Data warehousing and knowledge discovery ; Vol.3589 ; 7th international conference, DaWak 2005, Copenhagen, Denmark, August 22-26, 2005, Proceedings
For more than a decade, data warehousing and knowledge discovery technologies have been developing into key technologies for decision-making processes in com- nies. Since 1999, due to the relevant role of these technologies in academia and ind- try, the Data Warehousing and Knowledge Discovery (DaWaK) conference series have become an international forum where both practitioners and researchers share their findings, publish their relevant results and dispute in depth research issues and experiences on data warehousing and knowledge discovery systems and applications.
Data Warehousing and Data Mining Techniques for Cyber Security
It provide techniques for collecting information from distributed databases and for performing data analysis. The ever expanding, tremendous amount of data collected and stored in large databases has far exceeded our human ability to comprehend--without the proper tools. There is a critical need for data analysis that can automatically analyze data, summarize it and predict future trends. In the modern age of Internet connectivity, concerns about denial of service attacks, computer viruses and worms are extremely important. Data Warehousing and Data Mining Techniques for Cyber Security contributes to the discipline of security informatics. The author discusses topics that intersect cyber security and data mining, while providing techniques for improving cyber security. Since the cost of information processing and internet accessibility is dropping, an increasing number of organizations are becoming vulnerable to cyber attacks. This volume introduces techniques for applications in the area of retail, finance, and bioinformatics, to name a few.
Data science on the Google cloud platform : Implementing end-to-end real-time data pipelines : From ingest to machine learning
Learn how easy it is to apply sophisticated statistical and machine learning methods to real-world problems when you build using Google Cloud Platform (GCP). This hands-on guide shows data engineers and data scientists how to implement an end-to-end data pipeline with cloud native tools on GCP. You'll work through a sample business decision by employing a variety of data science approaches. Follow along by building a data pipeline in your own project on GCP, and discover how to solve data science problems in a transformative and more collaborative way. Employ best practices in building highly scalable data and ML pipelines on Google Cloud Automate and schedule data ingest using Cloud Run Create and populate a dashboard in Data Studio Build a real-time analytics pipeline using Pub/Sub, Dataflow, and BigQuery Conduct interactive data exploration with BigQuery Create a Bayesian model with Spark on Cloud Dataproc Forecast time series and do anomaly detection with BigQuery ML Aggregate within time windows with Dataflow Train explainable machine learning models with Vertex AI Operationalize ML with Vertex AI Pipelines
Data science and data analytics : Opportunities and challenges
Gives the concept of data science, tools, and algorithms that exist for many useful applications / Provides many challenges and opportunities in data science and data analytics that help researchers to identify research gaps or problems / Identifies many areas and uses of data science in the smart era / Applies data science to agriculture, healthcare, graph mining, education, security, etc.
Data Mining : A Knowledge Discovery Approach
This book on data mining details the unique steps of the knowledge discovery process that prescribe the sequence in which data mining projects should be performed. Data Mining offers an authoritative treatment of all development phases from problem and data understanding through data preprocessing to deployment of the results. This knowledge discovery approach is what distinguishes this book from other texts in the area. It concentrates on data preparation, clustering and association rule learning (required for processing unsupervised data), decision trees, rule induction algorithms, neural networks, and many other data mining methods, focusing predominantly on those which have proven successful in data mining projects.
Cybersecurity of Digital Service Chains : Challenges, Methodologies, and Tools
This book presents the main scientific results from the H2020 GUARD project. The GUARD project aims at filling the current technological gap between software management paradigms and cybersecurity models, the latter still lacking orchestration and agility to effectively address the dynamicity of the former. This book provides a comprehensive review of the main concepts, architectures, algorithms, and non-technical aspects developed during three years of investigation; the description of the Smart Mobility use case developed at the end of the project gives a practical example of how the GUARD platform and related technologies can be deployed in practical scenarios.
