الصفحة 5
الصفحة 5
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Machine Learning for Multimedia Content Analysis

Challenges in complexity and variability of multimedia data have led to revolutions in machine learning techniques. Multimedia data, such as digital images, audio streams and motion video programs, exhibit richer structures than simple, isolated data items. A number of pixels in a digital image collectively conveys certain visual content to viewers. A TV video program consists of both audio and image streams that unfold the underlying story.  To recognize the visual content of a digital image, or to understand the underlying story of a video program, we may need to label sets of pixels or groups of image and audio frames jointly.

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Machine Learning for Audio, Image and Video Analysis : Theory and Applications

The book is organized in four parts: The first focuses on technical aspects, basic mathematical notions and elementary machine learning techniques. The second provides an extensive survey of most relevant machine learning techniques for media processing, while the third part focuses on applications and shows how techniques are applied in actual problems. The fourth part contains detailed appendices that provide notions about the main mathematical instruments used throughout the text

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Logic for Programming, Artificial Intelligence, and Reasoning ; Vol. 3452 : 11th International Workshop, LPAR 2004, Montevideo, Uruguay, March 14-18, 2005, Proceedings

Contains the papers presented at the 11th International Conference on Logic for Programming, Arti'cial Intelligence, and Reasoning (LPAR), held from March 14 to 18, 2005, in Montevideo, Uruguay, together with the 5th - ternational Workshop on the Implementation of Logics (organized by Stephan Schulz and Boris Konev) and the Workshop on Analytic Proof Systems (or- nized by Matthias Baaz). The call for papers attracted 77 paper submissions, each of which was - viewed by at least three expert reviewers. The ?nal decisions on the papers were taken during an electronic Program Committee meeting held on the Internet. The Internet-based submission, reviewing, and discussion software EasyChair, provided by the second PC co-chair, supported each stage of the reviewing p- cess.

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Communications and Multimedia Security ; Vol. 3677 ; 9th IFIP TC-6 TC-11 International Conference, CMS 2005, Salzburg, Austria, September 19-21, 2005, Proceedings

This book constitutes the refereed proceedings of the 9th IFIP Ti6 Ti11 International Conference on Communications and Multimedia Security, CMS 2005, held in Salzburg, Austria in September 2005. The 28 revised full papers and 13 two-page abstracts presented together with 4 invited papers were carefully reviewed and selected from 143 submissions. The papers are organized in topical sections on applied cryptography, DRM and e-commerce, media encryption, multimedia security, privacy, biometrics and access control, network security, mobile security, and XML security.

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Challenges in Ad Hoc Networking ; 4th Annual Mediterranean Ad Hoc Networking Workshop, June 21-24, 2005, Île de Porquerolles, France

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication.  The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction.  Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured.  These results often precede journal publication and represent the most current research.

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Cartoony story app = تطبيق قصة كارتونية

The translation of textual narratives into immersive visual representations poses a significant challenge in the field of artificial intelligence. Traditional cartoon generation techniques face formidable technical challenges and require substantial resources. Research efforts towards direct video synthesis from text have encountered obstacles in developing efficient techniques. In parallel, researchers propose an alternative approach involving the generation of dynamic sequences of images portraying children's story narratives. This approach includes applying various visual effects to highlight motion, interaction, and excitement in storytelling. By dynamically generating a sequence of images reflecting the narrative's progression and applying diverse visual effects, this alternative method offers a flexible and practical solution to cartoon generation challenges, providing an efficient and effective experience akin to video while retaining the magical appeal of visual storytelling. ...

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Beginning Ubuntu Linux : From novice to professional

Beginning Ubuntu Linux is the perfect guide for those switching to the world's favorite Linux. The new edition has been thoroughly updated to cover technology introduced in the 6.10 release. You'll learn how to install Linux, set up your hardware and software, customize the desktop experience, browse the Web and send/receive e-mail, play back audio and video, edit digital images, use the OpenOffice.org office suite, and more.

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Automatic video editor

Searching in a large database of videos is one of the challenges faced by the user today as most of the results are inaccurate or correct. In our project, we worked on developing a system that receives the search word from the user and searches for it among a large number of videos using MSR-VTT dataset and COCO data set based on the elements that we see inside the video. Entered by the user. We have also worked on adding other options that the user can benefit from in modifying the videos, such as entering a black and white video clip and returning the result in color. The user can also enter a low-resolution video clip, and the system improves the accuracy of the video and sends it.

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Attention and Performance in Computational Vision ; 2nd International Workshop, WAPCV 2004, Prague, Czech Republic, May 15, 2004, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Attention and Performance in Computational Vision, WAPCV 2004, held in Prague, Czech Republic in May 2004. The goal of this workshop was to provide an interdisciplinary forum tocommunicatecomputationalmodelsofvisualattentionfromvariousviewpoints,such as from computer vision, psychology, robotics and neuroscience. The motivation for - terdisciplinarity was communication and inspiration beyond the individual community, to focus discussion on computational modelling, to outline relevant objectives for p- formance comparison, to explore promising application domains, and to discuss these with reference to all related aspects of cognitive vision.

