الصفحة 2
الصفحة 2
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Multiparadigm Programming in Mozart/Oz ; 2nd International Conference, MOZ 2004, Charleroi, Belgium, October 7-8, 2004, Revised Selected Papers

Oz's concurrency model yields simplicity and clarity (because Oz makes it easier to express complex programs with many interacting components), g- erality, and better interfaces (because the data?ow model automatically makes interfaces more lightweight). Constraint programming in Oz again yields simplicity and clarity (because theprogrammercanexpresswhatneedstobetrueratherthanthemorecomplex issue of how to make it true), and o?ers a powerful mathematical notation that is di?cult to implement on top of languages that do not support it natively. Mozart's distributed computing model makes for improved interfaces and eases the evolution of systems. In my own work, one of the most important concernsistobeabletoquicklyscaleupaprototypeimplementationintoalar- scale service that can run reliably on thousands of computers, serving millions of users.

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Multimedia computing systems and virtual reality

Presents recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

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Multi-dimensional Approaches Towards New Technology : Insights on Innovation, Patents and Competition

This open access edited book captures the complexities and conflicts arising at the interface of intellectual property rights (IPR) and competition law. To do so, it discusses four specific themes: (a) policies governing functioning of standard setting organizations (SSOs), transparency and incentivising future innovation; (b) issue of royalties for standard essential patents (SEPs) and related disputes; (c) due process principles, procedural fairness and best practices in competition law; and (d) coherence of patent policies and consonance with competition law to support innovation in new technologies.

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Motion in Games ; 1st International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

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More Joel on software : Further toughts on diverse and occasionally related matters that will prove of interest to software developers, designers, and managers, and to those who, whether by good fortune or III Luck, work with them in some capacity

Joel Spolsky started his weblog in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. This weblog has become infamous among the programming world, and is linked to more than 600 other web sites and translated into 30+ languages! Spolsky's extraordinary writing skills, technical knowledge, and caustic wit have made him a programming guru. With the success of Joel on Software, there has been a strong demand for additional gems and advice, and this book is the answer to those requests. Containing a collection of all–new articles from the original, More Joel on Software has even more of an edge than the original, and the tips for running a business or managing people have far broader application than the software industry.

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Modern operating system

incorporates the latest developments and technologies in operating systems (OS) technologies. Author Andy Tanenbaum's clear and entertaining writing style outlines the concepts every OS designer needs to master. In-depth topic coverage includes processes, threads, memory management, file systems, I/O, deadlocks, interface design, multimedia, performance tradeoffs, and trends in OS design. Case studies explore popular OS and provide real-world context. Tanenbaum also provides information on current research based on his expe

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Models in Software Engineering ; Workshops and Symposia at MoDELS 2007, Nashville, TN, USA, September 30 - October 5, 2007, Reports and Revised Selected Papers

This book constitutes the thoroughly refereed post-workshop proceedings of 10 internationl workshops and 2 symposia held as satellite events of the 10th International Conference on Model Driven Engineering Languages and Systems, MoDELS 2007, in Nashville, TN, USA, in September/October 2007 (see LNCS 4735).The 29 revised full papers were carefully selected for inclusion in the book and are presented along with a doctoral and an educators' symposium section. The papers are organized in topical sections representing the various workshops: aspect-oriented modeling (AOM 2007), language engineering (ATEM2007), model driven development of advanced user interfaces (MDDAUI 2007), model size metrics (MSM 2007).

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Modeling Communication with Robots and Virtual Humans ; Second ZiF Research Group International Workshop on Embodied Communication in Humans and Machines, Bielefeld, Germany, April 5-8, 2006, Revised Selected Papers

The 17 articles in this state-of-the-art survey address artificial intelligence research on communicative agents and also provide an interdisciplinary perspective from linguistics, behavioral research, theoretical biology, philosophy, communication psychology, and computational neuroscience. The topics include studies on human multimodal communication; the modeling of feedback signals, facial expression, eye contact, and deception; the recognition and comprehension of hand gestures and head movements; communication interfaces for humanoid robots; the evolution of cognition and language; emotion and social appraisal in nonverbal communication; dialogue models and methodologies; theory of mind and intentionality; complex systems, dynamic field theory, and connectionist modeling.

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Model-Driven Testing : Using the UML Testing Profile

Written by the original members of this standardization group, this book shows you how to use UML to test complex software systems. The authors introduce UTP step-by-step, using a case study that illustrates how UTP can be used for test modeling and test specification. You’ll learn how UTP concepts can be used for functional and non-functional testing, with example applications and best practices for user-interfaces and service oriented architectures. In addition, the authors demonstrate how to apply UTP using frameworks like TTCN-3 and the JUnit test framework for Java.

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Model-Driven Development of Reliable Automotive Services ; 2nd Automotive Software Workshop, ASWSD 2006, San Diego, CA, USA, March 15-17, 2006, Revised Selected Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the Second Automotive Software Workshop, ASWSD 2006, held in San Diego, CA, USA in March 2006.The 11 revised full papers presented were carefully reviewed and selected from 18 lectures held at the workshop, that brought together experts from industry and academia, working on highly complex, distributed, reactive software systems related to the automotive domain. The papers are organized in topical sections on modeling techniques and infrastructures, model transformations, quality assurance, real-time control, as well as services and components.

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Model driven Engineering Languages and Systems; 10th International Conference, MoDELS 2007, Nashville, USA, September 30 - October 5, 2007, Proceedings

This book constitutes the refereed proceedings of the 10th International Conference on Model Driven Engineering Languages and Systems (formerly the UML series of conferences), MODELS 2007, held in Nashville, USA, September 30 - October 5, 2007. The 45 revised full papers were carefully reviewed and selected from 158 initial submissions.

