الصفحة 2
الصفحة 2
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Computer vision and graphics ; International Conference, ICCVG 2004, Warsaw, Poland, September 2004, Proceedings

The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw.

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Computational science and its applications - ICCSA 2008 ; International Conference, Perugia, Italy, June 30 – July 3, 2008, Proceedings, Part I

The two-volume set LNCS 5072 and 5073 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2008, held in Perugia, Italy, in June/July, 2008.

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Knowledge-Based Intelligent Information and Engineering Systems ; 12th International Conference, KES 2008, Zagreb, Croatia, September 3-5, 2008, Proceedings, Part III

Constitutes the refereed proceedings of the 12th International Conference on Knowledge-Based Intelligent Information and Engineering Systems, KES 2008, held in Zagreb, Croatia, in September 2008.The 316 revised papers presented were carefully reviewed and selected. The papers present a wealth of original research results from the field of intelligent information processing in the broadest sense; topics covered in the third volume are intelligent data processing in process systems and plants; neural information processing for data mining; soft computing approach to management engineering; advanced groupware; agent and multi-agent systems.

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Biological and artificial intelligence environments

The book reports the proceedings of the 15th Italian workshop on neural networks issued by the Italian Society on Neural Networks SIREN. The longevity recipe of this conference stands in three main points that normally renders the reading of these proceedings so interesting as appealing. 1. The topics of the neural networks is considered an attraction pole for a set of researches centered on the inherent paradigm of the neural networks, rather than on a specific tool exclusively. Thus, the subsymbolic management of the data information content constitutes the key feature of papers in various fields such as Pattern Recognition, Stochastic Optimization, Learning, Granular Computing, and so on, with a special bias toward bioinformatics operational applications. An excerpt of all these matters may be found in the book. 2. Though managed at domestic level, the conference attracts contributions from foreign researchers as well, so that in the book the reader may capture the flavor of the state of the art in the international community. 3. The conference is a meeting of friends as well. Thus the papers generally reflect a relaxed atmosphere where researchers meet to generously exchange their thought and explain their actual results in view of a common cultural growing of the community.

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Avatars at Work and Play : Collaboration and Interaction in Shared Virtual Environments

examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas.

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Auralization : Fundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality

"Auralization" is the technique of creation and reproduction of sound on the basis of computer data. With this tool is it possible to predict the character of sound signals which are generated at the source and modified by reinforcement, propagation and transmission in systems such as rooms, buildings, vehicles or other technical devices. This book is organized as a comprehensive collection of the basics of sound and vibration, acoustic modelling, simulation, signal processing and audio reproduction. Implementations of the auralization technique are described using examples drawn from various fields in acoustic’s research and engineering, architecture, sound design and virtual reality.

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Augmented reality, virtual reality, and computer graphics ; 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part II

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Augmented reality, virtual reality, and computer graphics ; 7th International conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I

he 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Assistive technologies, robotics, and automated machines in the health domain

The field of healthcare is constantly evolving and advancing with new technologies and innovations. Among these, assistive technologies, robotics, and automated machines are rapidly gaining ground as powerful tools to improve the quality of care and enhance patient outcomes. From wearable devices that monitor vital signs to surgical robots that assist in complex procedures, these technologies have the potential to revolutionize the way we deliver healthcare. The development and the integration of assistive technologies, care robots, and automated machines are strategic both as single components, when paired together, and when interconnected in the health domain.This reprint explores the latest developments in assistive technologies, robotics, and automated machines in the health domain, providing a comprehensive overview of their applications and potential impact. The reprint is for the benefit of healthcare professionals, researchers, engineers, and students interested in these rapidly evolving fields.

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AsiaSim 2007 ; Asia Simulation Conference 2007, Seoul, Korea, October 10-12, 2007, Proceedings

This book contains modeling, simulation, and their applications.It also contains e-business, supply chain management, general and engineering applications, manufacturing, medical, military,networks, transportation, traffic and virtual reality.

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Ambisonics : A Practical 3D Audio Theory for Recording, Studio Production, Sound Reinforcement, and Virtual Reality

Provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers.

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AI in clinical practice : A guide to artificial intelligence and digital medicine

Explains how artificial intelligence is applied to medicine, illustrating not only its enormous potential but also ancillary issues and the limits and risks inherent in its use on a large scale. The book focuses on the intersection between medicine and AI and its implications on the impact of human health care delivery. Topics discussed include wearable devices, health data, Internet of Things, virtual reality, robotic assistance system, and digital intelligence in the health sector. Additionally, sections discuss diagnostics and decision-making systems and machine/deep learning in clinical setting.

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Affective computing and intelligent interaction ; 2nd International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings

Organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.

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Affective computing and intelligent interaction ; 1st international conference, ACII 2005, Beijing, China, October 22-24, 2005, Proceedings

Traditionally, the machine end of human–machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers.

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Advances in web-based learning - ICWL 2005 ; 4th international conference, Hong Kong, China, July 31 - August 3, 2005, proceedings

With the rapid development of Web-based learning, a new set of learning - vironments including virtual classrooms, virtual laboratories and virtual universities are being developed. These new learning environments, however, also introduce new problems that need to be addressed. On the technical side, there is a need for the deployment of effective technologies on Web-based education. On the learning side, the cyber mode of learning is very different from tra- tional classroom-based learning. On the management side, the establishment of a cyber university imposes very different requirements for the set up. ICWL 2005, the 4th International Conference on Web-Based Learning, was held in Hong Kong, China from July 31 to August 3, 2005, as a continued - tempt to address many of the above-mentioned issues. Following the great success of ICWL

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Advances in visual computing ; Vol. 4292 ; 2nd International symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part II

This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion.

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Advances in Visual Computing ; Vol. 4291 ; 2nd International Symposium, ISVC 2006, Lake Tahoe, NV, USA, November 6-8, 2006, Proceedings, Part I

This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Specifcally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.

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Advances in visual computing ; Vol. 3804 ; 1st International symposium, ISVC 2005, Lake Tahoe, NV, USA, December 5-7, 2005, Proceedings

Constitutes the refereed proceedings of the introduce the papers of the proceedings of the for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality.

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Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part II

It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.

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Advances in Visual Computing ; 3rd International Symposium, ISVC 2007, Lake Tahoe, NV, USA, November 26-28, 2007, Proceedings, Part I

It main of visual computing including vision,graphics,visualization,andvirtualreality.Its goal is to provide a forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, devel- ments, and applications in the broader area of visual computing.

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