الصفحة 2
الصفحة 2
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Multimedia Data Mining and Knowledge Discovery

Multimedia Data Mining and Knowledge Discovery provides an overview of the current state-of-the-art in the field of multimedia data mining and knowledge discovery, and discusses the variety of hot topics in multimedia data mining research. Consisting of an introductory section and four topical parts, the book describes the objectives and current tendencies in multimedia data mining research and their applications.

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Multimedia Content Representation, Classification and Security ; International Workshop, MRCS 2006, Istanbul, Turkey, September 11-13, 2006, Proceedings

This book constitutes the refereed proceedings of the International Workshop on Multimedia Content Representation, Classification and Security, MRCS 2006, held in Istanbul, Turkey in September 2006. The 100 revised papers presented together with 4 invited lectures were carefully reviewed and selected from more than 190 submissions. The papers are organized in topical sections on biometric recognition, multimedia content security, steganography, watermarking, authentication, classification for biometric recognition, digital watermarking, content analysis and representation, 3D object retrieval and classification, representation, analysis and retrieval in cultural heritage, content representation, indexing and retrieval, content analysis and classification, feature extraction and classification, multimodal signal processing, 3D video and free viewpoint video, multimedia content transmission and classification, video and image processing, as well as video analysis and representation.

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Multimedia Content Analysis and Mining ; International Workshop, MCAM 2007, Weihai, China, June 30-July 1, 2007, Proceedings

The workshop gives a snapshot of the current wor- wide research in multimedia analysis. Through recent advances in computing, networking, and data storage, multimedia will create new interesting technical possibilities in a wide range of ?elds, such as entertainment, commerce, science, medicine, and public safety.

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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multimedia big data computing for IoT applications : Concepts, paradigms and solutions

This book considers all aspects of managing the complexity of Multimedia Big Data Computing (MMBD) for IoT applications and develops a comprehensive taxonomy. It also discusses a process model that addresses a number of research challenges associated with MMBD, such as scalability, accessibility, reliability, heterogeneity, and Quality of Service (QoS) requirements, presenting case studies to demonstrate its application. Further, the book examines the layered architecture of MMBD computing and compares the life cycle of both big data and MMBD. Written by leading experts, it also includes numerous solved examples, technical descriptions, scenarios, procedures, and algorithms.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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Modular Programming Languages ; 7th Joint Modular Languages Conference, JMLC 2006, Oxford, UK, September 13-15, 2006, Proceedings

On behalf of the Steering Committee we are pleased to present the proceedings of the 2006 Joint Modular Languages Conference (JMLC), organized by Oxford Brookes University, Oxford, UK and held at Jesus College, Oxford. The mission of JMLC is to explore the concepts of well-structured programming languages and software and those of teaching good design and programming style. JMLC 2006 was the seventh in a series of successful conferences with themes including the construction of large and distributed software systems, and software en- neering aspects in new and dynamic application areas.

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Modern operating system

incorporates the latest developments and technologies in operating systems (OS) technologies. Author Andy Tanenbaum's clear and entertaining writing style outlines the concepts every OS designer needs to master. In-depth topic coverage includes processes, threads, memory management, file systems, I/O, deadlocks, interface design, multimedia, performance tradeoffs, and trends in OS design. Case studies explore popular OS and provide real-world context. Tanenbaum also provides information on current research based on his expe

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Modeling Communication with Robots and Virtual Humans ; Second ZiF Research Group International Workshop on Embodied Communication in Humans and Machines, Bielefeld, Germany, April 5-8, 2006, Revised Selected Papers

The 17 articles in this state-of-the-art survey address artificial intelligence research on communicative agents and also provide an interdisciplinary perspective from linguistics, behavioral research, theoretical biology, philosophy, communication psychology, and computational neuroscience. The topics include studies on human multimodal communication; the modeling of feedback signals, facial expression, eye contact, and deception; the recognition and comprehension of hand gestures and head movements; communication interfaces for humanoid robots; the evolution of cognition and language; emotion and social appraisal in nonverbal communication; dialogue models and methodologies; theory of mind and intentionality; complex systems, dynamic field theory, and connectionist modeling.

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Modeling and simulation tools for emerging telecommunication networks : Needs, trends, challenges and solutions

This book contains a selection of papers presented at a symposium organized under the aegis of COST Telecommunications Action 285. The main objective of the Action is to enhance existing tools and develop new modeling and simulation tools for research in emerging multi-service telecommunication networks in the areas of model performance improvements, multilayer traffic modeling, and the important issue of evaluation and validation of the new modeling tools.

