الصفحة 3
الصفحة 3
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Axiom of Choice

AC, the axiom of choice, because of its non-constructive character, is the most controversial mathematical axiom, shunned by some, used indiscriminately by others. This treatise shows paradigmatically that:Disasters happen without AC: Many fundamental mathematical results fail (being equivalent in ZF to AC or to some weak form of AC).Disasters happen with AC: Many undesirable mathematical monsters are being created (e.g., non measurable sets and undeterminate games).Illuminating examples are drawn from diverse areas of mathematics, particularly from general topology, but also from algebra, order theory, elementary analysis, measure theory, game theory, and graph theory.

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Artificial neural networks : Formal Models and Their Applications – ICANN 2005 ; 15th International Conference, Warsaw, Poland, September 11-15, 2005, Proceedings, Part II

The second volume contains 162 contributions related to Formal Models and their Applications and deals with new neural network models, supervised learning algorithms, ensemble-based learning, unsupervised learning, recurent neural networks, reinforcement learning, bayesian approaches to learning, learning theory, artificial neural networks for system modeling, decision making, optimalization and control, knowledge extraction from neural networks, temporal data analysis, prediction and forecasting, support vector machines and kernel-based methods, soft computing methods for data representation, analysis and processing, data fusion for industrial, medical and environmental applications, non-linear predictive models for speech processing, intelligent multimedia and semantics, applications to natural language processing, various applications, computational intelligence in games, and issues in hardware implementation.

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Applications of evolutionary computing ; EvoWorkshops 2007 : EvoCOMNET, EvoFIN, EvoIASP, EvoINTERACTION, EvoMUSART, EvoSTOC, and EvoTransLog, Valencia, Spain, April 11-13, 2007, Proceedings

This volume contains contributions for EvoCOMNET, EvoFIN, EvoIHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOC. The 51 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC.

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Applications of computational intelligence

Computational intelligence (CI) is the theory, design, application, and development of biologically and linguistically motivated computational paradigms. Traditionally, the three main pillars of CI have been neural networks, fuzzy systems, and evolutionary computation. However, in time, many nature-inspired computing paradigms have evolved. Thus, CI is an evolving field, and, at present, in addition to the three main constituents, it encompasses computing paradigms such as ambient intelligence, artificial life, cultural learning, artificial endocrine networks, social reasoning, and artificial hormone networks. CI plays a major role in developing successful intelligent systems, including games and cognitive developmental systems.

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Algorithmic Game Theory ; 1st International Symposium, SAGT 2008, Paderborn, Germany, April 30-May 2, 2008. Proceedings

This book constitutes the refereed proceedings of the First International Symposium on Algorithmic Game Theory, SAGT 2008, held in Paderborn, Germany, in April/May 2008.

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AI 2020 : Advances in artificial intelligence ; 33rd Australasian Joint Conference, AI 2020, Canberra, ACT, Australia, November 29–30, 2020, Proceedings

Constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.* The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning.

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Advances in computer games ; 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers

Constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. The 20 revised full papers presented were carefully selected during two rounds of reviewing and improvement from 32 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Reasearch topics addressed are automatic generation, optimization, opponent modelling, search, knowledge representation, and graph history interaction. Games covered are western chess, chinese and japanese chess, checkers, lose checkers, amazons, go, poker, loa, mastermind, awari, ataxx, pool, as well as the two theoretical games connect and sumbers.

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Advances in Computational Collective Intelligence ; 12th International Conference, ICCCI 2020, Da Nang, Vietnam, November 30 – December 3, 2020, Proceedings

Constitutes refereed proceedings of the 12th International Conference on International Conference on Computational Collective Intelligence, ICCCI 2020, held in Da Nang, Vietnam, in November – December 2020. Due to the the COVID-19 pandemic the conference was held online. The 68 papers were thoroughly reviewed and selected from 314 submissions. The papers are organized according to the following topical sections: ​data mining and machine learning; deep learning and applications for industry 4.0; recommender systems; computer vision techniques; decision support and control systems; intelligent management information systems; innovations in intelligent systems; intelligent modeling and simulation approaches for games and real world systems; experience enhanced intelligence to IoT; data driven IoT for smart society; applications of collective intelligence; natural language processing; low resource languages processing; computational collective intelligence and natural language processing.

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Adaptive and Natural Computing Algorithms ; 8th International Conference, ICANNGA 2007, Warsaw, Poland, April 11-14, 2007, Proceedings, Part I

Constitutes the refereed proceedings of the 8th International Conference on Adaptive and Natural Computing Algorithms, ICANNGA 2007, held in Warsaw, Poland, in April 2007. The 178 revised full papers presented were carefully reviewed and selected from a total of 474 submissions. The 94 papers of the first volume are organized in topical sections on evolutionary computation, genetic algorithms, particle swarm optimization, learning, optimization and games, fuzzy and rough systems, just as classification and clustering. The second volume contains 84 contributions related to neural networks, support vector machines, biomedical signal and image processing, biometrics, computer vision, as well as to control and robotics.

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Abstraction, refinement and proof for probabilistic systems

Probabilistic techniques are increasingly being employed in computer programs and systems because they can increase efficiency in sequential algorithms, enable otherwise nonfunctional distribution applications, and allow quantification of risk and safety in general. This makes operational models of how they work, and logics for reasoning about them, extremely important. Abstraction, Refinement and Proof for Probabilistic Systems presents a rigorous approach to modeling and reasoning about computer systems that incorporate probability. Its foundations lie in traditional Boolean sequential-program logic—but its extension to numeric rather than merely true-or-false judgments takes it much further, into areas such as randomized algorithms, fault tolerance, and, in distributed systems, almost-certain symmetry breaking. The presentation begins with the familiar "assertional" style of program development and continues with increasing specialization: Part I treats probabilistic program logic, including many examples and case studies; Part II sets out the detailed semantics; and Part III applies the approach to advanced material on temporal calculi and two-player games.

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A Practical Programming Model for the Multi-Core Era ; 3rd International Workshop on OpenMP, IWOMP 2007, Beijing, China, June 3-7, 2007 Proceedings

This book constitutes the thoroughly refereed post-workshop proceedings of the Third International Workshop on OpenMP, IWOMP 2007, held in Beijing, China, in June 2007.The 14 revised full papers and 8 revised short papers presented were carefully reviewed and selected from 28 submissions. The papers address all topics related to OpenMP, such as OpenMP performance analysis and modeling, OpenMP performance and correctness tools and proposed OpenMP extensions, as well as applications in various domains, e.g., scientific computation, video games, computer graphics, multimedia, information retrieval, optimization, text processing, data mining, finance, signal and image processing, and numerical solvers.

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