CyberParks – The Interface Between People, Places and Technology: New Approaches and Perspectives
This book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in the urban space. As the main outcome of the CyberParks Project, this book aims at fostering the understanding about the current and future interactions of the nexus people, public spaces and technology. It addresses a wide range of challenges and multidisciplinary perspectives on emerging phenomena related to the penetration of technology in people’s lifestyles - affecting therefore the whole society, and with this, the production and use of public spaces. Cyberparks coined the term cyberpark to describe the mediated public space, that emerging type of urban spaces where nature and cybertechnologies blend together to generate hybrid experiences and enhance quality of life.
Cryptology and Network Security ; 19th International Conference, CANS 2020, Vienna, Austria, December 14–16, 2020, Proceedings
This book constitutes the refereed proceedings of the 19th International Conference on Cryptology and Network Security, CANS 2020, held in Vienna, Austria, in December 2020.* The 30 full papers were carefully reviewed and selected from 118 submissions. The papers focus on topics such as cybersecurity; credentials; elliptic curves; payment systems; privacy-enhancing tools; lightweight cryptography; and codes and lattices.
Creative applications of artificial intelligence in education
Explores the synergy between AI and education, highlighting its potential impact on pedagogical practices. It navigates the evolving landscape of AI-powered educational technologies and suggests practical ways to personalise instruction, nurture human-AI co-creativity, and transform the learning experience. Spanning from primary to higher education, this short and engaging volume proposes concrete examples of how educational stakeholders can be empowered in their AI literacy to foster creativity, inspire critical thinking, and promote problem-solving by embracing AI as a tool for expansive learning. Structured in three parts, the book starts developing the creative engagement perspective for learning and teaching to then present practical applications of AI in K-12 and higher education, covering different fields (teacher education, professional education, business education) as well as different types of AI supported tools (games, chatbots, and AI assisted assessment).
Countering Counterfeit Trade : Illicit Market Insights, Best-Practice Strategies, and Management Toolbox
The book constitutes a unique combination of in-depth insights into the counterfeit market, best-practice strategies, novel management tools, and product protection technologies.
Coordination models and languages ; 22nd IFIP WG 6.1 International Conference, COORDINATION 2020, Held as Part of the 15th International Federated Conference on Distributed Computing Techniques, DisCoTec 2020, Valletta, Malta, June 15–19, 2020, Proceedings
This book constitutes the proceedings of the 22nd International Conference on Coordination Models and Languages, COORDINATION 2020, which was due to be held in Valletta, Malta, in June 2020, as part of the 15th International Federated Conference on Distributed Computing Techniques, DisCoTec 2020. The conference was held virtually due to the COVID-19 pandemic. The 12 full papers and 6 short papers included in this volume were carefully reviewed and selected from 30 submissions. They are presented in this volume together with 2 invited tutorials and 4 tool papers. The papers are organized in the following topical sections: tutorials; coordination languages; message-based communication; communications: types & implementations; service-oriented computing; large-scale decentralized systems; smart contracts; modelling; verification & analysis.
Cooperative tool
Online collaboration is fast becoming a permanent feature of the modern workplace. Companies and organizations are attracted by the cost-effective technology allowing employees to work together anywhere, at any time using any internet-enabled device. Online collaboration gives team members the tools they need to work with others from any location, including from home and while travelling. This drastically reduces “downtime” and allows people to be productive when it best suits them therefore we propose a website that provides content (videoconference, real-time Chat, whiteboard).
Cooperative Bug Isolation : Winning Thesis of the 2005 ACM Doctoral Dissertation Competition
Efforts to understand and predict the behavior of software date back to the earliest days of computer programming,over half a century ago. In the intervening decades, the need for effective methods of understanding software has only increased; so- ware has spread to become the underpinning of much of modern society, and the potentially disastrous consequences of broken or poorly understood software have become all too apparent.
