الصفحة 15
الصفحة 15
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Establishing The Foundation Of Collaborative Networks ; IFIP TC 5 Working Group 5.5 Eighth IFIP Working Conference on Virtual Enterprises September 10-12, 2007, Guimarães, Portugal

While today production and service provision constitute the main areas of application for Collaborative Networks (CNs) worldwide, during the last decade the paradigm is extending to many new application areas. These developments emphasize the need for establishing a sounder foundation for collaborative networks, namely in terms of theoretical principles and formal models, capturing the concepts, entities, behaviors, and operations of the CNs, and developing technology-independent infrastructure architectures, tools and methodologies. This book includ represent a comprehensive overview of recent advances in various domains and lines of research and development on collaborative networks. There is a special emphasis on the CN topics related to trust aspects, performance and value systems, VO breeding environments, VO creation, e-contracting, collaborative architectures and frameworks, professional virtual communities, interoperability issues, business benefits, and case studies and applications in industry and services.

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Essential Renderman

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts.

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Environments for Multi-Agent Systems ; 1st International Workshop, E4MAS, 2004, New York, NY, July 19, 2004, Revised Selected Papers

The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.

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Entertainment computing – ICEC 2007 ; 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings

This book are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

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Entertainment computing - ICEC 2006 ; 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceeding

ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries.

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Entertainment Computing - ICEC 2005 ; 4th International Conference, Sanda, Japan, September 19-21, 2005, Proceedings

First of all, we appreciate the hard work of all the authors who contributed to ICEC 2005 by submitting their papers. ICEC 2005 attracted 95 technical paper submissions, 8 poster submissions and 7 demo submissions, in total 110. This number is nearly equal to ICEC 2004. Based on a thorough review and selection process carried out by 76 international experts from academia and industry as members of the senior and international program committees, a high-quality program was compiled. The program committee consisted of experts from all over the world: 1 from Austria, 3 from Bulgaria, 2 from Canada, 4 from China, 1 from Finland, 4 from France, 10 from Germany, 1 from Greece, 1 from Ireland, 1 from Israel, 1 from Italy, 26 from Japan, 1 from Korea, 4 from The Netherlands, 1 from New Zealand, 1 from Norway, 1 from Singapore, 1 from Thailand, 4 from the UK, and 8 from the USA. In this number, reviewers are included. The final decision was made at the senior program committee meeting based on three reviewers' feedback, available online via the conference management tool. Through earnest and fair discussion at the meeting, 25 technical papers were accepted as long papers and 32 technical papers were accepted as short papers from 95 submitted technical papers. Moreover, 3 poster papers and 5 demo papers were accepted.

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Enterprise Information Systems VI

This book contains the best papers of the Sixth International Conference on Enterprise Information Systems (ICEIS 2004), held in Porto (Portugal) and organized by INSTICC (Institute for Systems and Technologies of Information, Communication and Control) in collaboration with PORTUCALENSE UNIVERSITY, who hosted the event. Following the route started in 1999, ICEIS has become a major point of contact between research scientists, engineers and practitioners on the area of business applications of information systems. This conference has received an increased interest every year, from especially from the international academic community, and it is now one of the world largest conferences in its area. This year, five simultaneous tracks were held, covering different aspects related to enterprise computing, including: “Databases and Information Systems Integration”,

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Enterprise Information Systems V

ICEIS focuses on real world applications and aims at bringing together researchers, engineers and practitioners interested in the advances and business applications of information systems. As in previous years, ICEIS’2003 held four simultaneous tracks covering different aspects of enterprise computing: Databases and Information Systems Integration, Artificial Intelligence and Decision Support Systems, Information Systems Analysis and Specification and Software Agents and Internet Computing. Although ICEIS’2003 received 546 paper submissions from over 50 countries, only 80 were accepted as full papers and presented in 30-minutes oral presentations. With an acceptance rate of 15%, these numbers demonstrate the intention of preserving a high quality forum for future editions of this conference. From the articles accepted as long papers for the conference, only 32 were selected for inclusion in this book Additional keynote lectures, tutorials and industrial sessions were also held during ICEIS’2003, and, for the first time this year, the 1st Doctoral Consortium on Enterprise Information Systems gave PhD students an opportunity to present their work to an international audience of experts in the field of information systems.

