Hardening Linux
“Hardening” is the process of protecting a system and its applications against unknown threats. Hardening Linux identifies many of the risks of running Linux hosts and applications and provides practical examples and methods to minimize those risks. The book is written for Linux/UNIX administrators who do not necessarily have in-depth knowledge of security but need to know how to secure their networks.
Handbook on artificial intelligence -empowered applied software engineering ; Vol.1 : Novel methodologies to engineering smart software systems
Provides a structured overview of artificial intelligence-empowered applied software engineering. Evolving technological advancements in big data, smartphone and mobile software applications, the Internet of Things and a vast range of application areas in all sorts of human activities and professions lead current research towards the efficient incorporation of artificial intelligence enhancements into software and the empowerment of software with artificial intelligence.
Handbook of smart cities
This Handbook presents a comprehensive and rigorous overview of the state-of-the-art on Smart Cities. It provides the reader with an authoritative, exhaustive one-stop reference on how the field has evolved and where the current and future challenges lie. From the foundations to the many overlapping dimensions (human, energy, technology, data, institutions, ethics etc.)
Handbook of Geometric Computing : Applications in Pattern Recognition, Computer Vision, Neuralcomputing, and Robotics
Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner.
Guide to RISC Processors : for Programmers and Engineers
This guidebook provides an accessible and all-encompassing compendium on RISC processors, introducing five RISC processors: MIPS, SPARC, PowerPC, ARM, and Itanium. Initial chapters explain the differences between the CISC and RISC designs and clearly discuss the core RISC design principles. The text then integrates instruction on MIPS assembly language programming, thereby enabling readers to concretely grasp concepts and principles introduced earlier. Readers need only have a basic knowledge of any structured, high-level language to obtain the full benefits here.
Guide to Efficient Software Design : An MVC Approach to Concepts, Structures, and Models
This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture.
GUI design for android apps
GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.
Ground improvement and reinforced soil structures ; Proceedings of Indian Geotechnical Conference 2020 Vol. 2
This volume comprises the select proceedings of the Indian Geotechnical Conference (IGC) 2020. The contents focus on recent developments in geotechnical engineering for sustainable tomorrow. The volume covers the topics related advances in ground improvement of weak foundation soils for various civil engineering projects and design/construction of reinforced soil structures with different fill materials using synthetic and natural reinforcements in different forms.
Graph-theoretic concepts in computer science ; Vol. 4271 ; 32nd International Workshop, WG 2006, Bergen, Norway, June 22-23, 2006, Revised Papers
The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer s- ence, or by extracting new problems from applications. The goal is to present recent research results and to identify and explore directions of future research. The talks showed how recent researchresults from algorithmic graph theory can be used in computer science and which graph-theoreticquestions arisefrom new developments in computer science.
Graph-theoretic concepts in computer science ; Vol. 3787 ; 31st International Workshop, WG 2005, Metz, France, June 23-25, 2005, Revised Selected Papers
that aims to unite theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in Computer Science. This book provides results for various classes of graphs, graph computations, graph algorithms, and graph-theoretical applications in various fields.
Graph-theoretic concepts in computer science ; 46th International Workshop, WG 2020, Leeds, UK, June 24–26, 2020, Revised Selected Papers
This book constitutes the revised papers of the 46th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2020, held in Leeds, UK, in June 2020. The workshop was held virtually due to the COVID-19 pandemic. The 32 full papers presented in this volume were carefully reviewed and selected from 94 submissions. They cover a wide range of areas, aiming to present emerging research results and to identify and explore directions of future research of concepts on graph theory and how they can be applied to various areas in computer science.
Graph-theoretic concepts in computer science ; 33rd International workshop, WG 2007, Dornburg, Germany, June 21-23, 2007, Revised Papers
The WG conference traditionally aims at uniting theory and practice by demonstrating how graph-theoretic concepts can be applied to various areas in computer science, or by extracting new problems from applications. The goal is to present recent researchresults and to identify and exploredirections of future research.
Graph-theoretic concepts in computer science ; 30th International workshop, WG 2004, Bad Honnef, Germany, June 21-23, 2004, Revised Papers
During its 30-year existence, the International Workshop on Graph-Theoretic Concepts in Computer Science has become a distinguished and high-quality computer science event. The workshop aims at uniting theory and practice by demonstrating how graph-theoretic concepts can successfully be applied to v- ious areas of computer science and by exposing new theories emerging from applications. In this way, WG provides a common ground for the exchange of information among people dealing with several graph problems and working in various disciplines. Thereby, the workshop contributes to forming an interdis- plinary research community. The original idea of the Workshop on Graph-Theoretic Concepts in C- puter Science was ingenuity in all theoretical aspects and applications of graph concepts, wherever applied. Within the last ten years, the development has strengthened in particular the topic of structural graph properties in relation to computational complexity.
