Fundamentals of multimedia ; 3rd ed.
Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Fundamentals of multimedia ; 2nd ed.
Addresses real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies.
Fundamentals of manufacturing engineering using digital visualization
Offers a guide to core principles and practices of manufacturing engineering. It covers the design of, together with technological and measurement issues for, technical systems. Locating charts and setup schemes describing different machining processes are included. Concepts of product quality, with a focus on accuracy indicators, machining accuracy, roughness, and the impact of surface quality on exploitation properties are also explained. Furthermore, key machining methods, including turning, milling, hole machining, grinding, and gear machining, are analyzed in depth, covering their principles, applications, and techniques. The book is enriched by QR codes, linking to a mobile application presenting additional information about the content, for an interactive and extended learning experience. It also uses illustrations visualized with digital tools to promote a better understanding of the concepts.
Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings
This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.
From GSM to LTE-Advanced Pro and 5G: An Introduction to Mobile Networks and Mobile Broadband
Offers an authoritative guide to the technical descriptions of the various wireless technologies currently in use. Explains the rationale behind their differing mechanisms and implementations while exploring the advantages and limitations of each technology. Reflects the significant changes in mobile network technology that have taken place since the third edition was published. Offers a new chapter on 5G NR that explores its non-standalone and standalone architecture. In the Wi-Fi chapter, additional sections focus on the new WPA3 authentication protocol, the new 802.11ax air interface and protocol extensions like 802.11k and 11v for meshed networks.
From brows to trust : Evaluating embodied conversational agents
This book will help experts and designers in the specification and development of applications incorporating ECAs. Part 1 provides guidelines for evaluation methodologies and the identification of design and evaluation parameters. Part 2 demonstrates the importance of considering the user's perspective and interaction experience. Part 3 addresses issues in fine-tuning design parameters of ECAs and verifying the perceived effect. Finally, in Part 4 lessons learned from a number of application case studies are presented. The book is intended for both ECA researchers in academia and industry, and developers and designers interested in applying the technology.
Foundations of Java for ABAP Programmers
The only beginning book of its kind, this book will teach you SAP/ABAP developers the skills you need for Java 5 programming. The book emphasizes the fundamentals of core Java SE 5 and Java EE 5, to get you up to speed with these technologies. You'll learn about the most important enterprise Java API found in the new Java EE 5 platform, which you can immediately use and integrate. Furthermore, the book elaborates on connecting to a database, SAP Java Connector, servlets, Java Server Pages, Enterprise JavaBeans, and Java Messaging.
Foundations of Intelligent Systems ; 17th International Symposium, ISMIS 2008 Toronto, Canada, May 20-23, 2008 Proceedings
This book constitutes the refereed proceedings of the 17th International Symposium on Methodologies for Intelligent Systems, ISMIS 2008, held in Toronto, Canada, in May 2008.The 68 revised papers presented together with 3 plenary talks were carefully reviewed and selected from over 100 submissions. The papers are organized in topical sections on knowledge discovery and data mining: foundations, advances, mining changes and actional patterns; logic for artificial intelligence, autonomic and evolutionary computation, soft computing, databases and data warehouses, digital library, intelligent information retrieval.
Foundations of information and knowledge systems ; 5th International Symposium, FoIKS 2008, Pisa, Italy, February 11-15, 2008. Proceedings
This book constitutes the refereed proceedings of the 5th International Symposium on Foundations of Information and Knowledge Systems, FoIKS 2008 held in Pisa, Italy, in February 2008. The 13 revised full papers presented together with 9 revised short papers and 3 invited lectures were carefully selected during two rounds of reviewing and improvement from from 79 submissions. The papers deal with any foundational aspect of information and knowledge systems, including submissions from researchers working in fields such as discrete mathematics, logic and algebra, model theory, information theory, complexity theory, algorithmics and computation, geometry, analysis, statistics and optimisation who are interested in applying their ideas, theories and methods to research on information and knowledge systems.