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Enhanced Methods in Computer Security, Biometric and Artificial Intelligence Systems

"Methods of Artificial Intelligence and Intelligent Agents" contains 13 contributions analyzing such areas of AI as fuzzy set theory, predicate logic, neural networks, clustering, data mining and others. It also presents applications of AI as possible solutions for problems like firm bankruptcy, soil erosion, flight control and others. "Information Technology Security" covers three important areas of security engineering in information systems: software security, public key infrastructure and the design of new cryptographic protocols and algorithms. "Biometric Systems" comprises 11 contributions dealing with face picture analysis and recognition systems. This chapter focuses on known methods of biometric problem solution as well as the design of new models.

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Enhanced Living Environments : Algorithms, Architectures, Platforms, and Systems

Ambient Assisted Living (AAL) is an area of research based on Information and Communication Technologies (ICT), medical research, and sociological research. AAL is based on the notion that technology and science can provide improvements in the quality of life for people in their homes, and that it can reduce the financial burden on the budgets of the healthcare providers. The concept of Enhanced Living Environments (ELE) refers to the AAL area that is more related with ICT. Effective ELE solutions require appropriate ICT algorithms, architectures, platforms, and systems, having in view the advance of science in this area and the development of new and innovative solutions. The aim of this book is to become a state-of-the-art reference, discussing progress made, as well as prompting future directions on theories, practices, standards, and strategies related to the ELE area.

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Engineering self-organising systems ; 4th International Workshop, ESOA 2006, Hakodate, Japan, May 9, 2006, Revised and Invited Papers

This book discusses a broad variety of topics in an effort to allow room for new ideas and discussion, and eventually a better understanding of the important directions and techniques of Engineering Self-Organizing.This book raises the important question of whether there are underlying statistical mechanics-like principles that apply to emergent multi-agent systems. Answering this question will in the long run provide an important part of the underlying theory of emergent distributed systems.

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Energy minimization methods in computer vision and pattern recognition ; 6th International Conference, EMMCVPR 2007, Ezhou, China, August 27-29, 2007, Proceedings

Contains critical issues of representation, learning, and inference. Important new themes include pr- abilistic grammars, image parsing, and the use of datasets with ground-truth to act as benchmarks for evaluating algorithms and as a way to train learning algorithms. Other themes include the development of efficient inference algorithms using advanced techniques from statistics, computer science, and applied mathematics. This book makes no distinction between oral and poster papers. It also contiants sections on al- rithms, applications, image parsing, image processing, motion, shape, and thr- dimensional processing.

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Energy minimization methods in computer vision and pattern recognition ; 5th International Workshop, EMMCVPR 2005, St. Augustine, FL, USA, November 9-11, 2005, Proceedings

Constitutes the refereed proceedings of the 5th International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition, EMMCVPR 2005, in St Augustine, FL, USA, in November 2005. This book consists of 24 papers and 18 poster papers organized in topical sections on different approaches.

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End-User Development

By now, most people have become familiar with the basic functionality and interfaces of computers. However, developing new or modified applications that effectively support users' goals still requires considerable expertise in programming that cannot be expected from most people. Thus, one fundamental challenge for the coming years is to develop environments that allow users who do not have background in programming to develop or modify their own applications, with the ultimate aim of empowering people to flexibly employ advanced information and communication technologies.

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Encyclopedia of GIS "Geographical Information Sciences"

provides up-to-date information on emerging topics such as spatial big data, smart-phone GIS, urban computing and mobile recommender systems. It also expands the first edition’s rich set of GIS-related commercial and societal applications such as geo-targeting, geo-fencing and understanding climate changes, while enabling more comprehensive coverage of classical GIS topics such as map projections, global positioning systems and spatial cognition. The entries explain the key software, data sets and processes used by geographers and computational scientists. Additionally, the reference emphasizes the role of GIS in business and mobile intelligence. By offering more diversified GIS-related topics from theory and research than most of the other available literature, the authors equip newcomers to the field with principles as well as applications.

