Handbook of Biochips : Integrated Circuits and Systems for Biology and Medicine
This book provides a broad survey of the field of biochips, including fundamentals of microelectronics and biomaterials interaction with various, living tissues, as well as numerous, diverse applications. Although a wide variety of biochips will be described, there will be a focus on those at the brain-machine interface. Analysis is included of the relationship between different categories of biochips and their interactions with the body and coverage includes wireless remote control of biochips and arrays of microelectrodes, based on new biomaterials.
Guide to Efficient Software Design : An MVC Approach to Concepts, Structures, and Models
This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture.
GUI design for android apps
GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices.
Groupware : Design, Implementation, and Use ; 14th International Workshop, CRIWG 2008, Omaha, NE, USA, September 14-18, 2008, Revised Selected Papers
This book constitutes the refereed post-conference proceedings of the 14th International Workshop on Groupware: Design, Implementation, and Use, held in Omaha, Nebraska, USA, during September 14-18, 2008.The 30 papers presented were carefully reviewed and selected from numerous submission. The topics covered are groupware solutions, co-located groups, groupware for health care, collaborative systems development, collaborative emergency response, groupware approaches, patterns of collaboration.
Graphics Recognition. Recent Advances and New Opportunities ; 7th International Workshop, GREC 2007, Curitiba, Brazil, September 20-21, 2007. Selected Papers
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Graphics Recognition, GREC 2007, held in Curitiba, Brazil in September 2007.The 30 revised full papers presented together with a panel discussion report were carefully selected and improved during two rounds of reviewing and revision. The papers are organized in topical sections on technical documents, maps and diagrams understanding; symbol and shape description and recognition; information retrieval, indexing and spotting; sketching interfaces and on-line processing; feature and primitive analysis and segmentation; performance evaluation and ground truthing.
Getting StartED with Mac OS X Leopard
This book offers a simple to read, fast way to discover all that's new in Mac OS X Leopard, and how to make the most of it, whether you are new to the Mac, or simply upgrading from a previous version of Mac OS X.
Funology : From usability to enjoyment
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable.
Fun and Games ; 2nd International conference, Eindhoven, The Netherlands, October 20-21, 2008. Proceedings
This book constitutes the refereed proceedings of the Second International Conference on Fun and Games, held in Eindhoven, The Netherlands, in October 2008.The 17 revised full papers, presented together with 2 invited talks were carefully reviewed and selected from a total of 36 submissions. The papers encompass the study of computer games, game development and experiences by researchers from social sciences, computing, electrical engineering, design, etc. Main focus is given to topics such as tightly-coupled embodied control of movement-sensitive mobile devices, hypercomputation and cultural computing, emerging gaming paradigms.
From GSM to LTE-Advanced Pro and 5G: An Introduction to Mobile Networks and Mobile Broadband
Offers an authoritative guide to the technical descriptions of the various wireless technologies currently in use. Explains the rationale behind their differing mechanisms and implementations while exploring the advantages and limitations of each technology. Reflects the significant changes in mobile network technology that have taken place since the third edition was published. Offers a new chapter on 5G NR that explores its non-standalone and standalone architecture. In the Wi-Fi chapter, additional sections focus on the new WPA3 authentication protocol, the new 802.11ax air interface and protocol extensions like 802.11k and 11v for meshed networks.
From brows to trust : Evaluating embodied conversational agents
This book will help experts and designers in the specification and development of applications incorporating ECAs. Part 1 provides guidelines for evaluation methodologies and the identification of design and evaluation parameters. Part 2 demonstrates the importance of considering the user's perspective and interaction experience. Part 3 addresses issues in fine-tuning design parameters of ECAs and verifying the perceived effect. Finally, in Part 4 lessons learned from a number of application case studies are presented. The book is intended for both ECA researchers in academia and industry, and developers and designers interested in applying the technology.
Foundations of Java for ABAP Programmers
The only beginning book of its kind, this book will teach you SAP/ABAP developers the skills you need for Java 5 programming. The book emphasizes the fundamentals of core Java SE 5 and Java EE 5, to get you up to speed with these technologies. You'll learn about the most important enterprise Java API found in the new Java EE 5 platform, which you can immediately use and integrate. Furthermore, the book elaborates on connecting to a database, SAP Java Connector, servlets, Java Server Pages, Enterprise JavaBeans, and Java Messaging.