Google Maps Mashups with Google Mapplets
Have a Google Maps mashup that you'd like to expose to millions of users on maps.google.com? New to the mapping craze, but have an idea for a killer map–based application? Want to learn how to create GeoRSS and KML feeds with your geotagged content, exposing your customer to new ways of exploring and navigating your content? Google Maps Mashups with Google Mapplets Is the first book to cover Google's Mapplet technology Shows you how to create Google Maps–based applications and publish to maps.google.com Provides a single–source resource and practical guide to Mapplets and mashups Teaches you how to mash up Mapplets using location–specific data
Google Guice : Agile Lightweight Dependency Injection Framework
Guice (pronounced “Juice”) is the Jolt Award-winning, 100% Java icing on the cake of Java dependency injection. Unlike other popular dependency injection frameworks such as Spring, Guice fully embraces modern Java language features and combines simplicity with stunning performance and developer–friendliness. Google Guice: Agile Lightweight Dependency Injection Framework will not only tell you “how,” it will also tell you “why” and “why not,” so that all the knowledge you gain will be as widely applicable as possible. Filled with examples and background information, this book is an invaluable addition to your knowledge of modern agile Java.
Getting StartED with Mac OS X Leopard
This book offers a simple to read, fast way to discover all that's new in Mac OS X Leopard, and how to make the most of it, whether you are new to the Mac, or simply upgrading from a previous version of Mac OS X.
Gesture smart control
Nowadays actions are increasingly being handled in electronic ways, instead of physical interaction. From earlier times biometrics is used in the authentication of a person. It recognizes a person by using a human trait associated with it like eyes (by calculating the distance between the eyes) and using hand gestures, fingerprint detection, face detection etc. Advantages of using these traits for identification are that they uniquely identify a person and cannot be forgotten or lost. These are unique features of a human being which are being used widely to make the human life simpler. Hand gesture recognition system is a powerful tool that supports efficient interaction between the user and the computer.
Fuzzy Logic and Applications ; Vol. 2955 ; 5th International Workshop, WILF 2003, Naples, Italy, October 9-11, 2003, Revised Selected Papers
This volume constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Fuzzy Logic and Applications held in Naples, Italy, in October 2003. The 40 revised full papers presented have gone through two rounds of reviewing and revision. All current issues of theoretical, experimental and applied fuzzy logic and related techniques are addressed with special attention to rough set theory, neural networks, genetic algorithms and soft computing.
Fuzzy database modeling with XML
Fuzzy Database Modeling with XML aims to provide a single record of current research and practical applications in the fuzzy databases. This volume is the outgrowth of research the author has conducted in recent years. Fuzzy Database Modeling with XML introduces state of the art information to the database research, while at the same time serving the information technology professional faced with a non-traditional application that defeats conventional approaches. The research on fuzzy conceptual models and fuzzy object-oriented databases is receiving increasing attention, in addition to fuzzy relational database models. With rapid advances in network and internet techniques as well, the databases have been applied under the environment of distributed information systems. It is essential in this case to integrate multiple fuzzy database systems. Since databases are commonly employed to store and manipulate XML data, additional requirements are necessary to model fuzzy information with XML. Second, this book maps fuzzy XML model to the fuzzy databases. Very few efforts at investigating these issues have thus far occurred.
Future Interaction Design
In 1969 Herbert Simon wrote a book, The Science of the Artificial, in which he argued that cognitive science should have its area of application in the design of devices. He proposed the foundation of a science of the artificial related with cognitive science in the sense in which we have traditionally understood the relationship between the engineering disciplines and the basic sciences. Such a science has been called cognitive ergonomics or cognitive engineering (Norman 1986). Simon’s cognitive ergonomics (1969), would be independent of cognitive science, its basic science, although both would be closely related. Cognitive science would contribute knowledge on human cognitive processes, and cognitive ergonomics would contribute concrete problems of design that should be solved in the context of the creation of devices. Norman (1986), the author that coined the term cognitive engineering, conceived it as an applied cognitive science where the knowledge of cognitive science is combined with that of engineering to solve design problems. According to Norman, its objectives would be: (1) to understand the fundamental principles of human actions important for the development of the engineering of design principles, and (2) to build systems that are pleasant in their use.



