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Mobile Information Systems ; Vol. 158 : IFIP TC 8 Working Conference on Mobile Information Systems (MOBIS) 15-17 September 2004, Oslo, Norway

This book contains the proceedings of the IFIP TC8 Working Conference on Mobile Information Systems, which was held in September 2004 in Oslo, Norway and sponsored by the International Federation for Information Processing (IFIP). Mobile Information Systems aims to: Clarify differences and similarities between the development of mobile vs. more traditional information system. Investigate the organizational impact of mobile information systems Investigate mCommerce relative to eCommerce Investigate mobile commerce applications combined with the advantages of mobile communications technologies, the drivers of which have been identified as ubiquity, reachability, security, convenience, localization, instant connectivity and personalization. Evaluate existing and newly developed approaches for analysis, design, implementation, and evolution of mobile information systems. Investigate technical issues and the constraints they pose on mobile information systems functionalities and design

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Mobile and Wireless Communications Networks ; IFIP TC6 / WG6.8 Conference on Mobile and Wireless Communication Networks (MWCN 2004) October 25-27, 2004 Paris, France

Mobile Ad hoc NETworks (MANETs) has attracted great research interest in recent years. A Mobile Ad Hoc Network is a self-organizing multi-hop wireless network where all hosts (often called nodes) participate in the routing and data forwarding process. The dependence on nodes to relay data packets for others makes mobile ad hoc networks extremely susceptible to various malicious and selfish behaviors. This point is largely overlooked during the early stage of MANET research. Many works simply assume nodes are inherently cooperative and benign. However, experiences from the wired world manifest that the reverse is usually true; and many works [3] [10] [9] [8] [12] [19] have pointed out that the impact of malicious and selfish users must be carefully investigated. The goal of this research is to address the cooperation problem and related security issues in wireless ad hoc networks. As a rule of thumb, it is more desirable to include security mechanisms in the design phase rather than continually patching the system for security breaches. As pointed out in [2] [1], there can be both selfish and malicious nodes in a mobile ad hoc network. Selfish nodes are most concerned about their energy consumption and intentionally drop packets to save power. The purpose of malicious nodes, on the other hand, is to attack the network using various intrusive techniques. In general, nodes in an ad hoc network can exhibit Byzantine behaviors.

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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.

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Metainformatics ; International Symposium, MIS 2004, Salzburg, Austria, September 15-18, 2004, Revised Selected Papers

Constitutes the refereed post-proceedings of the Metainformatics Symposium, MIS 2004, held in Salzburg, Austria. This book reviews 17 papers that are devoted to finding useful abstractions, analytical frameworks, and systems that improve the understanding of the underlying structure of disciplines and families of systems within computer science.

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IP operations and management ; 7th IEEE International workshop, IPOM 2007 San José, USA, October 31 - November 2, 2007 Proceedings

This book constitutes the refereed proceedings of the 7th IEEE International Workshop on IP Operations and Management, IPOM 2007, held in the course of the 3rd International Week on Management of Networks and Services, Manweek 2007.

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IP Networking over Next-Generation Satellite Systems ; International Workshop, Budapest, July 2007

Highlights the very latest research output of several EU satellite-related projects and addresses many unresolved issues in next-generation satellite systems, such as efficient deployment of IPv6 over satellites, working with WLAN and WiMax, QoS provisioning over multi-segment networks (including satellite networks), multicast networks and security.

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IoT and AI Technologies for Sustainable Living : A Practical Handbook

Brings together all the latest methodologies, tools and techniques related to the Internet of Things and Artificial Intelligence in a single volume to build insight into their use in sustainable living. The areas of application include agriculture, smart farming, healthcare, bioinformatics, self-diagnosis systems, body sensor networks, multimedia mining, and multimedia in forensics and security. Provides a comprehensive discussion of modeling and implementation in water resource optimization, recognizing pest patterns, traffic scheduling, web mining, cyber security and cyber forensics. It will help develop an understanding of the need for AI and IoT to have a sustainable era of human living. The tools covered include genetic algorithms, cloud computing, water resource management, web mining, machine learning, block chaining, learning algorithms, sentimental analysis and Natural Language Processing (NLP).

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Introduction to Video Search Engines

Their book has a practical emphasis with the goal of bringing readers up to date on the state of the art in multimedia search technologies and systems. It explains the overall process of video content acquisition, indexing and retrieval with browsing, it provides overviews of constituent technologies such as information retrieval, Internet video systems, video and multimedia processing to extract index data, and it gives examples of research prototypes and existing commercial systems and describes their features.

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Interactive TV : A shared experience ; 5th European Conference, EuroITV 2007, Amsterdam, the Netherlands, May 24-25, 2007, Proceedings

This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.

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Interactive technologies and sociotechnical systems; 12th International Conference, VSMM 2006, Xi'an, China, October 18-20, 2006, Proceedings

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Technologies and Sociotechnical Systems, VSMM 2006, held in Xi'an, China in October 2006. The 59 revised full papers presented together with one keynote paper were carefully reviewed and selected from more than 180 submissions.

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