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Artificial intelligence for multimedia signal processing

Artificial intelligence technologies are also actively applied to broadcasting and multimedia processing technologies. A lot of research has been conducted in a wide variety of fields, such as content creation, transmission, and security, and these attempts have been made in the past two to three years to improve image, video, speech, and other data compression efficiency in areas related to MPEG media processing technology. Additionally, technologies such as media creation, processing, editing, and creating scenarios are very important areas of research in multimedia processing and engineering. This book contains a collection of some topics broadly across advanced computational intelligence algorithms and technologies for emerging multimedia signal processing as: Computer vision field, speech/sound/text processing, and content analysis/information mining.

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Arabic AI-generated adverts = إعلانات عربية مولدة بالذكاء الاصطناعي

In the ever-evolving landscape of digital marketing, our groundbreaking platform emerges, harnessing the power of artificial intelligence to revolutionize the creation of marketing campaigns. This innovative solution seamlessly combines neural networks, natural language generation, and multimedia processing capabilities to generate comprehensive and personalized marketing assets from a single product image. At its core, the platform leverages deep learning models that analyze the visual characteristics of the uploaded product image and identifies key features and attributes to define the product category, this enables the generation of compelling and persuasive marketing content tailored to the specific product. The platform's multi-faceted approach encompasses three distinct components: text generation, poster creation, and video advertisement production. Utilizing advanced natural language generation techniques, it crafts engaging marketing text that captures the essence and unique selling points of the product. Simultaneously, its image processing capabilities produce visually stunning promotional posters that blend the product image with eye-catching graphics and typography. along with creating captivating video advertisements optimized for social media and online advertising campaigns.

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Application and theory of multimedia signal processing using machine learning or advanced methods

Consists of a collection of peer-reviewed published papers on various advanced technology researches related to signal processing applications and theories for multimedia systems using machine learning or advanced methods. Multimedia signals include image, video, audio, character recognition, and communication channel optimization for networks. The specific contents included in this book are data hiding, encryption, object detection, image classification, and character recognition.

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Anomaly Detection : Techniques and Applications

When information in the data warehouse is processed, it follows a definite pattern. An unexpected deviation in the data pattern from the usual behavior is called an anomaly. The anomaly in the data is also referred to as noise, outlier, spammer, deviations, novelties and exceptions. Identification of the rare items, events, observations, patterns which raise suspension by differing significantly from the majority of data is called anomaly detection. With progress in the technologies and the widespread use of data for the purpose for business the increase in the spams faced by the individuals and the companies are increasing day by day. This noisy data has boomed as a major problem in various areas such as Internet of Things, web service, Machine Learning, Artificial Intelligence, Deep learning, Image Processing, Cloud Computing, Audio processing, Video Processing, VoIP, Data Science, Wireless Sensor etc. Identifying the anomaly data and filtering them before processing is a major challenge for the data analyst. This anomaly is unavoidable in all areas of research. This book covers the techniques and algorithms for detecting the deviated data.

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Analysis and Modeling of Faces and Gestures ; 3rd International Workshop, AMFG 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings

The book covered by these accepted papers include feature representation, 3D face, robust recognition under pose and illumination variations,video-basedface recognition,learning,facial motion analysis, body pose estimation, and sign recognition.

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Advances in Visual Information Systems ; 9th International Conference, VISUAL 2007 Shanghai, China, June 28-29, 2007 Revised Selected Papers

The visual information systems paradigm continues to evolve, and the unrelenting exponential growth in the amount of digital visual data underlines the escalating importance of how such data are effectively managed and deployed.It covered image and video retrieval, visual biometrics, intelligent visual information processing, visual data mining, ubiquitous and mobile visual information systems, visual semantics, 2D/3D graphical visual data retrieval and applications of visual information systems.

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Advances in visual computing ; 4th International symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part II

The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.

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Advances in visual computing ; 4th International Symposium, ISVC 2008, Las Vegas, NV, USA, December 1-3, 2008. Proceedings, Part I

The two volume set LNCS 5358 and LNCS 5359 constitutes the refereed proceedings of the 4th International Symposium on Visual Computing, ISVC 2008, held in Las Vegas, NV, USA, in December 2008.

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Advances in pervasive computing and networking

"Pervasive Computing and Networking aim at providing ubiquitous, ever-present, adaptable, smart, enveloping and immersive environments in which computing components and humans can interact regardless of the location. The combination of an abundance of computational power of the processors and the communication bandwidth provided by the wireless and mobile networking everywhere and all the time makes such environments within the reach of current technology. Yet, to realize the full potential of such environments, many technical and economical challenges needs to be overcome. These challenges and the perspective on the seminal directions of the research in this area were the subject of the Workshop for Pervasive Computing and Networking at Rensselaer Polytechnic Institute, Troy, NY, USA.

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Advances in multimedia modeling ; 14th International multimedia modeling conference, MMM 2008, Kyoto, Japan, January 9-11, 2008. Proceedings

The papers are organized in topical sections that include material on media understanding, creative media, visual content representation, and video codecs, as well as media retrieval, audio and music.

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