Crime detection camera
This paper presents a comprehensive crime detection system that uses a combination of hardware and software to monitor homes and communities in real time. The system consists of a Raspberry Pi 4B, a Raspberry Pi Camera V2, a flame sensor, an MQ-6 gas sensor, and a microphone, which are all connected to a database management system powered by MySQL. The data collected from these devices is analyzed by machine learning algorithms to detect crimes, such as theft or robbery, as well as fires and gas leaks. The system also includes a mobile app, ‘Safe Home’ which provides live video monitoring and real-time notifications to users, and an employee dashboard to monitor all statistics and manage all implemented systems.
Creating Web-based Laboratories
Remote web-based experimentation, enabling students and researchers to access the laboratory anytime via the Internet, is becoming an increasingly attractive way to complement or even replace traditional laboratory sessions. Placing a video camera & microphone before the equipment and apparatus to capture what is actually happening in the laboratory allows the images and audio data to be streamed to the client side. Researchers in different countries can share equipment and conduct research cooperatively and remotely. The authors summarise their research and discuss the development of the 5 web-based laboratories launched from the National University of Singapore. The principles, structure, and technologies required for the creation of Internet remote experimentation systems are discussed with particular emphasis on the integration of hardware and software systems. Also highlighted is the design and development of interfaces and components for use in typical web-based laboratories or similar web-control applications.
Computer-Aided Design of User Interfaces IV
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.
Computer Music Modeling and Retrieval. Sense of Sounds ; 4th International Symposium, CMMR 2007, Copenhagen, Denmark, August 27-31, 2007. Revised Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007.
Computer Music Modeling and Retrieval Vol. 3902 ; 3rd International Symposium, CMMR 2005, Pisa, Italy, September 26-28, 2005, Revised Papers
This book constitutes the thoroughly refereed post-proceedings of the Third International Computer Music Modeling and Retrieval Symposium, CMMR 2005. the papers address a broad variety of topics. The papers are organized in topical sections on sound synthesis; music perception and cognition; interactive music: interface, interaction, gestures and sensors, music composition; music retrieval: music performance, music analysis, music representation; as well as interdisciplinarity and computer music.
Collaboration Technologies and Social Computing ; 26th International Conference, CollabTech 2020, Tartu, Estonia, September 8–11, 2020, Proceedings
This book constitutes the proceedings of the 26th International Conference on Collaboration Technologies and Social Computing, CollabTech 2020. The conference was scheduled to take place in Tartu, Estonia, in September 2020. It was held virtually due to the COVID-19 pandemic. The 10 full and 5 work-in-progress papers presented in this volume were carefully reviewed and selected from 25 submissions.
Machine Learning for Multimodal Interaction ; Vol.3869 ; 2nd International Workshop, MLMI 2005, Edinburgh, UK, July 11-13, 2005, Revised Selected Papers
The papers are organized in topical sections on multimodal processing, HCI and applications, discourse and dialogue, emotion, visual processing, speech and audio processing, and NIST meeting recognition evaluation
Machine Learning for Multimodal Interaction ; 5th International Workshop, MLMI 2008, Utrecht, The Netherlands, September 8-10, 2008. Proceedings
The 12 revised full papers and 15 revised poster papers presented together with 5 papers of a special session on user requirements and evaluation of multimodal meeting browsers/assistants were carefully reviewed and selected from 47 submissions. The papers cover a wide range of topics related to human-human communication modeling and processing, as well as to human-computer interaction, using several communication modalities. Special focus is given to the analysis of non-verbal communication cues and social signal processing, the analysis of communicative content, audio-visual scene analysis, speech processing, interactive systems and applications.