Foundations of Intelligent Systems ; 17th International Symposium, ISMIS 2008 Toronto, Canada, May 20-23, 2008 Proceedings
This book constitutes the refereed proceedings of the 17th International Symposium on Methodologies for Intelligent Systems, ISMIS 2008, held in Toronto, Canada, in May 2008.The 68 revised papers presented together with 3 plenary talks were carefully reviewed and selected from over 100 submissions. The papers are organized in topical sections on knowledge discovery and data mining: foundations, advances, mining changes and actional patterns; logic for artificial intelligence, autonomic and evolutionary computation, soft computing, databases and data warehouses, digital library, intelligent information retrieval.
Foundations of information and knowledge systems ; 5th International Symposium, FoIKS 2008, Pisa, Italy, February 11-15, 2008. Proceedings
This book constitutes the refereed proceedings of the 5th International Symposium on Foundations of Information and Knowledge Systems, FoIKS 2008 held in Pisa, Italy, in February 2008. The 13 revised full papers presented together with 9 revised short papers and 3 invited lectures were carefully selected during two rounds of reviewing and improvement from from 79 submissions. The papers deal with any foundational aspect of information and knowledge systems, including submissions from researchers working in fields such as discrete mathematics, logic and algebra, model theory, information theory, complexity theory, algorithmics and computation, geometry, analysis, statistics and optimisation who are interested in applying their ideas, theories and methods to research on information and knowledge systems.
Foundations of GTK+ Development
GTK+ is one of the most influential graphical toolkits for the Linux operating system. It is the technology upon which the GNOME and XFCE desktop environments are based, and its crucial to have clear understanding of its complexities to build even a simple Linux desktop application. Foundations of GTK+ Development guides you through these complexities, laying the foundation that will allow you to cross from novice to professional.
Foundations of F#
F# is much more than just an FP language. Every professional .NET programmer needs to learn about FP, and there's no better way to do it than by learning F#, and no easier way to learn F# than from Foundations of F#, and this is the first book to bring F# to the world.
Foundations of augmented cognition ; 3rd International Conference, FAC 2007, Held as Part of HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings
These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. This volume contains papers in the thematic area of Augmented Cognition.
Foundations of Ajax
Ajax burst onto the Web development scene by offering highly interactive, desktop-like Web applications that can be deployed through any modern Web browser without the need for special plug-ins. Ajax is built on existing Web technologies such as JavaScript, HTML, and CSS, and it is used in conjunction with your favorite server-side language. Foundations of Ajax explains how to combine these technologies effectively to implement Ajax into your new or existing Web applications. Like you, we are developers who are in the trenches, tasked with building Web-enabled applications that provide real value to our customers. As the Web continues to grow, the demand for more expressive and engaging interfaces will continue to increase.
Foundations of Agile Python Development
You've long been enamored with the Python language, and have mastered its many nuances. Yet something seems to be missing—a productivity boost that you know is possible but you're not sure how to go about it. This was the sentiment of so many developers before discovering Agile programming paradigm, which embraces concepts such as automation, effective code management, and test–driven development. Foundations of Agile Python Development is the first book to apply these sought–after principles to Python developers, introducing both the tools and techniques built and supported by the Python community. Authored by Jeff Younker, a well–known member of Python's agile community who is perhaps best known for his creation of a popular Python testing framework
Foundation XML for Flash
XML is a completely platform-agnostic data medium. Flash is able to make use of XML data, which is very useful when creating rich Internet applications. It allows you to populate Flash web interfaces with data from almost any source that supports XML as a data medium, be it databases, raw XML files, or more excitingly, .NET applications, Web Services, and even Microsoft Office applications like Excel and Word! In this book, Sas Jacobs first introduces XML itself—what it is, its syntax, its associated technologies (such as CSS and XSLT,) and how to get XML out of your applications in a format Flash can use. Then, she shows how to use the XML object to stream XML data into Flash, and how to use the XMLConnector component and XML Sockets to build advanced Flash/XML applications.
Foundation Flex for Designers
All Flex applications look the same—a blue-gray background and silver-skinned components—right? That doesn't have to be the case, though. This book shows you how to ensure that your Flex 2 and 3 projects stand out from the crowd and provide your users with an application that is both visually stunning and beautifully functional. Flex Builder, coupled with the Adobe Creative Suite (CS3), is a powerful combination, providing all the tools you need to create compelling, vibrant interfaces. This book guides you through creating applications with Flex Builder, designing layouts in Fireworks, creating custom skins for your components in Photoshop and Illustrator, and using CSS to enhance the appearance of your rich Internet applications (RIAs).



