Conditionals, Information, and Inference
Conditionals are fascinating and versatile objects of knowledge representation. On the one hand, they may express rules in a very general sense, representing, for example, plausible relationships, physical laws, and social norms. On the other hand, as default rules or general implications, they constitute a basic tool for reasoning, even in the presence of uncertainty. In this sense, conditionals are intimately connected both to information and inference. Due to their non-Boolean nature, however, conditionals are not easily dealt with. They are not simply true or false — rather, a conditional “if A then B” provides a context, A, for B to be plausible (or true) and must not be confused with “A entails B” or with the material implication “not A or B.” This ill- trates how conditionals represent information, understood in its strict sense as reduction of uncertainty. To learn that, in the context A, the proposition B is plausible, may reduce uncertainty about B and hence is information. The ab- ity to predict such conditioned propositions is knowledge and as such (earlier) acquired information. The ?rst work on conditional objects dates back to Boole in the 19th c- tury, and the interest in conditionals was revived in the second half of the 20th century, when the emerging Arti?cial Intelligence made claims for appropriate formaltoolstohandle“generalizedrules.”Sincethen,conditionalshavebeenthe topic of countless publications, each emphasizing their relevance for knowledge representation, plausible reasoning, nonmonotonic inference, and belief revision.
Conceptual Modeling - ER 2007 ; 26th International Conference on Conceptual Modeling, Auckland, New Zealand, November 5-9, 2007, Proceedings
Conceptual modeling is fundamental to the development of complex systems, because it provides the key communication means between systems developers, end-users and customers.Conceptua lmodeling provides languages,methods and tools to understand and represent the application domain;to elicitate,concepalize and formalize system requirements and user needs;to communicate systems designs to all stakeholders; to formally verify and validate system designs on high levels of abstractions; and to minimize ambiguities in system development. Initially, conceptual modeling mainly addressed data-intensive information s- tems and contributed to data modeling and database application engineering. The area of conceptual modeling has now matured to encompass all kinds of application areas such as e-applications (including e-business and e-learning), web-based systems (including the semantic web and ubiquitous systems), life science and geographic applications.
Conceptual Modeling - ER 2006 ; 25th International Conference on Conceptual Modeling, Tucson, AZ, USA, November 6-9, 2006, Proceedings
The International Conference on Conceptual Modeling provides the premiere - rum for presenting and discussing current research and applications in which the - jor emphasis is on conceptual modeling. Topics of interest span the entire spectrum of conceptual modeling including research and practice in areas such as theories of c- cepts and ontologies underlying conceptual modeling, methods and tools for devel- ing and communicating conceptual models, and techniques for transforming conc- tual models into effective implementations.
Computer-Aided Design of User Interfaces V ; Proceedings of the 6th International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania)
Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2.
Computer-Aided Design of User Interfaces IV
Computer-Aided Design of User Interfaces IV gathers the latest research of experts, research teams and leading organisations involved in computer-aided design of user interactive applications supported by software, with specific attention for platform-independent user interfaces and context-sensitive or aware applications. This includes: innovative model-based and agent-based approaches, code-generators, model editors, task animators, translators, checkers, advice-giving systems and systems for graphical and multimodal user interfaces. It also addresses User Interface Description Languages. This books attempts to emphasize the software tool support for designing user interfaces and their underlying languages and methods, beyond traditional development environments offered by the market. It will be of interest to software development practitioners and researchers whose work involves human-computer interaction, design of user interfaces, frameworks for computer-aided design, formal and semi-formal methods, web services and multimedia systems, interactive applications, and graphical user and multi-user interfaces.
Computer Supported Cooperative Work in Design III ; 10th International Conference, CSCWD 2006, Nanjing, China, May 3-5, 2006, Revised Selected Papers
The design of complex artifacts and systems requires the cooperation of multidiscip- nary design teams using multiple commercial and proprietary engineering software tools (e.g., CAD, modeling, simulation, visualization, and optimization), engineering databases, and knowledge-based systems. Individuals or individual groups of mult- isciplinary design teams usually work in parallel and separately with various en- neering software tools which are located at different sites. In addition, individual members may be working on different versions of a design or viewing the design from different perspectives, at different levels of detail. In order to accomplish the work, it is necessary to have effective and efficient c- laborative design environments. Such environments should not only automate in- vidual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate, and coordinate their activities within the context of a design project. CSCW (computer-supported coope- tive work) in design is concerned with the development of such environments.
Computer Supported Cooperative Work in Design I
The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.



















