الصفحة 16
الصفحة 16
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Heavy-Tailed Time Series

This book aims to present a comprehensive, self-contained, and concise overview of extreme value theory for time series, incorporating the latest research trends alongside classical methodology.Additionally, the book incorporates complete proofs and exercises with solutions as well as substantive reference lists and appendices, featuring a novel commentary on the theory of vague convergence.

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Healthcare solutions using machine learning and informatics

Covers novel and innovative solutions for the healthcare that apply machine learning and biomedical informatics technology. The healthcare sector is one of the most critical in society. This book presents a series of artificial intelligence, machine learning, intelligent IoT-based solutions for medical image analysis, medical big data processing, disease predictions. Machine learning and artificial intelligence use cases in healthcare presented in the book give researchers, practitioners, and students a wide range of practical examples of cross-domain convergence. The wide variety of topics covered include: Artificial Intelligence in healthcare Machine learning solutions for such disease as diabetes, arthritis, cardiovascular disease, and COVID-19 Big data analytics solutions for healthcare data processing Reliable biomedical applications using AI models Intelligent IoT in healthcare. The book explains fundamental concepts as well as the advanced use cases illustrating how to apply emerging technologies such as machine learning, AI models, data informatics into practice to tackle challenges in the field of healthcare with real-world scenarios. Chapters contributed by noted academicians and professionals examine various solutions, frameworks, applications, case studies, and best practices in the healthcare domain

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HCI in games : Experience design and game mechanics ; Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.The total of 1276 papers and 241 poster papers included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The regular papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

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HCI and usability for medicine and health care ; 3rd Symposium of the Workgroup Human-computer interaction and usability engineering of the Austrian Computer Society, USAB 2007 Graz, Austria, November, 22, 2007, Proceedings

The work group Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary exchange, research and development. Our 2007 topic was “Human–Computer Interaction for Medicine and Health Care” (HCI4MED), Medical information systems are already extremely sophisticated and technological performance increases exponentially.

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HCI and usability for education and work ; 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008. Proceedings

This book constitutes the refereed proceedings of the 4th Usability Symposium of the Human-Computer Interaction and Usability Engineering Workgroup of the Austrian Computer Society, USAB 2008, held in Graz, Austria, in November 2008.The 7 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 85 submissions. The papers are organized in topical sections on cognitive processes and end user experience, social software and collaborative knowledge development, knowledge processing, assessment and human performance.

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Hardening Windows

Hardening is the process of protecting a system against unknown threats. System administrators harden against that which they think could be a threat. Administrators know the Internet is a hostile environment. Although they can't tell, for example, that a hacker will attempt to gain access to the SQL server next Tuesday, they can bet money there'll be an attempt soon and should "batten down the hatches" in anticipation. Hardening Windows, Second Edition is the definitive "counterintelligence" guide to performing preventative security measures for the Windows operating system. This second edition covers the release of Windows XP Service Pack 2 and its new security features, including the Windows Firewall and the Security Center. It also covers Windows Server 2003 Service Pack 1, Windows Server R2's new Security Configuration Wizard, Windows NT, Windows 2000, branch-office security features, and new setup options.

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Hardening Linux

“Hardening” is the process of protecting a system and its applications against unknown threats. Hardening Linux identifies many of the risks of running Linux hosts and applications and provides practical examples and methods to minimize those risks. The book is written for Linux/UNIX administrators who do not necessarily have in-depth knowledge of security but need to know how to secure their networks.

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Haptics: Science, Technology, Applications ; 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

This book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.

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Haptics : Perception, Devices and Scenarios ; 6th International Conference, EuroHaptics 2008 Madrid, Spain, June 10-13, 2008 Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2008, held in Madrid, Spain, in June 2008.The 119 revised full papers presented were carefully reviewed and selected from 150 submissions. The papers are organized in topical sections on control and technology, haptic perception and psychophysics, haptic devices, haptics rendering and display, multimodal interaction and telepresence, as well as haptic applications.