Machine Learning for Multimodal Interaction ; 4th International Workshop, MLMI 2007, Brno, Czech Republic, June 28-30, 2007, Revised Selected Papers
This book contains a selection of revised papers from the 4th Workshop on Machine Learning for Multimodal Interaction (MLMI 2007), which took place in Brno, Czech Republic, during June 28 30, 2007. As in the previous editions of the MLMI series, the 26 chapters of this book cover a large area of topics, from multimodal processing and human computer interaction to video, audio, speech and language processing. The application of machine learning techniques to problems arising in these felds and the design and analysis of software
Machine Learning for Multimedia Content Analysis
Challenges in complexity and variability of multimedia data have led to revolutions in machine learning techniques. Multimedia data, such as digital images, audio streams and motion video programs, exhibit richer structures than simple, isolated data items. A number of pixels in a digital image collectively conveys certain visual content to viewers. A TV video program consists of both audio and image streams that unfold the underlying story. To recognize the visual content of a digital image, or to understand the underlying story of a video program, we may need to label sets of pixels or groups of image and audio frames jointly.
Machine Learning for Audio, Image and Video Analysis : Theory and Applications
The book is organized in four parts: The first focuses on technical aspects, basic mathematical notions and elementary machine learning techniques. The second provides an extensive survey of most relevant machine learning techniques for media processing, while the third part focuses on applications and shows how techniques are applied in actual problems. The fourth part contains detailed appendices that provide notions about the main mathematical instruments used throughout the text
LINQ for Visual C# 2008
Every C# programmer needs to learn about LINQ (Language–Integrated Query), Microsoft's breakthrough technology for simplifying and unifying data access from any data source. With LINQ, you can write more elegant and flexible code—not just to access databases and files, but to manipulate data structures and XML. This book is a short, yet comprehensive guide to the major features of LINQ and the significant enhancements introduced with .NET 3.5. There is no better source for getting a head–start on the future of these technologies than this book.
LINQ for Visual C# 2005
LINQ for Visual C# 2005 is a short, yet comprehensive guide to the major features of LINQ. It thoroughly covers LINQ to Objects, LINQ to SQL, LINQ to DataSet, and LINQ to XML. It also details significant enhancements to C#, .NET, and ADO.NET.
Learning theory ; 20th Annual Conference on Learning theory, COLT 2007, San Diego, CA, USA, June 13-15, 2007, Proceedings
It covers unsupervised, semisupervised and active learning, statistical learning theory, inductive inference, regularized learning, kernel methods, SVM, online and reinforcement learning, learning algorithms and limitations on learning, dimensionality reduction, as well as open problems.
Changing Television Environments ; 6th European Conference, EUROITV 2008, Salzburg, Austria, July 3-4, 2008 Proceedings
This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008.
Building XNA 2.0 Games : A Practical Guide for Independent Game Development
Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.
Being apart from reasons : The role of reasons in public and private moral decision-making
The book presents objections to the most common response given by contemporary legal and political theorists to the moral complexity of decision-making in modern societies, namely: the attempt to release public agents from their argumentative burden by insulating a particular set of reasons from the general.
Beginning Ubuntu Linux : From novice to professional
The book starts by introducing you to the world of Linux. Then, it outlines Ubuntu installation in illustrated steps, after which you'll learn how to configure every piece of everyday tech hardware such as your Internet connection, printers, 3D graphics cards, Bluetooth devices, and much more. Then you'll learn fun tasks such as listening to audio CDs and MP3s, watching movies, performing office tasks, and even image editing.
Beginning Ubuntu Linux : From novice to professional
Beginning Ubuntu Linux is the perfect guide for those switching to the world's favorite Linux. The new edition has been thoroughly updated to cover technology introduced in the 6.10 release. You'll learn how to install Linux, set up your hardware and software, customize the desktop experience, browse the Web and send/receive e-mail, play back audio and video, edit digital images, use the OpenOffice.org office suite, and more.
Beginning Ubuntu Linux
Beginning Ubuntu Linux, the award–winning and best–selling Ubuntu book for beginners, is now in its third edition, presenting readers with an up–to–the–minute introduction to the world of Linux and the open source community. A detailed overview of Ubuntu's installation and configuration process encourages you to take the plunge and switch to Linux, and from there you'll learn how to wield total control over your newly installed operating system. Guided through the most commonly desired tasks such as printer configuration, listening to audio CDs and MP3s, watching movies, performing office and Internet–related tasks, as well as general system maintenance matters, authors Keir Thomas and Jaime Sicam will soon have you using and enjoying Ubuntu Linux and never looking back.



















