Foundation Flash CS3 for Designers
This book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience. Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
Foundation Flash 8 Video
This book is the ultimate guide to Flash 8 video it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface. We start with the basicshow to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.
Foundation Flash 8
The fourth edition of friends of ED's legendary beginner Flash book, Foundation Flash 8 uses a series of structured exercises and detailed discussions to help you start your exploration of Flash. The detailed tutorial style will ensure that you retain the knowledge you gain and are able to draw upon it throughout your Flash career. Foundation Flash 8 features a running case study that evolves into a fully-functional Flash website as you work through the tutorials, so you'll immediately see everything that you learn being used in a practical project. This book focuses on the core skills that you need to get started working with Flash 8: understanding the interface, becoming familiar with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, and getting insight into how to put all the pieces together to create your own Flash-based website.
Foundation Expression Blend 2 : Building applications in WPF and silverlight
This book shows you how to take full advantage of Blend's interface, together with and Silverlight's vastly improved designer-developer workflow, guiding you through every step of development from downloading and installing of the development environment through creating finished, functional projects. You'll learn how to create simple drawing applications with the InkCanvas, make tabbed and scrollable interfaces, as well as build fully featured media players, photo galleries, and interactive 3D designs. Each chapter discusses major WPF and Silverlight features, provides a hands-on tutorial, and explains how that feature is implemented in the real world. In the end, you will have a collection of impressive WPF and Silverlight applications that can be added to your portfolio.
Foundation ASP.NET for Flash
If you're a reasonably experienced Flash user who has mastered the basics but wants to empower your SWFs, taking them further toward rich Internet applications, then you've come to the right place! Foundation ASP.NET for Flash will teach you everything you need to know to integrate two of the most exciting technologies used on the Web today. Using Flash and ASP.NET, it's possible to utilize the amazing user interface capabilities of Flash along with the extensive power of ASP.NET to create dynamic, data-driven web applications. In this book, advanced topics are made easy by providing intuitive step-by-step examples. This book covers Flash MX 2004 and Flash 8, ASP.NET 2.0, Visual Studio 2005, and Access and SQL Server 2005. It is an essential part of any Flash or ASP.NET web developer's arsenal.
Form-oriented analysis : A new methodology to model form-based applications
Form-based applications range from simple web shops to complex enterprise resource planning systems. Draheim and Weber adapt well-established basic modeling techniques in a novel way to achieve a modeling framework optimized for this broad application domain. They introduce new modeling artifacts, such as page diagrams and form storyboards, and separate dialogue patterns to allow for reuse. In their implementation they have developed new constructs such as typed server pages, and tools for forward and reverse engineering of presentation layers. The methodology is explained using an online bookshop as a running example in which the user can experience the modeling concepts in action. The combination of theoretical achievements and hands-on practical advice and tools makes this book a reference work for both researchers in the areas of software architectures and submit-response style user interfaces, and professionals designing and developing such applications. More information and additional material is also available online.
Formal Refinement for Operating System Kernels
The purpose of this book is to show that the formal specification of kernels can be followed by a completely formal refinement process that leads to the extraction of executable code. The formal refinement process ensures that the code meets the specification in a precise sense.
Food lens = فود لينس
Food lens is an innovative application designed to revolutionize dietary management by leveraging advanced image recognition and nutritional analysis. The primary objective of this senior project is to develop a user-friendly tool that identifies various foods through a camera interface and provides detailed nutritional information. This application not only enhances the user's understanding of their dietary intake but also assists in achieving personalized health and fitness goals. The core functionality of Food Lens involves the integration of a robust image recognition system capable of accurately identifying a wide range of foods. Upon identification, the application retrieves comprehensive nutritional data, including calorie content, macronutrient distribution (proteins, fats, carbohydrates), and essential micronutrients (vitamins and minerals). This data is then seamlessly integrated into the user's dietary profile. Food Lens is designed to track the user's daily caloric intake and compare it against personalized recommendations based on age, gender, weight, height, and activity level. By maintaining a dynamic record of consumed foods, the application provides real-time feedback on the user’s nutritional progress. This feature is particularly beneficial for individuals aiming to manage weight, address dietary restrictions, or improve overall health.
Facelets Essentials : Guide to JavaServer™ Faces View Definition Framework
Facelets is a templating language developed from the ground up with JavaServer Faces in mind. Created in response to the many concerns involving JavaServer Pages (JSP) when building JavaServer Faces (JSF) views, Facelets steps outside of the JSP specification and provides a highly performant, JSF–centric view technology. Facelets' top properties, templating, reuse, and ease of development, allow it to help making JSF a technology suitable for large–scale projects. One of the first things a developer using Facelets finds is that it immediately leads to a reduction in user interface code.