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Emerging Directions in Embedded and Ubiquitous Computing ; EUC 2007 Workshops: TRUST, WSOC, NCUS, UUWSN, USN, ESO, and SECUBIQ, Taipei, Taiwan, December 1-4, 2007, Proceedings

This volume contains discuss and exchange state-of-the-art research results and experience, case studies and on-going research activities in the areas of embedded and ubiquitous computing, networking and communications.

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Emergence of Communication and Language

This volume brings together studies from diverse disciplines, showing how they can inform and stimulate each other. It includes work in linguistics, psychology, neuroscience, anthropology and computer science. New empirical work is reported on both human and animal communication, using some novel techniques that have only recently become viable. A principal theme is the importance of studies involving artificial agents, their contribution to the body of knowledge on the emergence of communication and language, and the role of simulations in exploring some of the most significant issues. A number of different synthetic systems are described, demonstrating how communication can emerge in natural and artificial organisms. Theories on the origins of language are supported by computational and robotic experiments. Worldwide contributors to this volume include some of the most influential figures in the field, delivering essential reading for researchers and graduates in the area, as well as providing fascinating insights for a wider readership.

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Embedded systems design : The ARTIST roadmap for research and development

Embedded systems now include a very large proportion of the advanced products designed in the world, spanning transport (avionics, space, automotive, trains), electrical and electronic appliances (cameras, toys, televisions, home appliances, audio systems, and cellular phones), process control (energy production and distribution, factory automation and optimization), telecommunications (satellites, mobile phones and telecom networks), and security (e-commerce, smart cards), etc. The extensive and increasing use of embedded systems and their integration in everyday products marks a significant evolution in information science and technology. We expect that within a short timeframe embedded systems will be a part of nearly all equipment designed or manufactured in Europe, the USA, and Asia. There is now a strategic shift in emphasis for embedded systems designers: from simply achieving feasibility, to achieving optimality. Optimal design of embedded systems means targeting a given market segment at the lowest cost and delivery time possible. Optimality implies seamless integration with the physical and electronic environment while respecting real-world constraints such as hard deadlines, reliability, availability, robustness, power consumption, and cost. In our view, optimality can only be achieved through the emergence of embedded systems as a discipline in its own right.

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Embedded Software and Systems ; Vol. 3820 ; 2nd International Conference, ICESS 2005, Xi'an, China, December 16-18, 2005, Proceedings

Welcome to the proceedings of the 2005 International Conference on Emb- ded Software and Systems (ICESS 2005) held in Xian, China, December 16-18, 2005. With the advent of VLSI system level integration and system-on-chip, the center of gravity of the computer industry is now moving from personal c- puting into embedded computing. Embedded software and systems are incre- ingly becoming a key technological component of all kinds of complex technical systems, ranging from vehicles, telephones, aircraft, toys, security systems, to medical diagnostics, weapons, pacemakers, climate control systems, etc. The ICESS 2005 conference provided a premier international forum for - searchers, developers and providers from academia and industry to address all resulting profound challenges; to present and discuss their new ideas, - search results, applications and experience; to improve international com- nication and cooperation; and to promote embedded software and system - dustrialization and wide applications on all aspects of embedded software and systems.

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Embedded Robotics : Mobile Robot Design and Applications with Embedded Systems

This book presents a unique examination of mobile robots and embedded systems, from introductory to intermediate level. It is structured in three parts, dealing with Embedded Systems (hardware and software design, actuators, sensors, PID control, multitasking), Mobile Robot Design (driving, balancing, walking, and flying robots), and Mobile Robot Applications (mapping, robot soccer, genetic algorithms, neural networks, behavior-based systems, and simulation).

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