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Haptic and Audio Interaction Design ; 3rd International Workshop, HAID 2008 Jyväskylä, Finland, September 15-16, 2008 Proceedings

This book constitutes the refereed proceedings of the Third International Workshop on Haptic and Audio Interaction Design, HAID 2008 held in Jyväskylä, Finland, in September 2008.The 13 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on visual impairment, applications of multimodality, evaluation, conceptual integration of audio and haptics, interaction techniques, and perception.

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Haptic and Audio Interaction Design ; 2nd International Workshop, HAID 2007 Seoul, Korea, November 29-30, 2007 Proceedings

This book constitutes the refereed proceedings of the Second International Workshop on Haptic and Audio Interaction Design, HAID 2007 held in Seoul, South Korea, in November 2007. The papers are organized in topical sections on tactile displays, communication and games, accessibility and navigation, as well as design.

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Hands-On Design Patterns with Java : Learn Design Patterns That Enable the Building of Large-Scale Software Architectures

Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size.

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Handbook on Interactive Storytelling

You will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds

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Handbook on Craniofacial Superimposition : The MEPROCS Project

This book is the first comprehensive guide to a new soft computing technique which is used in complex forensic cases. The chapters include detailed technical and practical overviews, and discussions about the latest tools, open problems and ethical and legal issues involved. The book will be of interest to researchers and practitioners in forensic medicine and computational intelligence.

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Handbook of vascular biometrics

This handbook provides the first comprehensive overview of biometrics exploiting the shape of human blood vessels for biometric recognition, i.e. vascular biometrics, including finger vein recognition, hand/palm vein recognition, retina recognition, and sclera recognition.

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Handbook of big data analytics ; Vol.2 : Applications in ICT, security and business analytics

Big Data analytics is the complex process of examining big data to uncover information such as correlations, hidden patterns, trends and user and customer preferences, to allow organizations and businesses to make more informed decisions. These methods and technologies have become ubiquitous in all fields of science, engineering, business and management due to the rise of data-driven models as well as data engineering developments using parallel and distributed computational analytics frameworks, data and algorithm parallelization, and GPGPU programming. However, there remain potential issues that need to be addressed to enable big data processing and analytics in real time.

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Handbook of big data analytics ; Vol.1 : Methodologies

Big Data analytics is the complex process of examining big data to uncover information such as correlations, hidden patterns, trends and user and customer preferences, to allow organizations and businesses to make more informed decisions. These methods and technologies have become ubiquitous in all fields of science, engineering, business and management due to the rise of data-driven models as well as data engineering developments using parallel and distributed computational analytics frameworks, data and algorithm parallelization, and GPGPU programming. However, there remain potential issues that need to be addressed to enable big data processing and analytics in real time. This volume presents several methodologies to support Big Data analytics including database management, processing frameworks and architectures, data lakes, query optimization strategies, towards real-time data processing, data stream analytics, Fog and Edge computing, and Artificial Intelligence and Big Data.

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Guide to web development with Java : Understanding website creation

This comprehensive Guide to Web Development with Java introduces the readers to the three-tiered, Model-View-Controller architecture by using Spring JPA, JSPs, and Spring MVC controllers. These three technologies use Java, so that a student with a background in programming will be able to master them with ease, with the end result of being able to create web applications that use MVC, validate user input,and save data to a database.

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Guide to Efficient Software Design : An MVC Approach to Concepts, Structures, and Models

This classroom-tested textbook presents an active-learning approach to the foundational concepts of software design. These concepts are then applied to a case study, and reinforced through practice exercises, with the option to follow either a structured design or object-oriented design paradigm. The text applies an incremental and iterative software development approach, emphasizing the use of design characteristics and modeling techniques as a way to represent higher levels of design abstraction, and promoting the model-view-controller (MVC) architecture.

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Guide to Assembly Language Programming in Linux

This unique guide provides comprehensive coverage of the key elements of Assembly language programming with in-depth coverage of the Linux operating system, which is the fastest-growing operating system with an estimated 18 million Linux users worldwide. The book specifically targets professionals who would like to learn Assembly and intend or expect to move to the Linux operating system. This highly useful guidebook comes complete with all the necessary software (Linux, NASM, debugger), making it an extremely valuable resource tool for all those who want to learn Assembly programming and Linux. Readers need only have a basic knowledge of any structured, high-level language such as C to obtain the full benefits of this guidebook.

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