Facebook API Developers Guide
The Facebook API allows web developers to create Facebook applications and access Facebook data from other applications. Facebook API Developers Guide covers the use and implementation of the Facebook API—what the key features are and how you can access them. You will learn, through practical examples, the main features of the Facebook API including an introduction to the API–specific languages FQL and FBML. These examples are further supported by the introduction of other technologies like language libraries, relational database management systems, and XML. Covers all key features of the Facebook API Explains the API languages FQL and FBML Teaches by example, with useful code and tips you can use in your own applications
Extreme NXT : Extending the LEGO MINDSTORMS NXT to the Next Level
Extreme NXT: Extending the LEGO MIDSTORMS NXT to the Next Level is for intermediate-level users of NXT who would like to advance their capabilities by learning some of the basics of electronics. Plenty of examples are provided, and easy-to-follow instructions are included for building over 15 different sensors.
Expert VB 2005 Business Objects
Rockford Lhotka started writing his Business Objects books in 1996, and over the years, he’s become one of the world's foremost authorities on building distributed object-oriented systems. This second edition of his industry-standard VB .NET Business Objects book not only addresses changes in .NET 2.0 and Visual Studio 2005, but also reflects substantial enhancements and improvements to the CSLA .NET Framework and how it can be used to create enterprise-level .NET applications.
Expert Oracle JDBC Programming
JDBC is the most commonly used API in Java to access and manipulate data in a database. Oracle is one of the most popular and scalable databases in the world. This book is a must-have for any developer building an application that employs JDBC on Oracle database. Unlike other JDBC books, this book has been written to complement not rehash the contents of Oracle JDBC documentation and the JDBC specification. The book teaches you not just how to write JDBC code, but how to write effective JDBC code in a step-by-step fashion. This book does not assume any prior knowledge of JDBC, though it does assume basic knowledge of SQL and PL/SQL. It covers JDBC with a focus on writing high-performing, scalable and secure applications for Oracle 10g and 9i.
Everyday Innovators: Researching the Role of Users in Shaping ICTs
Everyday Innovators explores the active role of people, collectively and individually, in shaping the use of information and communication technologies. It examines issues around acquiring and using that knowledge of users, how we should conceptualise the role of users and understand the forms and limitations of their participation.
Euro-Par 2020 : Parallel Processing ; 26th International Conference on Parallel and Distributed Computing, Warsaw, Poland, August 24–28, 2020, Proceedings
This book constitutes the proceedings of the 26th International Conference on Parallel and Distributed Computing, Euro-Par 2020, held in Warsaw, Poland, in August 2020. The conference was held virtually due to the coronavirus pandemic. The 39 full papers presented in this volume were carefully reviewed and selected from 158 submissions. They deal with parallel and distributed computing in general, focusing on support tools and environments; performance and power modeling, prediction and evaluation; scheduling and load balancing; high performance architectures and compilers; data management, analytics and machine learning; cluster, cloud and edge computing; theory and algorithms for parallel and distributed processing; parallel and distributed programming, interfaces, and languages; multicore and manycore parallelism; parallel numerical methods and applications; and accelerator computing.
Euro-Par 2019 : Parallel Processing Workshops ; Euro-Par 2019 International Workshops, Göttingen, Germany, August 26–30, 2019, Revised Selected Papers
Euro-Par is an annual, international conference in Europe, covering all aspects of parallel and distributed processing. These range from theory to practice, from small to the largest parallel and distributed systems and infrastructures, from fundamental computational problems to full-edged applications, from architecture, compiler, language and interface design and implementation to tools, support infrastructures, and application performance aspects.
Ergonomics and Health Aspects of Work with Computers ; International Conference, EHAWC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, Proceedings
This book address the latest research and development efforts and highlight the human aspects of design and use of computing systems. It cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume contains thematic area of Ergonomics and Health Aspects of Work with Computers, addressing the following major topics:Health and Well Being in the Working Environment, Ergonomics and Design
Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings
This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding
ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.
Enterprise Information Systems ; 8th International Conference, ICEIS 2006, Paphos, Cyprus, May 23-27, 2006, Revised Selected Papers
This book contains the carefully selected best papers of the 8th International Conference on Enterprise Information Sysetms, ICEIS 2006, held in Paphos, Cyprus, in May 2006.The 4 invited papers and 27 revised and selected papers presented in this volume cover different aspects related to enterprise computing. They were selected from 63 accepted papers (out of more than 400 submissions). The contributions are grouped in sections on databases and information systems integration.



















