الصفحة 11
الصفحة 11
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Beginning PHP and MySQL 5 : From novice to professional

Written for the budding web developer searching for a powerful, low-cost solution for building flexible, dynamic web sites. Essentially three books in one: provides thorough introductions to the PHP language and the MySQL database, and shows you how these two technologies can be effectively integrated to build powerful websites. Provides over 500 code examples, including real-world tasks such as creating an auto-login feature, sending HTML-formatted e-mail, testing password guessability, and uploading files via a web interface. Updated for MySQL 5, includes new chapters introducing triggers, stored procedures, and views.

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Beginning Object-Oriented Programming with VB 2005 : From novice to professional

Beginning Object-Oriented Programming with VB 2005 is a comprehensive resource of correct coding procedures. Author Daniel Clark takes you through all the stages of a programming project, including analysis, modeling, and development, all using object-oriented programming techniques and Visual Basic .NET. Clark explores the structure of classes and their hierarchies, as well as inheritance and interfaces. He also introduces the .NET Framework and the Visual Studio integrated development environment, or IDE. A real-world case study walks you through the design of a solution. You can then transform the design into a functional VB .NET application. The application includes a graphical user interface (GUI), a business logic class library, and integration with a back-end database. Throughout the book, you'll explore the fundamentals of software design, object-oriented programming, Visual Basic .NET 2.0, and the Unified Modeling Language (UML).

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Beginning Java 17 Fundamentals : Object-Oriented Programming in Java 17

Learn the fundamentals of the Java 17 LTS or Java Standard Edition version 17 Long Term Support release, including basic programming concepts and the object-oriented fundamentals necessary at all levels of Java development. You will: Write your first Java programs with emphasis on learning object-oriented programming / How to work with switch expressions, value types (records), local variable type inference, pattern matching switch and more from Java 17 / Handle exceptions, assertions, strings and dates, and object formatting / Learn about how to define and use modules / Dive in depth into classes, interfaces, and inheritance in Java / Use regular expressions / Take advantage of the JShell REPL tool

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Beginning J2ME : From novice to professional

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples. You will not be disappointed.

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Beginning Google Maps Applications with Rails and Ajax : From novice to professional

Beginning Google Maps Applications with Rails and Ajax: From Novice to Professional is the first book to comprehensively introduce the service from a developer perspective, showing you how you can integrate mapping features into your Rails-driven web applications. Proceeding far beyond simplistic map display, youll learn how to draw from a variety of data sources.

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Beginning GIMP : From novice to professional

Beginning GIMP: From Novice to Professional explains how to use the open source image manipulation program, GIMP version 2.4. You'll learn how to install GIMP on Windows, Linux, and MacOS X platforms. Once you've installed the application, you'll learn about the interface and configuration options, and then jump into a quick–and–simple project to familiarize yourself even further. With four–color graphics and screenshots throughout, you'll learn how to prepare camera images for display on web pagesincluding functions like rescaling, cropping, and balancing color. The book also explains with great detail how to utilize layers, paths, and masks. You'll also learn how to draw lines and shapes, use patterns and gradients, and even create your own brushes, patterns, and gradients.

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Beginning game development with Godot : Learn to create and publish your first 2D platform game

Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms

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Beginning DB2 : From novice to professional

IBM’s DB2 Express Edition is one of the most capable of the free database platforms available in today’s marketplace. In Beginning DB2, author Grant Allen gets you started using DB2 Express Edition for web sites, desktop applications, and more. The author covers the basics of DB2 for developers and database administrators, shows you how to manage data in both XML and relational form, and includes numerous code examples so that you are never in doubt as to how things work.

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Beginning Database Design : From novice to professional

Beginning Database Design: From Novice to Professional provides short, easy-to-read explanations of how to get database design right the first time. Through the help of use cases and class diagrams modeled in the UML, youll learn how to discover and represent the details and scope of the problem in question.

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Autonomous driving : Technical, legal and social aspects

This book takes a look at fully automated, autonomous vehicles and discusses many open questions: How can autonomous vehicles be integrated into the current transportation system with diverse users and human drivers? Where do automated vehicles fall under current legal frameworks? What risks are associated with automation and how will society respond to these risks? How will the marketplace react to automated vehicles and what changes may be necessary for companies?

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Autonomous control for a reliable internet of services : Methods, models, approaches, techniques, algorithms, and tools

This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.

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Augmented reality, virtual reality, and computer graphics ; 7th International Conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part II

The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Augmented reality, virtual reality, and computer graphics ; 7th International conference, AVR 2020, Lecce, Italy, September 7–10, 2020, Proceedings, Part I

he 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry.

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Attention in Cognitive Systems : Theories and Systems from an Interdisciplinary Viewpoint ; 4th International Workshop on Attention in Cognitive Systems, WAPCV 2007 Hyderabad, India, January 8, 2007 Revised Selected Papers

The embodied nature of sensory-motor intelligence requires a continuous and focused interplay between the control of motor activities and the interpretation of feedback from perceptual modalities. Decision making about the selection of information from the incoming sensory stream – in tune with contextual processing on a current task and an agent’s global objectives – becomes a further challenging issue in attentional control. Attention must operate at interfaces between bottom-up driven world int- pretation and top-down driven information selection, thus acting at the core of arti?cial cognitive systems. These insights have already induced changes in AI-related disciplines, such as the design of behavior-based robot control and the computational modeling of animats. Today, the development of enabling technologiessuch as autonomous robotic systems,miniaturizedmobile–evenwearable–sensors,andambientintelligence systems involves the real-time analysis of enormous quantities of data. These data have to be processed in an intelligent way to provide “on time delivery” of the required relevant information. Knowledge has to be applied about what needs to be attended to, and when, and what to do in a meaningful sequence, in correspondence with visual feedback.

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Artificial intelligence in HCI ; 1st International conference, AI-HCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings

This book constitutes the refereed proceedings of the First International Conference on Artificial Intelligence in HCI, AI-HCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.

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Artificial intelligence in education ; 21st International conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part II

This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.

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Artificial intelligence in education ; 21st International conference, AIED 2020, Ifrane, Morocco, July 6–10, 2020, Proceedings, Part I

This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas.

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Artificial intelligence for customer relationship management : Solving customer problems

This book describes a number of applications of Artificial Intelligence in the field of Customer Relationship Management with the focus of solving customer problems. We design a system that tries to understand the customer complaint, his mood, and what can be done to resolve an issue with the product or service. To solve a customer problem efficiently, we maintain a dialogue with the customer so that the problem can be clarified and multiple ways to fix it can be sought. We introduce dialogue management based on discourse analysis: a systematic linguistic way to handle the thought process of the author of the content to be delivered. We analyze user sentiments and personal traits to tailor dialogue management to individual customers. We also design a number of dialogue scenarios for CRM with replies following certain patterns and propose virtual and social dialogues for various modalities of communication with a customer.

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Artifical intelligence for human computing ; ICMI 2006 and IJCAI 2007 International Workshops, Banff, Canada, November 3, 2006 Hyderabad, India, January 6, 2007 Revised Selceted Papers

This book contains the thoroughly refereed post-proceedings of two events discussing AI for Human Computing.It presented a vision of the future of computing technology in which AI, in particular machine learning and agent technology, plays an essential role.

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Argumentation in multi-agent systems ; 4th International Workshop, ArgMAS 2007, Honolulu, HI, USA, May 15, 2007, revised selected and invited papers

This volume presents the latest developments in the growing area of research at the interface of argumentation theory and multiagent systems. Argumentation provides tools for designing, implementing and analyzing sophisticated forms of interaction among rational agents.

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