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Mobile Information Systems : Infrastructure and Design for Adaptivity and Flexibility

The book is divided into three parts: core technologies for mobile information systems (e.g., adaptive middleware and flexible e-services), enabling technologies (like data management on small devices or adaptive low-power hardware architectures or wireless networks), and methodological aspects of mobile information systems design (such as service profiling or user interface and e-service design for context-aware applications). It provides researchers in academia and industry with a comprehensive vision on innovative aspects which can be used as a basis for the development of new frameworks and applications.

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Mobile health technologies for ambient assisted living and healthcare

The use of telemedicine and mobile devices is growing, and sensors might aid in creating creative solutions. Developing these solutions is crucial for monitoring senior citizens, lifestyles, and medical procedures. The development of assistive technology for various users to follow sports and other activities is strongly tied to this study area. Data protection is crucial, and the development of these solutions for medical uses should be verified. The security and privacy of the information may be tied to other recognized research projects for their acceptability. ICT research has considerably improved quality of life and has fully assimilated all citizens into society through medical rehabilitation and assistive technology. The technologies and research fields that influence medical informatics include databases, networking, graphical user interfaces, data mining, machine learning, intelligent decision support systems, and specialized programming languages.

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Mobile 3D Graphics

Historically, not enough was understood about how to deliver a high quality playing experience on handheld, small screen, small memory devices, plus there has been considerable confusion about the hardware’s abilities and restrictions. By addressing these issues this book provides: • A comprehensive explanation of 3D mobile graphics programming • Includes an extensive range of code samples in both C and Java • Combines 3D and 2D mobile graphics methods • Covers recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D mobile graphics programming with standard APIs, and covers the basic and advanced application programme interfaces behind the major wireless and mobile devices supporting 3D graphics applications. Advanced undergraduates and postgraduates, as well as mobile application and games developers, will find this an excellent reference source.

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Mind conversation = التنبؤ بالحروف العربية من خلال الإشارات الدماغية

Throughout history, humans have long dreamed of understanding what goes on inside the human mind—what people are thinking or feeling. It seemed like something from a far-off future or a magical realm. But now, thanks to amazing technology called EEG and BCI, this dream is turning into reality. EEG stands for electroencephalography. It's a way of listening to what the brain is up to by placing small sensors on or near the head. These sensors pick up tiny electrical signals produced by the brain's activity. It's like eavesdropping on the brain's conversations with itself. BCI, or Brain-Computer Interface, is like a bridge between the brain and machines. It lets the brain talk to devices or computers. This means people can control things without using their hands or voices. Our system takes advantage of EEG and BCI to create something helpful, a special mobile app. This app is designed for people who can't move their bodies, like those who are paralyzed. It helps them use their phones to express what they are thinking about.

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Microprocessor 2 : Communication in a digital system

Focuses more particularly on the first generations of microprocessors, that is to say those that handle integers in 4 and 8-bit formats. The first chapter presents the calculation function and reminds the memory function. The following is devoted to notions of calculation model and architecture. The concept of bus is then presented. Chapters 4 and 5 can then address the internal organization and operation of the microprocessor first in hardware and then software. The mechanism of the function call, conventional and interrupted, is more particularly detailed in a separate chapter. The book ends with a presentation of architectures of the first microcomputers for a historical perspective. The knowledge is presented in the most exhaustive way possible with examples drawn from current and old technologies that illustrate and make accessible the theoretical concepts. Each chapter ends if necessary with corrected exercises and a bibliography. The list of acronyms used and an index are at the end of the book.

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Maturing Usability : Quality in Software, Interaction and Value

Divided into three parts, ‘Quality in Software’ looks at how using development tools can enhance usability of a system, and how methods and models can be integrated into the development process to produce effective user interfaces. ‘Quality in Interaction’ addresses theoretical frameworks on the nature of interactions; techniques and metrics for evaluation interaction quality; and the transfer of concepts and methods from research to practice. Finally, ‘Quality in Value’ assesses the impact that a system has in the real world, focusing on increasing the value of usability practice for software development and on increasing value for the users.

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Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets ; International Workshop, Dagstuhl Castle, Germany, March 1-5, 2004, Revised Selected Papers

This book constitutes the thoroughly refereed post-proceedings of the 2004 International Workshop on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets, held in Dagstuhl Castle, Germany in March 2004. The 17 revised full papers presented together with an introductory overview have gone through two rounds of reviewing and revision. The papers are organized in topical sections on man-machine interface for intuitive knowledge access, intelligent pad and meme media, visualization and design of information access spaces, and semantics and narrative organization and access of knowledge.

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Introducing Blockchain with Java : Program, Implement, and Extend Blockchains with Java

Includes numerous exercises and test questions to help you solidify what you have learned as you progress through the book, and provides ideas on expanding the codebase to make it your own. You will have access to a fully-functioning repository with Java code. You will have the knowledge necessary to program your own blockchains with Java and you will have a completed project for your portfolio. You will: Know the most important theoretical concepts of the blockchain / Code the blockchain in Java / Create a user interface with JavaFX / Implement SQLite DB using JDBC Driver / Create a P2P multi-threaded app / Create your own cryptocurrency app with full functionality / Implement blockchain technology on a P2P network from scratch using Java, JavaFX, and SQL

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Intertwingled : The work and influence of Ted Nelson

This engaging volume celebrates the life and work of Theodor Holm “Ted” Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu, and other products of Ted Nelson’s unique mind.

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