Foundations of GTK+ Development
GTK+ is one of the most influential graphical toolkits for the Linux operating system. It is the technology upon which the GNOME and XFCE desktop environments are based, and its crucial to have clear understanding of its complexities to build even a simple Linux desktop application. Foundations of GTK+ Development guides you through these complexities, laying the foundation that will allow you to cross from novice to professional.
Foundations of F#
F# is much more than just an FP language. Every professional .NET programmer needs to learn about FP, and there's no better way to do it than by learning F#, and no easier way to learn F# than from Foundations of F#, and this is the first book to bring F# to the world.
Foundations of Computer Security
Foundations of Computer Security provides a succinct, yet authoritative introduction to the underlying theory, history, vocabulary, and concepts that drive this pivotal area of computer science. With its user-friendly approach and clarity of style, the text conveys—in simple terms—the core principles and developments underlying computer security in its many ramifications in the rapidly evolving computing arena. Following its opening framework laid out in a broad preface and introductory chapter, the book features chapters dedicated to a wide array of security-related subtopics: physical security, viruses and worms, malware and spyware, privacy and trust, and cryptography.
Foundations of augmented cognition ; 3rd International Conference, FAC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. This volume contains papers in the thematic area of Augmented Cognition.
Foundations of Ajax
Ajax burst onto the Web development scene by offering highly interactive, desktop-like Web applications that can be deployed through any modern Web browser without the need for special plug-ins. Ajax is built on existing Web technologies such as JavaScript, HTML, and CSS, and it is used in conjunction with your favorite server-side language. Foundations of Ajax explains how to combine these technologies effectively to implement Ajax into your new or existing Web applications. Like you, we are developers who are in the trenches, tasked with building Web-enabled applications that provide real value to our customers. As the Web continues to grow, the demand for more expressive and engaging interfaces will continue to increase.
Foundations of Agile Python Development
You've long been enamored with the Python language, and have mastered its many nuances. Yet something seems to be missing—a productivity boost that you know is possible but you're not sure how to go about it. This was the sentiment of so many developers before discovering Agile programming paradigm, which embraces concepts such as automation, effective code management, and test–driven development. Foundations of Agile Python Development is the first book to apply these sought–after principles to Python developers, introducing both the tools and techniques built and supported by the Python community. Authored by Jeff Younker, a well–known member of Python's agile community who is perhaps best known for his creation of a popular Python testing framework
Foundation XML for Flash
XML is a completely platform-agnostic data medium. Flash is able to make use of XML data, which is very useful when creating rich Internet applications. It allows you to populate Flash web interfaces with data from almost any source that supports XML as a data medium, be it databases, raw XML files, or more excitingly, .NET applications, Web Services, and even Microsoft Office applications like Excel and Word! In this book, Sas Jacobs first introduces XML itself—what it is, its syntax, its associated technologies (such as CSS and XSLT,) and how to get XML out of your applications in a format Flash can use. Then, she shows how to use the XML object to stream XML data into Flash, and how to use the XMLConnector component and XML Sockets to build advanced Flash/XML applications.
Foundation Flex for Designers
All Flex applications look the same—a blue-gray background and silver-skinned components—right? That doesn't have to be the case, though. This book shows you how to ensure that your Flex 2 and 3 projects stand out from the crowd and provide your users with an application that is both visually stunning and beautifully functional. Flex Builder, coupled with the Adobe Creative Suite (CS3), is a powerful combination, providing all the tools you need to create compelling, vibrant interfaces. This book guides you through creating applications with Flex Builder, designing layouts in Fireworks, creating custom skins for your components in Photoshop and Illustrator, and using CSS to enhance the appearance of your rich Internet applications (RIAs).
Foundation Flash CS3 for Designers
This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience. Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
Foundation Flash Applications for Mobile Devices
Foundation Flash Applications for Mobile Devices is the book you need to learn how to take advantage of new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.
Foundation Flash 8 Video
This book is the ultimate guide to Flash 8 video it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface. We start with the basicshow to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.



















