الصفحة 14
الصفحة 14
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Computers and Games ; 6th International Conference, CG 2008, Beijing, China, September 29 - October 1, 2008. Proceedings

This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.

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Computer-Aided Design of User Interfaces IV

Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.

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Computer Vision Systems ; 2nd International Workshop, ICVS 2001 Vancouver, Canada, July 7-8, 2001 Proceedings

Computer Vision has reached a level of maturity that allows us not only to p- form research on individual methods and system components but also to build fully integrated computer vision systems of signi cant complexity. This opens a number of new problems related to system architecture, methods for system synthesis and veri cation, active vision systems, control of perception and - tion, knowledge and system representation, context modeling, cue integration, etc. By focusing on methods and concepts for the construction of fully integrated vision systems, ICVS aims to bring together researchers interested in computer vision systems. Similar to the previous event in Las Palmas, ICVS 2001 was organized as a single-track workshop consisting of high-quality.

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Computer vision : Algorithms and applications

Explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

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Computer Vision – ACCV 2007 ; 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part II

Contains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, and face/gesture/action detection and recognition. This book also covers learning, motion and tracking, retrival and search, and human pose estimation.

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Computer Vision – ACCV 2007 ; 8th Asian Conference on Computer Vision, Tokyo, Japan, November 18-22, 2007, Proceedings, Part I

Contains sections on shape and texture, fitting, calbration, detection, image and video processing, applications, face and gesture, tracking, camera networks, and face/gesture/action detection and recognition. This book also covers learning, motion and tracking, retrival and search, and human pose estimation.

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Computer Viruses and Malware

This book discusses both the technical and human factors involved in computer viruses, worms, and anti-virus software. It also looks at the application of malicious software to computer crime and information warfare. Computer Viruses and Malware is designed for a professional audience composed of researchers and practitioners in industry. This book is also suitable as a secondary text for advanced-level students in computer science.

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Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers

The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.

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Computer Supported Cooperative Work in Design I

The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.

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Computer Science Logic ; Vol. 3634

This book constitutes the refereed proceedings of the 19th International Workshop on Computer Science Logic, CSL 2005, held as the 14th Annual Conference of the EACSL in Oxford, UK in August 2005. The 33 revised full papers presented together with 4 invited contributions were carefully reviewed and selected from 108 papers submitted. All current aspects of logic in computer science are addressed ranging from mathematical logic and logical foundations to methodological issues and applications of logics in various computing contexts. The volume is organized in topical sections on semantics and logics, type theory and lambda calculus, linear logic and ludics, constraints, finite models, decidability and complexity, verification and model checking, constructive reasoning and computational mathematics, and implicit computational complexity and rewriting.

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Computer science : Theory and applications ; 15th International computer science symposium in Russia, CSR 2020, Yekaterinburg, Russia, June 29 – July 3, 2020, Proceedings

This book constitutes the proceedings of the 15th International Computer Science Symposium in Russia, CSR 2020, held in Yekaterinburg, Russia, in June 2020. The 25 full papers and 6 invited papers were carefully reviewed and selected from 49 submissions. The papers cover a broad range of topics, such as: algorithms and data structures; computational complexity, including hardness of approximation and parameterized complexity; randomness in computing, approximation algorithms, fixed-parameter algorithms; combinatorial optimization, constraint satisfaction, operations research; computational geometry; string algorithms; formal languages and automata, including applications to computational linguistics; codes and cryptography; combinatorics in computer science; computational biology; applications of logic to computer science, proof complexity; database theory; distributed computing; fundamentals of machine learning, including learning theory, grammatical inference and neural computing; computational social choice; quantum computing and quantum cryptography; theoretical aspects of big data.

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Computer organization and design, enhanced : The hardware / software interface ; 5th ed.

Contains new examples and material highlighting the emergence of mobile computing and the cloud. It explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. The book uses a MIPS processor core to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, Going Faster, used throughout the text to demonstrate extremely effective optimization techniques. There is also a new discussion of the Eight Great Ideas of computer architecture.

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Computer networking : A top-down approach ; 8th ed.

The text works its way from theapplication layer down toward the physical layer, motivating students by exposing them to important concepts early in their study of networking. Focusing on the Internet and the fundamentally important issues of networking, This text provides an excellent foundation for students in computer science and electrical engineering, without requiring extensive knowledge of programming or mathematics. The 8th Edition, Global Edition, has been updated to reflect the most important and exciting recent advances in networking, including the importance of software-defined networking (SDN) and the rapid adoption of 4G/5G networks and the mobile applications they enable.

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Computer networking : A top-down approach ; 7th ed.

The text works its way from the application layer down toward the physical layer, motivating students by exposing them to important concepts early in their study of networking. Focusing on the Internet and the fundamentally important issues of networking, this text provides an excellent foundation for students in computer science and electrical engineering, without requiring extensive knowledge of programming or mathematics. The Seventh Edition has been updated to reflect the most important and exciting recent advances in networking.

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Computer Network Security

As society becomes increasingly dependent on computers and computer networks, computer problems continue to rise in number. Yet despite the proliferation of expert remedies, a viable solution to these security issues remains elusive, and society continues to suffer at the hands of cyber vandalism and computer viruses. This comprehensive text outlines and discusses today’s most important issues and concerns in computer network and information safety and security, and promises to ignite debate and participation in the ongoing global security dialog Computer Network Security is foremost an educational tool that aims to explore computer network infrastructure and protocol design security flaws and discusses current security solutions and best practices. It explores the security threats and vulnerabilities in the current network infrastructure and protocols and outlines current efforts including: Access Control and Authorization, Cryptography, Firewalls and VPNs, Web Security and Content Filtering, among others. The text further discusses various security proposals This text is an invaluable instructional and research tool for courses in computer and information security. Students or practitioners in computer science, information science, technology studies, library sciences, and information management studies will find this text particularly useful for their purposes. In addition, it is a rich resource for those looking to gain an understanding of computer infrastructures and network security threats.

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Computer Insecurity : Risking the System

Security is one of the most significant issues facing the owners and users of computer systems in the Internet age, and recent years have convincingly illustrated that the problem is increasing in both scale and cost. Computer Insecurity: Risking the System approaches its topic from the perspective of vulnerability – how can your system be attacked? Covering technical issues and human factors, the comprehensively researched text makes reference to numerous real-life security incidents, which help to provide persuasive practical evidence of the problems and the impacts that result. Key issues covered include: • the problem of computer insecurity • the need to raise security awareness • common failings that compromise protection • the attack and exploitation of systems • considerations in responding to the threats

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Computer graphics with OpenGL

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

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Computer Graphics for Artists : An Introduction

Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

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Computer graphics and geometric modelling : Implementation & algorithms

Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

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Computational Science – ICCS 2007; 7th International Conference, Beijing China, May 27-30, 2007, Proceedings, Part I

This book contiants sections on efficient data management, parallel monte carlo algorithms, simulation of multiphysics multiscale systems, dynamic data driven application systems, computer graphics and geometric modeling, computer algebra systems, computational chemistry, computational approaches and techniques in bioinformatics, computational finance and business intelligence, geocomputation, high-level parallel programming, networks theory and applications, collective intelligence for semantic and knowledge grid, collaborative and cooperative environments, tools for program development and analysis in CS, intelligent agents in computing systems, CS in software engineering, computational linguistics in HCI, internet computing in science and engineering, workflow systems in e-science, graph theoretic algorithms and applications in cs, teaching CS, high performance data mining, mining text, semi-structured, Web, or multimedia data,

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