as follows: – data bases and data mining – algorithms and theoretical foundations – cultural and museum information systems – Internet-scale software/information systems – wearable and mobile computing – computer graphics, virtual reality and visualization – AI, machine learning and knowledge bases – languages, text and speech processing – bioinformatics – software engineering – educational technologies – e-business – computer and sensor hardware and architecture – computer security – image and video processing – signal processing and telecommunications – computer and sensor networks

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Advances in Image and Video Technology ; 2nd Pacific Rim Symposium, PSIVT 2007 Santiago, Chile, December 17-19, 2007 Proceedings

The aim of the symposium was to promote and disseminate ongoing research on multi- dia hardware and image sensor technologies, graphics and visualization, image analysis, multiple view imaging and processing, computer vision applications, image and video coding, and multimedia processing. The volume is a realization of the ongoing success of the Pacific Rim Symposium on Video and Image Te- nology

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